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BadgerFarmer

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Everything posted by BadgerFarmer

  1. I quite enjoyed it for a couple of hours once I got to the open world bit, then felt like I'd seen it all and haven't been back since. And yeah, the story/dialogue/characters make for some of the worst sci-fi I've seen in recent years - it just makes the whole thing feel dull.
  2. It is a mystery to me though that there is this disparity between the critical reception and a lot of players. Although I have seen it do reasonably well on player-voted GOTY lists as well, so perhaps it's not as wide as it seems.
  3. Nameless King and Abyss Watchers too (and probably some in the DLC). Can't stand them. When the bosses are the kind that take time to learn, the last thing I want is to have to repeat a long sequence I've already figured out every time I want to get to the bit I haven't. There were also too many big guy in a square room type fights in DS3. And, yeah, I just found them really hard, like it wanted me to play like Bloodborne but without the moves to do it. Capra Demon? That's one of the best of all. Just the kind of leftfield, ballsy design I like, and guaranteed to have me on edge every time I enter that room. I'd love something as smart as Capra Demon in ER, rather than variations of things we've done a dozen times before.
  4. Yeah, him. I spent about an hour on it failing then went off to explore the rest of the map. It still took me nearly an hour ever after that, but at least I was doing reasonable damage by then. I think Nioh 2 especially gets it right. It finds a much more interesting way of doing the multi-phase thing by having them move back and forth into the Yokai dimension, where they become tougher but can also be damaged more.
  5. The bosses used to be a highlight, in Demon's, Dark 1 and Bloodborne. They became really annoying in Dark 3 and Sekiro, tedious things that don't know when to die. I'd be happy if they went back to the Demon's/Dark style of boss, where it's more about figuring out a trick or using the environment to your advantage than standing in a big square room learning lengthy combos. And just one health bar, please - no need for that multi-phase nonsense. From the beta thing, I don't think there's going to be any really clever stuff going on with the bosses in Elden Ring, certainly not the indoor ones anyway. They're still just enclosed fights in a big room. But loads of them are optional and relatively short - the kind you can win simply by figuring out the right approach. While the compulsory ones should be less common. Still, the one in the beta was an absolute bastard, but if you go off and fully explore the area first you'll be in much better shape to take him on. And there's summoning - both actual humans and the various AI ash creatures you can conjure up.
  6. Wordle 219 5/6* Not the same starting words, but ended up on the same path.
  7. I play with headphones on, so I guess that cuts down on a lot of potential embarrassment. My wife still has the occasional chuckle as she's passing by and sees some dialogue on screen - I reckon she's right that it's shite about half the time, and the other half something's lost without the context. There were definitely bits of MGSV, Persona, Yakuza etc. that I would've been embarrassed to be seen with though. I think Persona games might be the worst - because, yes, I am having these soppy conversations with teenage girls and buying them gifts and trying to get them to like me, but it's, er, to upgrade our bonds so we can fight the monsters better. OK? Bayonetta, meanwhile, has always created this split in opinion, and I think both sides have a point. It's camp and empowering and also overtly sexualised, all at once. I really do play that one for the fine gameplay and flamboyant style, which is truly great, while admitting there's a lot of cringe to get through. This reminds me of an incident many years ago when I was living with my parents. I was playing Silent Hill and me dad came in to tell me something. I had the game on pause while we were talking, then unpaused as he was leaving and he was there just long enough to see me smash a nurse over the head with a metal pipe. When I saw his shocked reaction I tried to explain that she was like a zombie, but basically he left thinking I was some kind of psycho.
  8. Of course. I hadn't thought of that. I really should have since I'd already used that same skill to complete one of the other side quests.
  9. The loop is perfectly judged for the most part, so just as you've got used to one form or ability another one opens up. It's very clever as an RPG in that instead of being overwhelmed by all the quests it piles on you just complete them in the course of having fun with the game. I never felt the need for any major goal or objective to motivate me to keep grinding. It's an enjoyable end in itself.
  10. So we can expect Microsoft to win this every year from now on, since they basically own everything.
  11. Wordle 214 2/6* Out of nowhere. Streak is now 25.
  12. Reviews are coming in and generally good (including my own). I've always liked Drinkbox stuff and this is no exception. Should be on Gamepass later.
  13. Nobody Saves the World is the latest offering from Drinkbox, makers of Guacamelee and (the underrated) Severed. More of a silly action RPG/dungeon crawler this time, in which protagonist Nobody changes into a whole load of different character forms (including a horse and a slug), each with their own abilities. Also has 2 player co-op. It's coming to Gamepass and PC on 18th January. Trailer:
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