Jump to content

ImmaculateClump

Members
  • Posts

    1,511
  • Joined

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Beat my score on gunvein intense the other night. I really like the blue ship for scoring. I'm confident enough to try suiciding now. I played again later on but after the first stage, I totally forgot about killing myself, but still got a decent score, so I reckon I can definitely go higher. A2 Zygon coming December 1st. I enjoyed the demo for that. https://store.steampowered.com/app/1910490/A2_Zygon/ Everyone pumped for Akai Katana on the 14th/15th? https://store.steampowered.com/app/2076220/Akai_Katana_Shin/ edit: Woohoo! Second place! I can definitely push that a bit more I reckon. The guy at the top has got nearly a million though.
  2. Haha, yeah. You can turn on gadgets that cover up the baps, and the other characters aren't as dodgy. You can probably turn off the backgrounds as well, I didn't think to check. Don't let that put you off when you come to giving it a go. The game is amazing. They're bringing their previous game, cosmodreamer to switch soon, so hopefully this will end up on there as well eventually. You can preorder it on the japanese eshop. Coming december 15th https://store-jp.nintendo.com/list/software/70010000058438.html
  3. Top three now! Rock on, Tommy! Yeah, it's meant to be there. That's affectionately known as "cave time". It was originally a happy coincidence when the games were running on old arcade hardware. Eventually, with too many bullets on screen the game would start to slow down. In their later games, they actually programmed this in as players were used to the feeling of when things got ultra tricky, they'd enter a sort of bullet-time state of consciousness where everything was slowing down, making it easier to dodge the bullets. That focus button that slows you down and shows your hitbox is your friend, especially with the ship you've chosen, which is the fastest ship. When you're doing big sweeping dodges across the whole screen, you can just use autofire, but if you need to precisely dodge in between lots of bullets, hold that focus button down. There's a hidden extend (extra life) on this boss. You have to shoot both of his arms off first, and then shoot the head and it'll pop out. Once his arms are off, he'll start firing a pattern that's quite hard to dodge, but it's worth going for if you're feeling brave. Try the 1.5 novice mode as well. Go with the left weapon choice rather than "max" on the right. The 1.5 mode is a really good in. It's a lot more lenient and slowdown triggers a lot more. The scoring is far simpler, it's more about playing aggressively and getting in nice and close and point blanking the enemies and collecting the amber that spills out of them, and as you play harder for score, the rank rises and the bullets get faster. To account for the fact that you're suppose to be getting right up close to the baddies, they make the patterns easier. So if you hang back and just go for the clear, the rank will stay low and you'll have a much easier time of it. Really fun mode, I think I like that one best and it's a great way of learning the stages and boss patterns before going for a normal clear. Yeah assault android cactus is great fun! There's a steam sale on at the minute, you can get that game for less than 4 quid. Worth the price of admission for the endless mode alone. Was my favourite twin stick until nex machina came along. https://store.steampowered.com/app/250110/Assault_Android_Cactus/
  4. Yeah, that's where the life cap kicks in. You do get a shield though. You can make lots of mistakes, is what I was getting at, but you're right, you're kind of punished for not making mistakes if you get an extra life and you've got a full stock. Shields don't stack so if you already have one, you just get points. At that stage, you're better off suiciding (good luck with those hitboxes and that shield!) and grabbing the life so you've still got a full stock of lives, AND you get two free bombs which you can use to pump your score up further and get more lives. You have to see the life stock as a safety net rather than a resource that you can hoard. You want to keep your safety net in good nick, but once you get cocky, you can start to use it as another means for scoring. It's there for balance reasons, making sure you can't just cheese through certain portions of the game, especially the end. Rewarding people for lives remaining at the end can lead to scoring runs being worthless once you've made one mistake, the way it is now I consider the best design for the game, but I can totally understand someone not liking it. Did you not play Like Dreamer? That's amazing. Yeah, that's a fair point, I've seen a few newbies singing it's praises, but like you say, most of the people in the dark shmup corners of the internet are shmup folk so you're not gonna get a good feel for the general consensus from newer players there. Yeah, that's definitely it! When you watch some mad-lad like Jaimers who's stuck to the top of the screen positioning himself where the enemies are gonna be, you're like "well this is just all rote memorisation!", if you watch someone who isn't a cyborg playing, you'll see that bullet hell gives you way more time to react and improvise than old school games do. There are loads of bullet hell games, especially doujin games, that are made to be ad-libbed, designed to be easy so that you can clear them blind, and then the difficulty comes from exploiting the scoring system and pushing things as hard as you can. There are loads of games I could recommend that are really fun easy games to play for survival if you're on pc. These games even have easy modes that make it even more chill and fun.
  5. Yeah, it's a fair comment. It's a bit regimented in how it wants you to play compared to other games. I can see what you mean about gatekeeping and locking people out, though I think we'd agree it wasn't the intention. It might have been a good idea to have a separate novice mode without the life cap, and then newer players could move onto easy after that. The fact that you're used to credit feeding for practise and this game just straight up took that away from you. That's not a good start, and then the next best thing, resource hoarding, so you could get through and get a feel for the game before knuckling down and going for the clear, you couldn't even do that! In it's defence I think the game does a very good job of remaining accessible while funnelling players into the mindset that scoring=survival, and that teaching yourself to get past the tricky bits can be really rewarding. You get an extend every 600,000, so if you score 6 million, that's 10 extends! 4 million would be six extends. I mean, that's way more than a lot of games give you. The scoring is very simple, just bomb when there are lots of enemies on the screen, or bomb boss parts, or when they're about to run out of health and scoop up the stars. I think they've made it as intuitive as possible and there's no real memorisation involved for the scoring until you really start trying to push for it, finding the best places in the stages to use bombs, suiciding for extra bombs and so on. It was interesting reading around the net people complaining about the stage 3 boss being a difficulty spike and how they were having trouble. Then later, the same people were saying what a highlight that boss was and that they enjoyed how unique it was. On pc? I can't remember. You could use the controller config in steam to change controls if it doesn't. Looks like you can reconfigure the controls in game judging by this vid - https://youtu.be/N17WllOAm5k?t=31
  6. I used to think my memory was terrible, but either shmups have made it better, or I just play one enough that it'll eventually stick even if you're a goldfish. I get the main points of the stage anyway, and shmups are usually dragging you around the screen, so if you've had a bunch of enemies on the left, chances are, the next bunch are gonna be over on the right. I've got quick reactions (finger crossed, always feels like I'm tempting fate when I say that the older I get) that make up for my shaky memory, anyway. Like a nimble goalie, if I realise I'm going the wrong way I can quickly change course and dive the other. With the 3rd ship, when in doubt, just stay near the top and keep dropping bombs left and right, and you can even just keep the button pushed down and touch the popcorn with it and do them in that way. Yeah, at max lives, you get a shield if you get a 1up. I really like how they've done the cap for lives and bombs. There isn't much of a bonus at the end of the stage for having full lives so it means that dying isn't that big of a deal, you can always get it back and turn things around. I think it's good that you can't just play it safe and hold onto your resources for the tricky bits, it makes you play risky and go all out and play for score all the way through the game because bombing and getting maximo puntos is the way you're gonna get those extends, and it forces you to git gud at those tricky bits instead of just bombing your way through. Scoring=survival, which is always the best way to do it. Now that you've got that first clear out of the way, you'll be way more confident and the next one will feel less about luck. I feel pretty confident with all the boss pattern on intense now, except maybe that last one.
  7. Yas man! Nicely done, Spatular! That final boss is pretty intense, innit? Real heart in the mouth stuff that last pattern If you can get used to the speed of the third ship, it can feel like cheat mode at times. You can drop your bombs where the enemies are going to appear and kill them before they get a chance to shoot. When charging your bomb, the second beep means that you can fire it rather than dropping it. That comes in very handy during some of the boss patterns where you daren't get close to drop the bombs on them and want to stay down the bottom of the screen. It's a really decent ship once you get used to it and you'll get through the bosses a lot quicker than normal. A lot of people seem to be getting their first expert clears with this ship.
  8. Haha, same. Wilfully abstruse to a fault. I respect the dev for going all out and doing his thing, and I imagine the people that get right into it, nothing else compares, but when you just want to sit down and shoot some aliens, it's a fucking headache. I mean when you need a fucking glossary to get to the pissing options screen! Stella? Just call it rank mate, like every other cunt. Every time I thought I was getting a handle on it, it'd throw me another curve ball. I just moved on in the end. I wasn't having fun. I tell myself that I'll give it another chance one day, but I won't. I played for 5.7 hours, beat the whatever the false tutorial game is at the start, they probably call it "half sequence order with fries" or something. I think the last time I played there was some bloody puzzle thing happened where the screen was full of numbers and I had to shoot different ones and I was just like "get this out of my fucking life"
  9. Yeah, the first boss is a big hurdle on expert. The others are all intuitive after you've got a handle on intense, and doable first time, but those fast bullets on the first boss definitely keep you on your toes. You don't get much room to move at all.
  10. Which one do you mean? The red bullets that come out dead fast down the middle of the screen? On expert, it comes out in a spread and you don't get much room to dodge the other bullets. I keep making the mistake of going up past that line of bullets above me and thinking I'll have enough room there. I need to stop doing that.
  11. M2 are doing their thing on consoles, I think there's another toaplan game due soon from them. Does ShmupJunkie know something we don't? If so, there might be a truxton double pack from them next. It's a shame they're so snowed under because if they had the time and resources to make those funky arranges for the toaplan games like they did with ketsui and dangun etc, I'd be all over the console versions. As it is, pc is my platform of choice and I reckon these bitwave games will be ultra-nippy so I'll probably end up just sticking with those.
  12. The bitwave toaplan games have been pushed back to 2023 https://store.steampowered.com/franchise/toaplan They'll also be available on gog, if you prefer - https://www.gog.com/en/games?developers=bitwave-games I've got a really good feeling about these guys from everything I've been reading. Fingers crossed! Gunvein is so good. I haven't played anything else since I got it If some of you are waiting for the console release, you're gonna love it!
  13. Komodo are having a sale. Here are the shmups - https://store.steampowered.com/search/?sort_by=Released_DESC&term=komodo&tags=4255&supportedlang=english&specials=1&ndl=1 Eschatos - https://store.steampowered.com/sub/79117/ Mushi - https://store.steampowered.com/sub/83631/ Crimzon Clover - https://store.steampowered.com/app/1718160/Crimzon_Clover_World_EXplosion/ DFK - https://store.steampowered.com/app/464450/DoDonPachi_Resurrection/
  14. Sounds good! I'll fire it up when I'm in between games and give it a go.
  15. It looks a bit slow and memo heavy. Is it? I'll have to fire it up in mame sometime. Iaspis beat my score on caravan 1 so I returned the favour. I'm gonna try and stay at the top of all the caravan leaderboards, just keep swatting away the flies until jaimers or someone decides to school me and get double my score or something 1,577,855 - https://streamable.com/2oll1c
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.