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  1. matt0

    Have you ever completely mastered a game?

    Chuckie Egg and Thrust on the BBC Micro. I don't know about completely mastering them but I could get to the third loop on both of them. By that point on Thrust, after having done all the levels twice, second time with reverse gravity, the walls were invisible and you had to use your bullets as a kind of sonar - I could still get a few levels in but once you got to the bit with the doors and you couldn't see if they were open or closed I was done. Chuckie Egg's third loop the big bird started out of its cage and moved at double speed. Nightmarish scenes.
  2. matt0

    Spintires Mudrunner

    I thought my 3 year old would have fun driving the trucks through the mud but 5 minutes in to the tutorial he managed to get the pick up mired so deep that we couldn't get it out and he announced "bored now Daddy." I'll go back to it at some point.
  3. matt0

    What games did you complete? 2019 Edition

    I've still got it installed so I'll give it a look.
  4. matt0

    What games did you complete? 2019 Edition

    Celeste (Xbox One): A modern classic. Looks and sounds fantastic, the story is married to and reflected in the level design beautifully. I got to the end credits with 78 strawberries, 1639 deaths and 9 hours 43 minutes on the clock. When you take the epilogue chapter, b-sides, hidden areas and missed pick ups in to account I'm really just at the beginning but since I've got almost an entire console generation to catch up on I'm going to leave it here. Assault Android Cactus (Xbox One): I think I appreciated the craft behind this one more than I actually enjoyed it. I liked it enough to play through the campaign, but not to go back and improve my ranks or try the infinite modes. There's a lot to chew on here between the various modes and all the different characters, I can see why it's so highly regarded, but the moment to moment game play didn't gel for me. Sometimes I'd S+ rank a level, sometimes I'd scrape a D, but I rarely felt like I'd played any better or worse to get those results. 2019 so far: 2018: 2017:
  5. matt0

    Bring forth your pixel art champions.

    And some hardware accurate NES mock-ups (although you'd get some crazy sprite flickering on the Castlevania one!): (by Snake - http://pixeljoint.com/p/7755.htm) (by Lexou Duck - http://pixeljoint.com/p/29814.htm)
  6. matt0

    Bring forth your pixel art champions.

    We're living in a golden age of pixel art. Not to dismiss the foundations laid by artists in the 80s and 90s which inform everything being done today but imagine if today's artists had been around back in the day... Case in point: (here's the artists pixelJoint page http://pixeljoint.com/p/158490.htm)
  7. matt0

    What is Metroidvania?

    I just had a thought. Metroidvania isn't a trademark, nobody has copyright on the term... Any random dickhead could just make a game called Metroidvania. EDIT: It doesn't even need to be an actual metroidvania. You could make a fucking tower defence game and just call it "Metroidvania".
  8. matt0

    What games did you complete? 2019 Edition

    I managed 23 games in 2018, after predicting 12! But I got an Xbox One S in October and just binged on game pass games for the rest of the year. This year I'll probably aim for less, and not try and live without sleep for the last two months of the year. Ashen (Xbox One): I've just posted in the Ashen thread about how much I got wrapped up in this one. It's ultimately too derivative of the Souls games and too janky to be considered a classic, but it's still very good and one that I can tell will stay with me for a long time. 2018 List: 2017 List:
  9. matt0


    I finished this a couple of days ago. This game really got under my skin and this post is probably going to make me sound like a proper loon but here goes: Every evening that I played it I went to bed and imagined what it would be like to be one of the villagers in Vagrants Rest, right at the start of the game when the settlement is just gathering of wanderers sheltering in monolithic ruins and rocky overhangs. Sitting by a tiny fire that never quite gets you warm enough in the hollow, fractured bones of an unimaginably huge creature. I couldn't let go of the idea of it. The night I beat the final boss I went to bed and had a dream that I was in Vagrants Rest 500 years in the future from the end of the game, now a giant Lordram-esque kingdom just starting to fall in to ruin. I almost never dream about being "in" games except for very, very occasional Dark Souls related pseudo stress-dreams. (For context I haven't played a Souls game in years at this point!) Ashen is a game with a lot of problems, but it's drowning in atmosphere and I found the whole thing spoke to me in a way that I don't think a game has since LTTP. Breath Of The Wild is the only thing that's come close (and is a much better game overall), but purely in terms of being in a fictional world and how you experience it, Ashen really stood out for me. Late game thoughts:
  10. A depressing number of people apparently.
  11. matt0

    Why are Nintendo fans so annoying?

    The raw pathology swilling around this thread is really something.
  12. matt0

    Why are Nintendo fans so annoying?

    Except it is less hassle playing games on a handheld console than a laptop. I speak from the experience of frequently doing both. This isn't a "Switch version please! Best system!" thing. I don't even have a Switch.
  13. matt0

    Tiny Text in Games

    Since getting my xbox one I'm having trouble with this that I never had with the earlier consoles. I get the feeling everything is designed to be played on massive TVs (we've got a 40" set, so not tiny but probably smaller than a lot of set ups) or sat in front of a monitor. For a lot of games I can't shake the feeling that the PC and console UIs are probably identical.
  14. matt0

    Why are Nintendo fans so annoying?

    I sometimes play games on my laptop on the couch while my partner watches TV. It has to be plugged in if I want to play anything that needs to use the GPU (i.e. EVERYTHING) and my mouse mat is a table mat resting on the arm of the sofa. I'm not saying it's a huge barrier, but compared to the Wii U (not got a Switch) where I just lift the pad out of the cradle and turn it on, or my various ancient DS and PSPs, it's unwieldy and I have to fanny about with USB leads and the power lead. I could go upstairs, across to the other end of the house and sit at the same PC I work at most days on my own, but I don't actually want to do that. EDIT: Also the cat has never jumped on top of the Wii U pad mid-game.

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