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DeDeDe

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    Ganbare Goemon game series, indie games, and retro gaming history.

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  1. Chrono Trigger and ISS: Deluxe, obviously, and I think DoReMi Fantasy, the Quintet Trilogy (plus Robotrek?), and Uniracers / Unirally would be great choices as well. I would add: Ganbare Goemon 2 Ganbare Goemon 3 Ganbare Goemon 4 Tokimeki Memorial—even if it’s not perfect Final Fantasy V The Firemen Fire Emblem Genealogy of the Holy War / Thracia 776 Torneko no Daiboken Jikkyo Oshaberi Parodius Hebereke's Popoon Tetris Battle Gaiden Sanrio World Smash Ball Bahamut Lagoon Super Bomberman 5 Marvelous: Another Treasure Island And as the surprise game in the package: Stunt Race FX 2 / FX Fighters / Satellaview Collection
  2. I thought we bought these games for the (Gaming Alexandria) articles, not the pictures…
  3. DeDeDe

    Apple Arcade

    And this is the reason why.
  4. ?? So you mean they changed the controls? Despite the unimaginative last section, Radical Rescue is probably my favorite TMNT game, so it’d be really disappointing if they changed it for the worse.
  5. Just looked it up on Moby Games, and you’re right. Looking at his credits, he also frequently worked alongside Akira Suzuki, another programmer at Konami, who (not coincidentally, I think) became the main programmer on Einhander.
  6. ? What’s your source for this?
  7. No contest: Most of the Goemon games have great intros, but this is the best one.
  8. Mediocre is not the best word, but there are more than a dozen better platformers on the SNES at the very least.
  9. I know this is about a Switch Pro or whatever, but I really hope Nintendo release some other kind of hardware like a Game Boy Classic or Nintendo DS Classic sometime in the near future. Nintendo retro gaming is in good shape overall, and I understand that the company may want to focus on the Switch, but the GB, GBC, and GBA libraries seem to be ignored these days (maybe because most of the games look too primitive?) and emulation just doesn’t cut it in when it comes to the DS.
  10. @Phantoon That was one thing I found really disappointing about Samus Returns—with so many remixes and reused pieces from earlier games, it didn’t have a musical personality of its own, and at the same time it featured so much music that it lost the original eerie atmosphere of the original GB game.
  11. @Popo The odd thing about the soundtrack is that it’s the only thing that Mercury Steam did not have a hand in: it was composed/arranged in-house by Daisuke Matsuoka and produced by Kenji Yamamoto (Super Metroid). I have mixed feelings about it. On the one hand, it’s possible that for many people Samus Returns was the first time to hear many of the classic Metroid tunes. On the other hand, it feels like as the series has expanded in scope and mechanics, the soundscape has suffered. So, basically, soundtrack-wise: Metroid (FDS) > Metroid II (GB), Super Metroid > all subsequent Metroid games
  12. DeDeDe

    SNES Mini

    So what you’re saying is, NSMBU is even worse than the worst 2D Mario platformer?
  13. That is one truly ambitious feature. How big is this issue? 300 pages?
  14. I just really dislike the character, the art style, and the humor. Crayon Shinchan is one of those cases, similar to Untitled Goose Game, where I am really put off by the creators’ ideas about what is funny.
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