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  1. Looks more like a port of Harmony of Despair with polygonal graphics rather than a truly new Castlevania game.
  2. DeDeDe

    Nintendo Switch

    I loved it, although it should be noted that it's a Metroidvania game styled after Metroid Fusion rather than Super Metroid. The game also has a very opinionated design and story, which might not appeal to everyone.
  3. I beg to disagree. Although there are a few other games on Apple Arcade that look really promising as well.
  4. Amazing news. I spent hundreds of hours in the puzzle mode in the GBA port. Day one.
  5. I finished the original arcade game yesterday. Not that it took me 11 days to do so: the game can be competed in under half an hour, and even less than that if you know what you're doing, or are not shy about using continues. I think everything I have to say about the game can be encapsulated in this post. To put it simply, it's just a very average game. And I don't mean that in a negative way. In all departments, it just doesn't stand out in any way--except maybe for Yasuhiro Kawakami's music--and at the same time it's not a bad game, really. Just average. I think what a lot of people who had very limited or no experience with arcades don't realize is that while there was a certain prestige that accompanied arcade releases, not every arcade game was made to be a tour de force. Arcade hardware was expensive and if arcade makers had a solid platform on their hands, they would continue supporting it with games of varying quality for (relatively) easy profit. I also have to wonder to what degree companies were aware of the ebb-and-flow momentum of playing games in the arcades, and if they approached development with that in mind. If you were playing a game like Turbo Outrun in 1989, maybe you headed over to one of the less impressive machines now and then just to see what was going on. Or maybe the popular machines were always too crowded, and rather than waste all your time watching other people play, maybe you tried one of the less fancy machines. Within that milieu, Eswat fares much better. It has an extremely simple plot--so simple that I was awaiting a plot twist somewhere in the last third of the game, but which never came. Still, that makes it really easy to just have a casual bash at it. The first few levels are somewhat easy to complete, and if you get to the level where your character obtains the robot suit, you feel some sense of accomplishment that you didn't get with some of the more punishing games of the time. It's not really a bad-looking game (although I think it looks better in stills), and it moves at a good pace. My main gripe with the game is the main character. His move set is just too limited. You can basically only walk left and right, duck, and shoot left, up, or right. The game world definitely seems like it was made for a much more agile character, and there are moments, especially when enemies swarm upon you, when it becomes a frustrating game. The only exception to this is when there are different levels, a la Shinobi, which you can jump on or off (or in and out of) really smoothly and quickly. With the ability to jump in and out of planes, your limited ammo, and the Robocop-"inspired" set-up, it feels like there could have been a more interesting game here, along the lines of Shinobi. As it stands, though, it's a game that probably no-one will notice when it disappears. I'll be looking into the Mega Drive game, which looks to be more promising, later this week. As an aside, I was amused to see that this was the second game selected for the club that just happens to have been developed and published by Sega, released in 1989, and made for the System 16. I'm looking forward to playing Ace Attacker, Bay Route, Excite League, or Tough Turf sometime in the near future.
  6. DeDeDe

    Nintendo Switch

    Would Nintendo be able to enforce that, legally? Nintendo was granted the patent for the SNES controller design in 1993, so, given that a patent only lasts 20 years, surely now anybody is free to make their own controller with the same design?
  7. DeDeDe

    Nintendo Switch

    I didn't see this addressed anywhere else, but I checked the Japanese version of the video, and it lists the following games: Translated, the list of games would read: F-Zero Kirby's Dream Course Starfox Super Earth Defense Force Smash Tennis Super Soccer Super Puyo Puyo 2 Super Mario Kart Yoshi's Island Super Mario World Super Metroid The Legend of Zelda: A Link to the Past Joe and Mac 2: Lost in the Tropics Super Ghouls 'n' Ghosts Demon's Crest Pilotwings Breath of Fire Kirby's Dream Land 3 Brawl Brothers Stunt Race FX It's almost the same list--except for the inclusion of Namco's Smash Tennis instead of Super Tennis. Opinions about how wrong it is to prefer Smash to Super aside, I wonder if this will be the pattern for upcoming updates, with one or two Japan/European releases swapped in.
  8. DeDeDe

    Nintendo Switch

    It’s obviously going to be: New F-Zero! New Wave Race! New 1080! ... mobile games. (Which I wouldn’t mind, actually.)
  9. 3D is back, baby! Well, not really, but I wanted to take a break from my Metroidvania kick that I've been in in the past nine months or so, and so I decided to take a game summer vacation with the 3DS. I got a used New 3DS at a reasonable price, and got Pilotwings Resort, Ridge Racer 3DS, and the freemium eshop game Rusty's Real Deal Baseball. There are more games on the way, but so far I've had a really enjoyable time with those 3. Really relaxing, stress-free, novel games--with great music to boot. It's been really, really enjoyable. It's a shame that smartphones disrupted the 3DS vs Vita portable rivalry. Perhaps it was inevitable that Sony would give up on the Vita anyway, but both platforms had so much to offer, and such distinct personalities.
  10. Commemorating the 30th anniversary of the NES game’s release. Sounds like a great idea. I’d be interested in revisiting the Game Boy games, too.
  11. Legally, no. Ethically. yes. And this is something that is always conveniently forgotten by the people in suits when there’s money involved.
  12. This is a fun game. I’ve cleared roughly about 100 levels and I’ve made to League 4, playing about 30 min per day. But I think I’m done with it. I’m amazed that they’ve managed to turn Dr Mario into a good puzzle game, but despite the substantial modifications to how the game works, it’s still Dr Mario. I’ve never liked Dr Mario because it feels like the game demands constant attention and perfection from the player. Make a mistake with one pill, and you have to spend the next few minutes frantically trying to undo what you did. The mobile game is successful in getting rid of a lot of annoyances, and makes great use of the touchscreen, but I think it really needs an undo button.
  13. @MrMorgasaurus As someone who uses their PSP for GBA emulation, I always wonder about this myself. On the other hand, I remember that Circle of the Moon had a lot of performance issues because it used a significant portion of the GBA's processor for its amazing soundtrack. Emulation might exacerbate some of the performance issues, but a lot of early GBA games were rough.
  14. Well, I wanted to finish MSX Parodius before the month was out, but now it's looking unlikely to happen. It's not for lack of trying: I probably sunk in more hours into the MSX game than any other one, but the MSX game really suffers from annoying checkpoints and endless boss fights. It has its funny moments. In one early boss fight, for example, you can "take" either a rock, scissors, or paper item into the boss fight, and before it begins, the boss will (naturally) challenge you to a rock-scissors-paper duel. If you manage to win, the boss implodes. It's a neat idea that I wish had been implemented for every boss level. The MSX game has this structure where you face against two bosses in every stage, one after the other. Fail at the second boss, however, and you're almost always sent to fight against the (usually tedious) first boss. It's the only thing that the upgraded port gets wrong, but it makes the game a very frustrating experience. Nevertheless, it's been a very enjoyable month. Playing Gokujo, Oshaberi, and Sexy again was fun, even if perhaps the games suffer being played on the small PSP screen. The Parodius games were perhaps never meant to be played very in-depth, so now I feel like I've eaten a box of candy, and just want to bite into something more substantial.
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