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centurion

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  1. If you want a more positive slant on this: The Xbox (rather than Gearbox) level files are dummy junk data, so the lengthy loading time (even on hard disk installation) is procedural generation of the terrain, like with Minecraft (same program base). The original map size of this engine is a copy of Britain to accurate scale, which took me 3 hours to generate on a Pentium III 600. But... it's the same size as the ring world you see in the game. So... the XBE if hacked correctly can unlock the entire ring as a giant Minecraft map. If you have the patience to wait 3 hours. Microsoft aren't going to tell you there's an infinite mode for $$ reasons. (it needs the multi-scenario AI model to be fun like Advance Wars though)
  2. Code I emailed to Rare ended up in the XBE for Xbox Halo. If you want to break out an ICE debugger and go over a dissassembly of the finer points of my engine, we should have a nerd party some time. There's something of a problem if you hire someone that owns part of your major game, and Rare were splitting up in all sorts of different directions and companies at the time... so maybe they were concerned about me ripping a chunk of their staff away to be another Free Radical or whatever. But let's assume a Microsoft employee finds this on a hard disk moving between sites, and since I'm trying to be cool like Edge... and the source code has no author in the code commentary (because it makes me look like a baby and not very corporate) they assume they own this engine. It doesn't matter since I gave it away due to the lack of interest in text based games from my school friends. The point is I know my system and how it works ... and how it can be upgraded. Twenty years later and evidently they can't, but also can't hire me due to the legal screw-up... and Microsoft are paranoid of the fuzz / lawyers after all those anti-trust suits. Someone feel free to justify to me why the XBE for Halo contains old racial and violent phrases in the hex between Bungie devs, such as 'black hearted bastard' and 'get it in the head'. The second one is a death threat, and means hitting someone in the head (with the end of your rifle for instance) until the skull cracks. Someone at Rare / Lionhead decided to betray them by either implanting these phrases or leaving them in. The whole is strangely mysterious, and if it happened to occur now they would be in trouble with the authories for hate speech ... but those laws can't be retrospectively applied to 2001, so they're legally safe. No matter how many times you ban me for saying something you don't like, the ASCII i'm referring to is permanently preserved forever on every Xbox disc as legal evidence.
  3. Halo 2 was missing the multi-scenario AI model, and the system was designed for Warhammer Quest blocks rather than the vector maps of Necromunda, which is why the AI controlled tanks kept driving off a cliff! They had no knowledge of the difference between one square or another, and adhere to an invisible Minecraft style map. AI had self hosted copies of the local map called imaginationland. Goblins would run around and log what they found, including arrow markers for routes... so a particular imaginationland square might list 'bannana is 23 squares north' and 'orange is 12 south'. When the goblin moves a square in any direction it essentially just updates the previous information... and you learn all this in Cubscouts when you're about 7 years old. One of the main ways not to get lost in the wilderness is to leave arrow shapes with sticks and numberical stone symbols and such, saying how to get home - or in theory at least, it passes this on for any other wandering Gandalf twat, who presumably trusts you not to be a satnav troll and send them down a cliff to their ultimate death. Goblins threw their imaginationland linked to an invisible rugby ball (Games Workshop's Bloodball) to the orcs, who would simply merge all the map copies and use the most recent timestamp for goblin orienteering claims. You could program the goblins to lie, and to make gameplay easier there was a random chance of mistakes... which is also what makes Halo entertaining., because you see them screw up now and again... and it looks very intellegent combined with decent voice acting / noises. The marines shouldn't even have been in there. They do show massive amounts of scenario awareness, as a rudimentary inner life or existentialism... but other than the a timeline of treasure chests and monster sightings, they don't make complex reasoning any more than a chess computer. It needs an upgrade in which they compare multiple imaginationland scenarios - for instance a bunch of different areas on Silent Cartographer - and choose between them. Like... will they join team A in one area, or go in the direction of team B? But in the game they just stand there and it starts a Hollywood ego script of some sort because you their motto... they deliver. I gave up on this stuff because I couldn't solve conceptland. NPC1 sends NPC2 a small 4th dimensional machima movie of... a guy called fearman getting killed by a grizzly bear. It means, in terms of a chess computer path comparison brain... 'getting eaten by the bear - i am afraid of this'. NPC2 sends back the same thing back, except wishman who has fuck all health then gets a medpack. Or in chess-brain it means 'I wish you get a health pack or you will die'. The properly functioning marines would communicate this way, with English translations on the radio system. And if you leave them to do this, they could discover and solve Silent Cartographer in multiple teams... with no player help, and you can be a cameraman documenting the whole thing.
  4. centurion

    Audio Club

  5. centurion

    Akira

    Well the film is known to be about Hiroshima/Nagasaki, and even Simon Pegg admitted on television he had no idea what the film was about. Possibly it was about nukes as a result of domination, and we have to escape the cycle... or actually go extinct as a species.
  6. centurion

    The best ROMhacks...

    Debate Dude. One of my favourite ever videogames. Zophar lists this as a minor hack, but the entire text is re-written to something which actually fun. https://www.zophar.net/hacks/nes/dragon-warrior-1.html Html emu: http://www.8bbit.com/debate-dude-dragon-warrior-hack
  7. centurion

    Akira

    Tetsuo isn't a monster. Kaneda is the monster and he pretty much admits to his weakness that he has to dominate others in other to have self worth. Maybe you missed the moment during the film he absorbs the final remains of Tetsuo as the tiny spark, and feels envy that he managed to escape the infinite circles of power that humans inflict on one other. It's about how punks always become 'the man' and you see it coming. And the previous ones saw it coming, but it happens all over again anyway.
  8. centurion

    Akira

    Akira is worthwhile therapy to remember that the 90's could be really stupid. You only played videogames that the gang leader said you could, and your reputation was worthless without proper Shimano gears. Gears?! Holy crap. And when I bought a cycle computer people thought I was a scary Einstein.
  9. centurion

    Put Here

  10. centurion

    Put Here

  11. centurion

    Put Here

    Amiga boot for comparison. Rainbows woo.
  12. centurion

    Put Here

    Screenshots of RD8 boot rom thing. It isn't grandiose like an Amiga intro but has a lot of longevity, since ten months later I'm not bored. Possibly this relates to the fact that when I was 7, all you got was a single YOYO and like a legendary sword that was it... you never needed another toy, and it was your own failure for not learning every possible trick. Later on a lot of teenagers progressed to something called a Diabolo and we got amazingly obsessed about that -- I ended up best of my town at some useless thing everyone forgot. Flicking a bit of plastic around with sticks? But wow... for the odd minute of demonstrating your elite skills, the amount of validation you got was epic. And then it takes about 8 months to impress everyone again. The record for entertainment value is Worms, since we were still playing this 7 years later due to the heavily moddable nature of it, and it was the first thing that got everyone at my school obsessed with Web, when I put extra content on their floppy disk. Download...able...con...tent....wow... In comparison to the Amiga bootloader it does quite well, and fairly economical at 10 machine instructions. C code is at least 22 per command - okay I cheated with GPU functions, but so did Amiga.
  13. centurion

    Put Here

    Amazing.
  14. centurion

    Audio Club

    Interesting. It makes me imagine a Texan boy left in a car with no windows open, out in some remote Walmart carpark. He tries to keep sane by playing Warioland but half passes out and then his dog, which is actually a local coyote that learned to talk english in occasional howls starts trying to lick his face, but confuses him with the Gameboy out of heat insanity and starts trying to eat the plastic. But then the car goes dark as a giant robot coyote eats the car like Jurassic Park. And the kid trips out on the radio left on... waking up to discover that he's really Tom Cruise having a midlife crisis in some remote desert whorehouse he basically detests, and just sits giving it evil stares from half a mile away sitting on his car roof.
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