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Everything posted by BadgerFarmer

  1. As far as I can tell, that's just some kind of business registration. The job ads on their website are all for Moscow.
  2. Really? I thought they were based in Moscow. Do you have a source for the Cyprus bit?
  3. I found as long as I could fight one-on-one their attacks weren't too hard to avoid. I saved my ash summon for the middle of the fight when the second one turns up then tried to drag one away and finish him off while the other fought my ash man.
  4. I particularly liked that although it's hidden it's also hinted at just enough that you might go looking for it. First an NPC mentions the sewer under the capital. Then in the initial sewer area you pass through you see an item you can't reach behind iron bars, so you know there has to be more to find. That was enough to get me exploring the area more carefully until I found the well. Very clever.
  5. Fair enough, I've edited mine to clarify that I am indeed voting for Returnal the video game, as opposed to Returnal the fourth studio album by American electronic musician Daniel Lopatin under the alias Oneohtrix Point Never.
  6. I'm 2 episodes into Clark, and it's good fun so far.
  7. It works a little better on Hard difficulty, I think, in that it forces you to be a bit more focused and clinical, which adds a touch of tension to the combat. Although that still doesn't stop it being very repetitive. It's a shame they couldn't make more of, well, everything. All those fantastic views and camera angles are badly underserved.
  8. I thought the video game bit was just for stuff like Doom, when there are different versions with the same name? I didn't include it for The Witness, for example.
  9. 1. Dark Souls 2. Final Fantasy VII 3. Street Fighter II 4. Super Mario 64 5. Elden Ring 6. The Legend of Zelda: Breath of the Wild 7. Bayonetta (video game) 8. Fire Emblem: The Blazing Blade 9. Metal Gear Solid V: The Phantom Pain 10. Astro Boy: Omega Factor 11. F-Zero X 12. Super Metroid 13. Super Bomberman 14. Castlevania: Symphony of the Night 15. Invisible, Inc. 16. Suikoden II 17. The Witness (2016 video game) 18. The Last Guardian 19. Celeste (video game) 20. Returnal (video game) I don't know where to put Elden Ring yet. It may end up at the top of the pile.
  10. I do like Bloodroots, but in terms of challenge it's one of those die, quick restart, repeat type games, where you keep hammering away at each level until you put together a clean run. The camera does rob it of some precision, which isn't ideal for this sort of thing. But it's often great fun regardless, mainly thanks to the sheer variety of weapons.
  11. I somehow missed that this was leaving early access.
  12. Curse of the Dead Gods is a good solid Roguelike. We have a thread for it somewhere.
  13. It feels like a necessary sacrifice to allow for the ash summons and all the different weapon arts and spells you can potentially use, not to mention that you might meet some of them when you're overpowered, making them much easier. I'd rather have that freedom to tackle them in different ways, I think, even if it means some of them become anti-climatic. But there are still some very good ones anyway. Dark Souls would still be my pick for bosses overall, because of the variety. Almost every one is a different challenge, rather than just a different set of moves to learn. They also don't drag on too long. There are some very brave choices in there, too, even if one or two (Bed of Chaos) don't work. Gwyn is a brilliant finale because it's so low-key - it's so in tune with the tone of the game not to keep going for greater and greater spectacle.
  14. I didn't expect it, and there it was. You could have just listed the names of the games for that bit, no? It's a 100+ hour game that's been out just 2 months.
  15. I haven't finished it, but only because I have to keep stopping for other things. I have played about 80 hours though and have uncovered the full map. I've kept going back whenever I've had the chance, and although occasionally it's started to drag a little, I always quickly get back into it once I find a new place to explore. I do wonder if it's perhaps a bit too big for its own good overall, but I love the open world. Having that space to breathe in a From title is a real game changer. The only reason I won't finish it sooner or later is if the bosses get too tough near the end.
  16. I'm having fun with Orbital Bullet at the moment. A roguelike platform shooter where levels are wrapped round a cylinder. It doesn't seem to have had much coverage anywhere, but it's very slick and has all the usual roguelike/lite progression systems you'd expect.
  17. About 20 minutes. It's actually sadly a bit messy and unfinished, with some pretty severe bugs and half-arsed mechanics. Which is a shame because it's a really interesting world and solving the puzzles is great fun.
  18. Had a quick go on the demo and, yep, seems about right. Real SNES vibes from the presentation too.
  19. Didn't know about the demo. But yeah, definitely fancy giving it a go.
  20. In LBP's case, the core thing is tries to do is be a game creation tool. And it is/was a really good one of those. I played around with the Vita version quite a bit and the variety of ideas I was able to implement with quite basic knowledge was impressive. The feel of the platforming was never an obstacle to that, or enjoying other people's creations. I know Dreams is a whole level above that too, and it's only lack of time that stops me taking more of an interest. It has a keen community though, who are constantly creating interesting stuff. Complex game creation tools are always going to be a bit niche, I think, because few have the time to invest in them, but for those who do, I've no doubt LBP and Dreams are excellent examples.
  21. The point of posting it here was that it's connected to the original subject - Fullbright - and shows a wider pattern of similar behaviour at indie studios headed by celebrated individuals. There's plenty of room to discuss Sony in other threads, or a new one, and I don't see how it helps to immediately try and divert the thread away from its subject, even towards another one that's equally important.
  22. Not just Fullbright. Toxic culture of a similar kind at other indie studios (Mountains, Funomena), according to this investigation: Also alarming how all these studios had projects being published by Annapurna, who perhaps encourage the kind of 'Auteur' production style that plays down this sort of behaviour.
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