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BadgerFarmer

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Everything posted by BadgerFarmer

  1. BadgerFarmer

    Sifu

    The second level will be a sticking point, for sure. Not least because the shortcut doesn't cut it all that short. I think a general good combo against bosses (as long as you've got the running sweep) is a couple of hard punches, throw them while they're still stunned, run and sweep, punch them on the floor.
  2. BadgerFarmer

    Sifu

    Yep, that's it.
  3. 1. Smough & Ornstein Like entering a tag-team wrestling match and realising you've forgotten your partner. I like that they seem like genuine good mates, and try to stick together, one keeping you occupied while the other sneaks off camera and suddenly hits you like a train. So it becomes a case of using the cover of the pillars and trying to exploit the speed of Ornstein to trick him into pulling too far away from the big guy. Then of course there's the choice - who to kill first - which changes the second half of the fight dramatically. Smough is easier on his own, but sometimes you want the other ring. 2. Father Gascoigne The 'welcome to Bloodborne' moment. Getting cocky on the first part (having worked him out by hiding behind the grave stones), then the sheer panic when he transforms. Trying not to flinch as he piles in towards you, betting everything on a perfectly timed a gunshot. 3. Aldrich It must be something about this location. One of those fights where I spent plenty of time getting summoned into other people's games to learn the patterns, then kicked its arse in my own game immediately after. I do like a boss that mixes things up a bit, with cheeky big moves you have to look out for and exploit. Running around the perimeter to avoid the deadly arrow rain and finishing up right in front of him, ready to give him a smack. 4. Capra Demon This is audacious, ballsy design and I love it. Even though I can do it almost every time now, the tension outside the fog door never fails to arrive. Like charging into a gladiators arena with your eyes closed, opening them to find it's a tiny room and you've got about a second to react. 5. Lady Maria The best one of those technical BB fights, and as I recall not as horribly difficult as some. I could feel like I was figuring her out relatively quickly, although dealing with her later phase is a different matter.
  4. BadgerFarmer

    Sifu

    Yeah, not the pendant thing. That's clearly relevant. Maybe the rest may feature in the game in some way - I can't recall a teapot, honestly - but as a package it does come across as, here, have some Chinese stuff.
  5. BadgerFarmer

    Sifu

    The creator kit really does just seem like 'here's a load of random Chinese stuff'. I wonder how much the dev knew about it. Because on the whole I'd say Sifu feels quite careful in what it's doing. I don't think there's the kind of overt Orientalism you might expect. It's not really saying about Chinese culture, or fetishising it, at least as far as I can tell. I'm pretty sure it's nowhere near as bad as something like Far Cry 6 in terms of dim westernised cultural representation, or even Ghost of Tsushima. Or even Cobra Kai for that matter.
  6. BadgerFarmer

    Sifu

    In terms of the boss fights, I think Sekiro would be a good comparison point. Perhaps just a notch down in terms of complexity, but the learning process of timing parries and dodges is similar. The harsh thing about it comes from the aging mechanic though. If you're old when you beat a boss, you effectively have to go back and do it better, because you won't get far on the next level.
  7. BadgerFarmer

    Sifu

    Not exactly, but it has roguelike elements.
  8. It did happen to me sometimes, yeah. I generally found it OK as long as I was really focused on the landing point, but even then it didn't always work. Another issue is down to the complexity of the controls. If you press X (PS) and then a direction in mid-air you do a manual when you land on the ground. So should you accidentally press X in mid-air before hitting the direction it thinks you're trying to do a manual rather than a grind and it doesn't register. It's definitely something I was doing some of the time without noticing.
  9. BadgerFarmer

    Sifu

    I've reviewed it for VGC. The combat is pretty incredible really, very much like playing out action sequences in a martial arts movie, with a great soundtrack, amazing fluidity and loads of attention to detail. But the structure is really punishing. This isn't a game you just play through. You'll have to repeat each level multiple times after you've beaten it to improve your performance, and the bosses in particular can be really tough.
  10. I've been playing it on PS5 for review, and will add to the chorus of praise. It's about as good and comprehensive as it could possibly be. The skill ceiling is scarily high for my middle-aged brain, but I had a great time with it nonetheless.
  11. A bit of self-promotion, but if you happen to read this month's Wireframe there's a feature in it I wrote discussing different approaches to difficulty with the creators of Celeste, Chicory, Darkest Dungeon and Bonfire Peaks. I think there's some interesting stuff in there that's really relevant to the thread. If you can't get the mag, there's a free PDF version available on the site.
  12. There's also Babylon's Fall on 3rd March. But I don't know if anyone gives a shit anymore - it's certainly an unknown quantity.
  13. It's not great, no. Especially if you have a low tolerance for mindless battles.
  14. OlliOlli and Sifu are certain for me. Either one of Horizon or Elden will have to wait, then there's Triangle Strategy on 4th March.
  15. Not had it on a console controller yet, but my Vita became unusable for a lot of games because of it, and my Switch developed left-stick drift on the joycons. I barely ever play it undocked at least, and the Pro controller's been fine.
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