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CrashedAlex

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  1. @Tomcat Have you tried increasing the AI Difficulty at all? As I approached the final Tier of the SP game I knocked it up. Then started to see more racing behaviour and interestingly (to me, at least) lots of more spinning off the track and crashing. FM7 is excellent. The PC version in HDR is wonderful.
  2. I bought that in mint condition in a secondhand bookshop in 1987. It was next to a games shop and I'd just come out of there with "Buggy Boy" on cassette and "Bionic Commando" on disk for the C64. I gave my copy away to C+VG Editor Paul Davies in 1997 and he gave me a second hand Jaguar 'toilet' CD add-on. It's a cool book but I would not say it's the Holy Grail. I would recommend the 'Art of Atari' book - I've been reading that recently and it's fabulous.
  3. @GamerGreg if you were playing a game at home, that you'd previously played in the arcade, what sort of tactics would you try and use at home?
  4. Played this all over Christmas. I spent a good few days on the "Border Crossing" side machine. Things would work out brilliantly so many times only to mess up with a silly mistake. I played the opening section over a hundred times. The first time I went down through the cars to the cliff edge to the second objective I think my nerves were shot to pieces. Likewise the first time I got into the second building, took that rooftop sniper down and then froze in my tracks as one of the heavy guys patrolled the inside. I think it was a fiver on one of the stores. Looked as good as a lot of recent games at 4K 60 Ultra settings. Some excellent levels. I played it 'just the way I wanted to play it' and I think you can't say that about many games. It was superb stuff.
  5. @Plissken done the Eliminator in the "Formula DD" yet near the end? LMK
  6. @spatular I hear you. I hope to entertain you with the sequel.
  7. and all within an Infocom style text adventure as well. pre-order a notepad an pencil now to make YOUR own map. > North >You are in a forest clearing. >West. >By a road. A car drives past.
  8. It's not for me to be here posting about our game which is still in development. We're showing a very early look at PAX East in Boston next week. Come and say hello if anyone is going. Then come and see it at Rezzed, then come again at Gamescom, then again at PAX West etc. We'll have a very early version running on Switch. Music - check. Split screen - check. Online Day One - check Open world - closed tracks but big open world to drive around in. Nothing like BP/FH/GTA/Far Cry. Sorry if that's what you want. We're doing our own thing and having fun doing it. Switch - check. next gen machines - check. See you at the shows perhaps?
  9. @Gotters One day in a warm part of Uncle Sam Land, I found myself sitting next to Eugene Evans of "Imagine" fame. During a suitable break in proceedings, and noticing there was a CRT-ish box on a stage just in front of us - I asked him if he would like to take a quick photograph with me. We could point at the screen and ape the original "they might be smiling now" advert (which I fondly remembered from days gone by.) He smiled. Then said No. And that was that. Some people are just no fun etc.etc. (continued on page 202.)
  10. I always liked the Nintendo 64 version of "Forsaken" aka 'Condemned.' Once again Acclaim's lawyers decided that the game could not be called 'Condemned' because of the potential of too many claims against it. Did not seem to stop Warner Brothers on the 360 a decade or so later. The N64 version was done up at Iguana UK. Back then there was always talk of 'a 64DD version that would be more like the high end PC' but I can't remember much more. It can be used a great example of a game where the marketing approach was completely different between Europe and the USA. The UK HQ got a new Boss and he used an agency he had an existing relationship with. They pitched a stark photographic image with a heavily pierced catwalk model. I remember being there when she came into the office. She was going to be 'the face of the game.' Phrases like that always made me nervous. The game came about because Fergus McGovern had a PC team into 3DFX visuals and played a LOT of 'Descent' online on the then powerful Croydon office connection. The supermodel approach was rejected in favour of a much more boring and indistinct 'fire approach' with a plane with the letter 'F' on it. The US office hated both of those, and it was a clear case of 'not developed here' syndrome pretty much. Slick fast PC games wasn't their thing. So they insisted on a PlayStation port being done. Probe dutifully took this one on , and the N64 version sent up to Teesside. Naturally they jumped at it because for once it wasn't a baseball of basketball game for them to do. The US folks them came up with hiring a Baywatch model to be 'the face of the game' (yep it was the 1990's folks) and came up with a totally different logo. There were a few sales and marketing careers on the line with this title. Hopes were very very high. I was roped in to demo the game in Scandinavia. I remember a couple of stressful nights as back then, PC *really* wasn't my thing. And I could not play mouse and keys for toffee. Still can't. So hardly the best person to demo the game. Also remember my hosts getting completely trashed on some clear Nordic spirit and being unable to tell me where I was sleeping for the night. Cue walking outside in the heaviest thickest snow I had ever seen and getting a Volvo taxi to the airport. The female driver must have been a pro rally driver on the side as I held on for dear life as she pulled an incredible long slide all the way down a curved slip road onto a deserted snowbound motorway. Both terrifying and impressive at the same time. And she had her head pointing out the drivers side window to hold the correct line! Anyway, I digress.... The game did average to below average in the end. Despite good reviews across the board, the game was badly hurt by the poor performance on opening weekend of the PSX port. The game looked muddy and the attempt to modify the PC control scheme on the PSX controller did not work well. HMV were on the phone the very next Monday and cut all their orders by more than half for the other formats. It was a similar situation in the USA IIRC. I could be wrong there, but the market was dominated by PlayStation at the time. That said, the bit that did go across well was the use of "Donna D" as 'the Forsaken Girl' and her E3 signing appearance was booked...
  11. On Amazon Prime for £5.49 you can rent or buy their documentary about the making of "Nex Machina." It's called "The Name Of The Game." If you're interested in game development it's worth watching. Easily worth a fiver. I like the developer. I like ALL of their games. After watching the film I like them even more. As a fellow developer I can only support and encourage them. I wish them all the best!
  12. @Dimahoo In some cases yes - but none of them offered dedicated controllers. I know Mark Cale ran a PS2 PS3 for a bit. I *THINK* that SCEE stopped approving some titles which put a stop to a lot of them.
  13. "it would have sold quite well" - I totally understand your comment. But "Tomb Raider" sells quite well, as does "FIFA" - a game where you drive a local train on the Yamanote Line - definitely not. But as someone who did this sort of thing for a job - there's no way it could have gotten past the first hurdle. Today it could be sold as a niche limited run product. But even then it would be VERY expensive. DDG would require full localisation, all the text and all the audio. Then those controllers are needed. It comes in a very large box. UK retailers never really wanted things like this. Peripherals broke. They got returned as faulty. Hassle for them. They did not like large boxes taking up valuable shelf space, reducing potential profits to them. The only large boxes they liked were hardware bundles, and preferably exclusive ones to them and several games included which they would buy in at a massive discount. Whilst I totally wish there could be a UK market for all of the obscure products we might be interested in trying - the reality is there just isn't a viable one. For PS1 and PS2 retail ran the show. I used to go to few of those retail 'sits' - meeting EUK (Woolies very powerful), EB, HMV, Leisuresoft and THE, The guy they used to all fear was Doug Bone from HMV. Because - he actually played games! Without the encouragement of the retailer, stuff like this would be dead in the water. Our old Sales Director was ex NTDO - the game she said 'we could not even give away and I had a boot full of them..." was PILOTWINGS...which astonished me. What we love and what people see as 'the market' are really different things.
  14. @Parappa Next door to Fantasy World was the Hanley branch of Stafford based Computerama. Before that it was a Hepworth's menswear shop. That is really going back. The Hanley computer show was Town Computer Store which was up past WH Smith's at the top of the High Street. Way before the Potteries Centre was built. You'd go to Smith's for mags and games - was a good selection in the early microcomputer era. Then up to Town Computers - they'd have C64 disks and Beeb stuff. You could load any game up before you bought it. It was also the first place I saw running Compunet demos as well. They used to have "Aztec Challenge" on C64 on in there a lot. Think it was a cart version as well. They were good for US imports as well before US Gold got going.
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