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BadgerFarmer

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Everything posted by BadgerFarmer

  1. Yes, TBH. If you've missed the first one, it's well worth it. And if you have any intention of playing on in NG+, it's pretty much essential to have both of them,.
  2. Yeah for me it was, 'Ooh, nice dinosaur. Wonder if I can climb it.'
  3. More than ever before, I think a lot of memorable moments in this gen have simple been views. Walking into a new area to be struck by the incredble scenery, and with that often having a photo mode to hand to capture the scene. I wasn't really sure I'd use the screen capture feature on the PS4 much, but I often find myself just stopping and looking around these days and then hitting share. Plenty of games worth mentioning in that respect, e.g. Dark Souls 3, A Plague Tale, Uncharted 4, Shadow of the Colossus, Horizon: Zero Dawn, Final Fantasy VII Remake and The Last of Us 2. Also the video capture mode has ended up being a big deal too. I can relive some of the best boss fights I've played any time I want now. That's pretty special.
  4. It would really suit me. As much as I thought the combat in this was an improvement over past ND games, I would still have taken less of it and a shorter game overall. Coming out of a stealth section against humans only to enter the next area and see another group appear always got a sigh from me. ND always struggle in distinguishing one regular encounter from the next, and I would cut quite a few for a tighter pace, a more believable scenario and less repetition..
  5. Absolutely. One of the issues is that if you show it too realistically and too up close, it turns into a spectacle. Or you can lose the sense that it's horrific by making it too routine. I'm sure TLOU2 wants us to feel that violence is an everyday part of existence in its world, but I assume it wants us to find that horrific as well, not either thrilling or mundane. And abstract violence can be far more alarming. Hotline Miami creates an impact by deliberately making you enjoy the horrendous violence you commit, then showing you the scenes of carnage you leave behind. It's a much more interesting and efficient form of game narrative than TLOU2's, and uses it's lack of realism to be more disturbing.
  6. Which is why it's a discussion. I think it's a valid criticism that the game isn't just extremely violent, but revels in its violence. And that any kind of serious impact is lost in the sheer quantity of it. For me it would work in the game's favour if it was simply shorter and had fewer human enemies to kill, so it actually does still seem horrific in the later stages. Ellie probably kills over 100 people in her search for Tommy/revenge - it's ridiculous, and it's only because of the decision to force so many encounters on you and drag the journey on so long. Alice though. The only death that actually hit hard, despite the blatant manipulation. Right at the start of Abby's section, when I saw Alice with Owen and Mel, I knew.
  7. Great to read people describe actual moments in here. Less so just lists of whole games. Anyway. Here are some bits from MGSV: Approaching an enemy encampment, scoping out the place until you've got them all tracked on screen, about to go in and start clearing the place out. But first the all important backing music selection. Stealthing to A-Ha, Take on Me. Creating a string of different non-lethal takedowns. Set up a decoy, plant sleep mines nearby, send in D-dog for a taser attack then finish off a straggler with the tranq gun. All complete with comedy snoring and zzz effects. Approaching a mission where you have to take out a tank and realising for the first time you can simply crawl up behind it and Fulton extract the whole thing. A mission where I'm trapped in a dead end against a huge fence. Enemies closing in. There's a gate in the fence but it's locked and I can't get through. But there's a jeep parked over there. Could I bust through the gate in that? That never works in games though, does it? I'll try it anyway. Get int he jeep reverse back a bit to get a run up, power towards the gate. It smashes open A-Team style and I'm home free. Of course it worked. Everything works in MGSV.
  8. Weird thing - I played through the whole game and don't think I ever saw an ally alert the enemy. Then I played one early part again in NG+ and D got seen and chased by clickers when I was on the other side of the room. She jumped back up to where we'd entered the area and they lost interest. No idea what triggered that.
  9. Yeah, I can't believe the final chapter was ever meant to be DLC. It would an interesting thing to see a developer do one day though - just bolt on an extra episode post-release that completely changed the ending of their game.
  10. A mid game twist where you play as the dog and it turns out you're not a good boy.
  11. Yeah, how dare those women just magically get pregnant all on their own like that. But Owen though, what a lad, eh?
  12. Well, unless they'd turned that around. But for me they didn't.
  13. You mean the character I'd stopped giving a shit about? The 3rd game will be E & A realising that they've murdered so many people they really are the last of us, so they may as well be mates.
  14. I don't think it should have ended the way it did after the theatre, but I could have done with a different ending that didn't require an extra few hours. Or perhaps if the rest of it hadn't been so bulked out, I wouldn't have minded that final bit.
  15. Puzzle game is a very broad term that covers all these examples. It probably could do with some other terms ot differentiate the types, but as far as I know, no one's come up with those.
  16. Silently, of course. An arrow works best. I found the dog just hangs around the body after that, so as long as you don't approach, it's OK.
  17. £50 saving for the digital PS5 doesn't feel like enough of an incentive. If that's all it is, they should chuck in a year's PS+/PS Now on top.
  18. End of day 1: Day 2: Day 3: I have some from later in the game as well, but they can wait.
  19. It hides quite a bit of loading in cutscenes as well. If you start skipping on a second play through, it's noticeable. Not a complaint - it's still really impressive overall.
  20. Yeah, I feel like its mere existence is ruining my enjoyment of the Remake.
  21. The manuals are only in specific places. Often more hidden areas or safes. Maybe it's just me, but I enjoy exploring and scavenging more than enemy encounters in this. There's so much detail in the locations, I just have to see inside and look at everything.
  22. The novelty wears off after a dozen or so times. Also, re dogs.
  23. The world doesn't need you to define the boundaries of remakes. The people actually making these things are experimenting with the concept in different ways, and don't need your stamp of approval. I'm glad it was everything you didn't want.
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