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Posts posted by ImmaculateClump
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Haha
Yeah, some of these games and characters have got weird names.
"Exceed 3rd - Jade Penetrate Black Package" is a highlight.
Describing anything as superlative though, particularly "night dreams", with a straight face, has to earn you top marks.3 -
Aaaaaaaaah.
https://harddrop.com/wiki/Tetris_(Game_Boy)
QuoteIn A-TYPE, a missile launch is shown when the player surpasses a certain score.
100,000 to 149,999 points: small missile
150,000 to 199,999 points: medium-sized missile
200,000 or more points: big missileI only got the small missile, so I've got some ways to go yet! I'll remove the type-A clear.
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Tetris (GB) - B-Type
SpoilerCotton Rock n Roll -Superlative Night Dreams- (PC) - normal 1cc, cotton, appli, tacoot, luffee, fine
Fantasy Zone (arcade) - 1cc (2-4)
U.N. Squadron (arcade) - 1cc
Teenage Mutant Ninja Turtles: Fall of the Foot Clan (GB)
Teenage Mutant Ninja Turtles (GBA)
Zed Blade (arcade) - Easy, 1cc
Harmful Park (PSX) - Normal, 1cc
Scramble (arcade) 1cc
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Scramble (arcade) 1cc
Tetris (GB) - A-TypeI got over 100,000 points in endless and saw the rocket. Is it fair to call that a win for that mode?
SpoilerCotton Rock n Roll -Superlative Night Dreams- (PC) - normal 1cc, cotton, appli, tacoot, luffee, fine
Fantasy Zone (arcade) - 1cc (2-4)
U.N. Squadron (arcade) - 1cc
Teenage Mutant Ninja Turtles: Fall of the Foot Clan (GB)
Teenage Mutant Ninja Turtles (GBA)
Zed Blade (arcade) - Easy, 1cc
Harmful Park (PSX) - Normal, 1cc
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Shmups
in Discussion
Excellent!
Was that with the red ship as well? That's the hardest ship to use for survival!
This is ... surprisingly fun to play. Space Saviour Special. Two stage demo. Don't worry, you don't get that horrible inertia that's in the video on digital input.
https://store.steampowered.com/app/2189200/Space_Saviour_Special/
There's a score to beat.
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21 hours ago, Vimster said:
Another query, this one about the Amiga core: I just updated Mega AGS and was checking the recommended config settings in the readme. Under Aspect Ratio it says 40:27, yet in the core the only options I have are Original and Full Screen. Was playing the superb Roadkill the other night and in menus the top and bottom of the screen are cut off. Did they remove 40:27 as an option recently?
Sorry, I haven't gotten around to trying the amiga yet, but sniffing around the net, it looks like that's part and parcel of the 5x integer scaling they're employing - https://misterfpga.org/viewtopic.php?f=4&t=2227
For some games, they're happy to crop the image so long as it doesn't effect the gameplay.Look at this gif of mega lo mania as an example.
Are most of the other games fine and it's just that one that overscans like that?
It says your mister has to be set up as 1080p output, so maybe double check that first.
They say they're having to go through each individual game and tailor the settings accordingly so maybe they haven't gotten around to that game yet. It looks like it's scaling up 5x when you just want 4x if that's any help narrowing down things in the options, and maybe turn off any cropping options there are if you can see any.Hopefully someone else has dabbled with the amiga core and can help a lot better than that.
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Ay. Nice one
I had to turn that setting on too. My monitor was shitting it's pants every five minutes the same as yours.
What were you playing on the gameboy colour? I really like magical tetris challenge.
Check this out, some clever folk have been making colour hacks for old gameboy games.
https://www.romhacking.net/forum/index.php?topic=33121.0
Kirby's pinball land is great but really benefits from a nice splash of colour - https://www.romhacking.net/hacks/6079/
You can patch the roms online here and it's all totally painless.
https://www.romhacking.net/patch/
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Shmups
in Discussion
Another patch for Akai Katana - https://store.steampowered.com/news/app/2076220/view/3637254425214912943
People complaining that there was a lot more slowdown when firing and chasing your katanas in shin mode on the 360 so it looks like they've sorted that.
I remember reading on the steam forum that the dev was having trouble fixing the laser behaviour without breaking replays so it looks like that might take longer to sort out.Quote//Slowdown adjusted.
-Increase slow down when large amount of items exist.
-Tweaked behavior when released.※about laser pushback. The roots of the problem are deeper than expected, and the schedule for fixing is still undecided.
Finally got round to trying the Eigengrau demo. The slow focus speed was bothering me a little, but it's alright. Canny good.
Three buttons, fire, turn clockwise, and turn anticlockwise.
https://store.steampowered.com/app/1624320/Eigengrau/
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Shmups
in Discussion
Haha, yeah, it actually feels a little much at times.
I remember playing something a lot less flashy after and my brain was thankful for the break from the overload.If anyone fancies a free blind 1cc, harmful park on the PSX has got you covered.
I realised on my second go that it's got that mechanic like in hazelnut hex where the more enemies you kill with one shot, the more points you get. The idea seems to be that you hurt the big enemies until they're almost dead and then wait for a lot of popcorn to get in front so you can shoot and hopefully take out a conga-line of pricks, your multiplier building with each kill, getting a big score payout from the high value bigger enemy at the end.I don't know if I can bring myself to play it again and try and get a decent score. It's just so damn boring.
It looks great and is very inventive, but there's lots of dead air and you do a fair bit of just floating about, even if you're playing for score, waiting for lots of enemies to congregate and start shooting.
There's lots to admire, but it plays like shit.
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While in the gameboy colour core, go to the audio and video options
and turn this option on
If that doesn't sort it, you could change the vsync settings that core is using.
If you're using vsync_adjust=2 for lower lag, try adding this to the end of your mister.ini file.[GAMEBOY]
vsync_adjust=1and then try changing it from 1 to 0 if it's still wonky.
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Shmups
in Discussion
Aaah, judging by that, I was doing it far too late. He's bombing with around 300 hyper left there. So it looks like you're better off doing it too early since you're using your lockshot to drain the remaining hyper quickly anyway.
Thanks man! I'll give that a try the next time I play.
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Shmups
in Discussion
I've never been able to manage it even once. What is it you have to do? Just bomb right before you're running out of hyper?
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Shmups
in Discussion
The suicide bullets are way more manageable than they are in the first game.
Once you've got your strategy down for the snake stage (you can rinse loads of points out of those rocks!), you'll just be going rank 3 for ever stage. It's not like the first game where you're really taking a risk doing that.Yeah, I agree. Very unfairly maligned game. It's brilliant fun.
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Harmful Park (PSX) - Normal, 1cc
SpoilerCotton Rock n Roll -Superlative Night Dreams- (PC) - normal 1cc, cotton, appli, tacoot, luffee, fine
Fantasy Zone (arcade) - 1cc (2-4)
U.N. Squadron (arcade) - 1cc
Teenage Mutant Ninja Turtles: Fall of the Foot Clan (GB)
Teenage Mutant Ninja Turtles (GBA)
Zed Blade (arcade) - Easy, 1cc
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Shmups
in Discussion
What the? That's pretty impressive!
Yeah, the bosses are so much fun. You need to try the extra stage, the funfair, that's my favourite, on the 360 the framerate used to drop down to single digits with all the rings and crap flying around. You get to fight two creepy dancing teddy bears at the end of that stage.2 -
Shmups
in Discussion
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Shmups
in Discussion
Hmmmm. I don't like treasure games, so maybe there's something in that.
Gah! Nearly beat normal there today
That enthroned hairy testicle thing got me.
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2 hours ago, Hamus said:
Are there any schmups that have progression?
There are, but we don't talk about those. Those sorts of games don't understand the genre and turn the experience into more of an RPG grind where you're just spending time in return for the game becoming artificially easier.
You want to steer yourself away from those sorts of mechanics if time is a currency you're short on.
The thing with shmups is that you are the progression. Your skill level is constantly rising.
Every minute spent playing a shmup, you are building up your shmup muscle.
You are learning from every mistake. Every lesson learned will translate to all other games in the genre. There is no such thing as a wasted run.As the old saying goes "the more you fail, the closer you get to success"
They're all about teaching yourself through play and failure and pushing yourself to become a better player.They're simple, which is great.
Precise 8 way digital movement. On/off, no inertia or acceleration, it's the same on all games so you are instantly in control, no bedding in period.Just a couple of buttons so it's not confusing, you normally have shoot, focus (slow your ship speed to make more precise dodging possible) hyper (usually some sort of "let's fuck shit up now that the gauge has been filled" period of overpowered madness) and bomb for getting out of trouble.
The depth comes from figuring out and exploiting the scoring systems, but first you'll just be playing for survival.
Just pick a game you like the look of, start on easy/novice mode and credit feed your way through if you have to.
If you're having fun, you're doing it right.That blue wish game does a great job of letting you teach yourself all the fundamentals through play.
Autobomb (instead of dying when you get hit, you just lose a bomb instead) is on by default and the game is very generous with the amount of bombs and lives it gives you.Lots of games have novice modes or arrange modes that are designed to ease people in gently so I don't really have to recommend a place to start. Just dive in.
23 minutes ago, Siri said:- Tetris.
Oh yeah, that's a good shout. I really like Magical Tetris Challenge on the gbc.
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Shmups
in Discussion
On 21/01/2023 at 22:38, Keyboard Koala said:NeverAwake
This is one of the levels that took more than a few tries! I must have uploaded that and forgot to share it. I just saw it while looking for something else on my streamable account.
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Shmups!
They are gaming distilled to it's purest form. All the chaff chucked out so that only the essential elements remain.Shmups are a raw, unfiltered test of skill and endurance.
No waiting around in lobbies. No huge updates to download. No cunts to babysit. They are ultra respectful of your time.You sit down, you turn them on, they give you a concentrated gaming fix for 20 to 30 blissful, adrenaline fuelled minutes, and then they roll over, have a cig and let you get on with the rest of your day.
If something comes up you can drop out instantly and lose nothing.
Try Blue Wish Resurrection Plus, free game - https://xxgameroom.itch.io/blue-wish-resurrection-plus
Or the Gunvein demo - https://store.steampowered.com/app/2025840/Gunvein/
SHMUPS! - https://streamable.com/029kur
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Shmups
in Discussion
I'm assuming this is daifukkatsu/resurrection?
You've nearly doubled my best score! (6,939,560,818)
Strong style blue or green ship are the easiest clears.Yeah, stage 5 is long as hell and you've got the dreaded laser wheels to contend with too.
Good luck! Sounds like you're getting close.
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Zed Blade (arcade) - Easy, 1cc
SpoilerCotton Rock n Roll -Superlative Night Dreams- (PC) - normal 1cc, cotton, appli, tacoot, luffee, fine
Fantasy Zone (arcade) - 1cc (2-4)
U.N. Squadron (arcade) - 1cc
Teenage Mutant Ninja Turtles: Fall of the Foot Clan (GB)
Teenage Mutant Ninja Turtles (GBA)
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Shmups
in Discussion
😺
Easy mode just got slapped!
I wasn't taking any chances on the final boss, Once I was on my last life, I was just bomb bomb bomb BOMB!
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Shmups
in Discussion
😿
1
Rate the last film you watched out of 5
in Film, TV & Radio
Posted
Alan Partridge: Stratagem - *½