Jump to content


  • Content Count

  • Joined

  • Last visited

Profile Information

  • Gender
    Not Telling
  1. DeDeDe

    Currently playing...

    Playing Symphony of the Night for the first time, on the Vita. I've actually been on a Metroidvania kick over the past three months or so, and after listening to a few podcasts about the history of the sub-genre, I thought I'd go back to its non-Super Metroid origins. A few thoughts: I'm surprised at how open and non-linear the game world is. Super Metroid creates the wonderful illusion that you're exploring an open world, but, unless you know what you're doing, it can be quite linear. This is not really the case with SOTN where, after the initial two hours, you're left to your own devices. The non-linear nature, along with the clunky menus, might have worked against the game, though; I can see a case where someone would have flown up towards the final boss and finished the game without knowing about the second half of the game. I had actually bought the soundtrack to this game about ten years ago, and, although the element of surprise is gone, the music itself hasn't aged at all. Metroidvania games usually go for an atmospheric approach, but SOTN is defiantly different. ... Except for the song over the credits. I wonder if it was put there as a joke by the composer. More than other Metroidvania games I've played, SOTN makes almost physical the sense of progression in the game. By the time you get the bat transformation ability, your approach to the castle has changed completely, and the sense of freedom you get by how smoothly you traipse through the castle surprised me. I haven't played any Castlevania game post-SOTN, so I didn't know what to expect. Playing the game twenty-two years after its initial release, I've been spoiled on a few things, but it's been an amazing experience so far. The only thing that annoyed me in the beginning was the aspect ratio of the game. I suspect the PSN (PSX) version has the wrong display ratio set as default. It squashes the frame into sort-of widescreen when it should be closer to 4:3. Changing the ratio is trivial, but it's something to keep in mind.
  2. DeDeDe

    Game Boy & GB Advance Appreciation Thread

    @rafaqat I'm not sure I would recommend any of the DX games these days. All of them (Super Mario Bros., Link's Awakening, Tetris, R-Type... Maybe Wario Land 2 also belongs in this list) are at the very least very good ports or, in the case of Tetris, a fresh take on the original. However, now I find I prefer the originals. The Super Mario Bros. DX extras are fun, though. @Ninja Doctor You mean GBC-only games? If so, I'd recommend: Metal Gear Solid: Not a port, but an entirely original game. The best classic Metal Gear game. Wario Land 3: Some people rave about Wario Land 2, but I've never liked it. Wario Land 4 is the best game of the post-VB trilogy, but 3 is different enough to warrant a visit. Mario Tennis and Mario Golf: In many ways, both of these games have been superseded by subsequent versions, but they're still a lot of fun. I personally think that Mario Golf GBC is the apex of 8-bit arcade golf games. Pokemon Trading Card Game: It's a little on the short side, but this is an incredibly addictive digital version of the eponymous card game. The Japan-only sequel is next on my to-play list. Bionic Commando Elite Forces: This is not a port or a DX version of the original Bionic Commando; not wholly original, but a brand new game, and surprisingly good. Stranded Kids (Survival Kids): A somewhat open-ended game about trying to survive on a desert island. Very underrated. Shantae: Arguably, this game has become more of a collector's item now, and the sequels have bettered it in every way, but the original is still quite enjoyable. Toki Tori: The sequel is more sophisticated, but this is a great little platform puzzler. Pokémon Pinball: I revisited this a couple of months ago and found it lost a bit of its luster. There are better pinball games now, but it's not bad. Bonus: Kirby's Tilt 'n' Tumble: I've always been a fan of games that use gyroscopes for gameplay, and this game is fun. I'll admit that it’s not for everybody, though. The Legend of Zelda: Oracle of Seasons/Ages: I hated these games when I played them back in the day, but I've been meaning to revisit them recently. A lot of people rate them highly, though.
  3. I disagree. Nintendo’s real mistake, and one that they’re still paying for now, was their treatment of third-party developers. The market would be different, sure, but I think that even if Nintendo had released the N64 with optical media instead of carts, Sony would’ve still released the PlayStation.
  4. Surely this is really about the Vita. Sony had a good thing going there with the PSP. @dumpster It’s really sad to see just how badly Sony handled the Vita. Bundling Minecraft (which eventually became the best-selling Vita game) was obvious. But in hindsight it feels like Sony was never really interested in a new portable, and even grew to resent it. Remote play itself was a mistake, I think. Terrible way to build an ecosystem—and even just looking at it from Sony’s perspective, it was a big feature for a niche case, given the requirements. Sony should have simply let Nintendo take a stab at the concept first.
  5. DeDeDe

    The bad gaming parent thread

    As the father of a two-year-old, I feel conflicted. I don't want to go into details, but there was a tragedy in my family when I was nine years old due to gun violence, and that obviously had an influence on how I interacted with media as I was growing up. Still, I was allowed to play any game; more violent video games were met with a frown, but nothing was forbidden or banned. Puzzle games became my favorite genre, but although I think that what happened to me influenced my taste in games, it's more due to other reasons. FPS games in particular have never appealed to me. I played through normal in GoldenEye, and the last FPS I played was the multiplayer mode in Perfect Dark--but I stopped due to motion sickness. Still, I must admit that there's something in me that dislikes the notion of violence in media. I understand that violence is the most common method of resolving conflict in video games, and even the likes of Advance Wars or Mario are built upon violence, no matter how cartoon-like they might present it. I don't want to ban video games (violent or otherwise) from my home, but at the same time I don't want to present the idea to my son that violence (and gun violence in particular) is natural and a good way to solve problems. I'm trying not to say here that games are worse in comparison to other media. I know that I will have to talk with my son about violence throughout his childhood. But I am less certain about what to do when he starts getting interested in games.
  6. DeDeDe

    Photography Equipment & Software Thread

    Mark 1. I tried out the Mark 2, but I didn't like the design, and what worries me the most about this camera--the battery life--hasn't been improved significantly, apparently.Being accustomed to bodies with image stabilization, this is also one thing that's made me hesitate about this new camera. Following film rules for exposure has not failed me so far, but I suppose I might have to be a bit more careful.
  7. DeDeDe

    Photography Equipment & Software Thread

    A more-than-cursory look at other cameras earlier this year has tempted me to trade in my Pentax K-5 for the Sony A7. Like the PS3, the A7 has no lenses, but one of the most interesting aspects about the camera is the fact that it's very adapter-friendly. I have a fair number of vintage lenses, and I'm looking forward to trying out other older lenses on it. But I must admit that I'm a bit nervous: I feel like this is a bit of a risk.
  8. DeDeDe

    The Trouble with Nintendo. A TL;DR topic.

    That's one of the game's rules: you need five missiles to open pink doors. It's arbitrary, but not illogical. And pink doors show signs of opening after a missile is shot at it. If you don't notice, you're not looking closely.
  9. DeDeDe

    The Trouble with Nintendo. A TL;DR topic.

    It doesn’t matter one whit. The game gives you enough information to pass the first few tests to understand how to traverse the game world. It doesn’t give you all the information, and what it given to you is told implicitly, which should lead the player to experiment with what they have at their disposal. It’s not unreasonable to ask for help at such an early section. What is unreasonable is to expect the game to give you the answers as soon as you are stuck. And I think it’s very sad that many developers these days bend over backwards to deliver on such expectations.
  10. DeDeDe

    Photography Equipment & Software Thread

    This is probably much too late now, but have you considered a Pentax DSLR? Not for any good reason related to back-compatibility, of course--Pentax DSLRs are arguably very different to their film SLRs, and if I'm correct K-mount lenses can be used in bodies with an adapter... Nevertheless, if video is not a real priority, Pentax cameras are a good deal.
  11. DeDeDe

    Might & Magic : Clash of Heroes (DS)

    Well, I’m not Mad Gear, but I decided to reply to your posts since I thought this game was fantastic, and it perplexes me to read such a negative opinion about the game. However, I must admit that you make some valid points about the linearity of the story mode, equipment and . I’ve read in a few places that some fans of the Might & Magic series weren’t very happy about this game, and the sheer straight-forward-aspect of the story and the RPG facets of the game probably won’t win over any of those people complaining. Nevertheless, after spending scores of hours just in battles, I still feel the puzzle system is amazing. After thirty hours or so, you begin to see the limits of the system, but that doesn’t mean it’s broken. I can understand, though, the frustration regarding the larger units in the game--and the game doesn’t make it very easy for you, since the first few hours of play are a bit constraining. At first, I felt the same way about the large units, but then I realised that mastering the placement of the bigger units was a necessary step to be able to get further in the game. It really is, and it’s all to do with thinking about chains and skillful placement of units and barriers to find the most effective ways of using your moves. The easiest example I can think of is when you have two units, X and O, like this: O O X O And you want to use your move to set up an attacking formation using O. You could use two turns by getting rid of X first and then moving the O on the other side to get the three Os in one line, but the smarter way is to move the O first and then get rid of the X--that way, you use two moves, but gain one move by making a chain. It’s a very basic example, but it’s absolutely essential to understand this, because it’s the key to building barriers quickly at the beginning of the match and also to modify the vertical placement of the troops. Yes, the puzzle part of the game would have been easier to understand if they had only used single troops--but when you get the larger units involved, that’s what the game is all about: thinking two or three moves ahead, understanding the risks and advantages of using the bigger units, anticipating your enemy's moves and reacting to them... You don’t have to use the bigger units, (in the same way as you don’t really have to build barriers) but soon you come to realise that they’re a fundamental aspect of the system.
  12. DeDeDe

    The Cutest Game Ever awards

    A strong contender for the title would be the "Cinnamoroll" game series; just take a look at the website for the third game in the series, Cinnamon fuwafuwa daisakusen (Cinnamon: Fluffy Tactics), or the new DS game, Cinamoroll: Ohanashishiyo! kirakira de kore cafe (Cinamoroll's "Let's talk!" Sparkling Cafe).
  13. DeDeDe

    Nintendo inhouse development and the Wii

    While taking in mind that Nintendo is also developing games for the DS, iIsn't Intelligent Systems an internal development section as well? If so, Odoru: Made in Wario/Wario Ware: Smooth Moves should also count. And who is developing Wii Sports, Wii Music, Donkey Konga Bongo Blast, the new Fire Emblem, Eyeshield 21, Wii Yakaraka atama juku/Brain Academy, Wii Animal Crossing, and the new Wii Kirby title?
  14. DeDeDe

    All new Mario Kart DS thread

    Sorry, matt, but tomorrow night would suit me more, to be honest.
  15. DeDeDe

    All new Mario Kart DS thread

    Yeah; great races, tonight. (Although at times it seemed to me that the theme of today's session was "Try to Keep up with Scott.") Many thanks, Carly, D.C. and Gary-C: I really had a lot of fun tonight. That race at Wario Stadium was amazing! Was there anybody in the lead who didn't get hit by a blue shell? And were those two blue shells at once at one of the races at Mario Circuit?

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.