Jump to content

FalconGR

Members
  • Posts

    48
  • Joined

  • Last visited

Recent Profile Visitors

2,158 profile views
  1. I did the tutorial to this. Isn’t it just fantastic? The nostalgia of being back in this world has hit me like a truck. I loved the original when I played it at the time, but it’s a game I haven’t thought too much about since apart from recommending it to people. To have a full game back in this world is surreal (quite appropriately). It’s hard to believe this game exists, but I am so glad it does. What a few weeks I have to look forward to playing this.
  2. So I was very excited for getting this, having never played Demon’s and loved all the other games in the series. But due to the difficulty in getting a PS5 I still haven’t got this, and am unlikely to any time soon. Is it worth specifically holding out to wait to play the remake? I am considering just buying a second hand PS3 and the original, which given this is the only PS5 game I have any interest in may be enough for me. Is the original still a good experience today? Or would I be much better off waiting to play it through first as the remake?
  3. A radical departure from previous Zelda games.
  4. I am asking this as a genuine question, so hope this is taken in the spirit it is intended - I accept accessibility is important and I don’t have a strong opinion necessarily either way whether difficulty is essential for the souls games, but I am interested in what people think to the point below. In particular, in what sense is the difficulty of a game a barrier to entry that is qualitatively different to e.g. a book that involves complicated language? E.g. a shorter version of War and Peace, modern day versions of Shakespeare or a version of Ulysses in simple language would be more accessible, but I imagine we would all accept those would be very different things from the originals. Why should difficult games, in which the difficulty was an intended part of the experience be treated differently? I am not commenting on whether the difficulty adds anything to souls, just that in principle it could add to the intended experience for some games.
  5. The only game I was ever genuinely pretty good at was F-Zero GX. I completed all cups on Master difficulty just using the standard Blue Falcon (hence the username), which needless to say was pretty hard. So I reckon I could beat most people - although I remember back when we did time trials on the old gamesradar forums there were a few even better than me, so it’s by no means a given.
  6. I just completed this and I can’t believe how good it is - probably the best indie/short game I have ever played (at least alongside journey). I’ve seen it described as a cross between animal crossing and breath of the wild, and certainly anyone who plays it will recognise that statement immediately. But this was just an incredibly satisfying experience - it really captured that feeling of exploration you get in breath of the wild or dark souls in a microcosm. So I cannot recommend it highly enough - one of the best games of the last few years for sure. It’s two hours and 6 pounds of your time very well spent.
  7. I am playing through the Dark Souls trilogy back to back. I am currently half way through 2, which I've never played before, and I think is far better than a lot of people give it credit for (I've completed 1 and 3 multiple times, so having a completely new one to play through has been great). For me, From Software games are the perfect way to deal with any anxiety and stress. They have the grind aspect and repetition that is very therapeutic. But more they demand complete attention, so occupy your mind entirely whilst playing them. And the general fantasy setting and lore acts well for escapism. Finishing 2 and playing through 3 should occupy another month or so! Other than that I play some Wipeout HD with my brother, which is a nice palette cleanser.
  8. Surely the satirical write ups are the entire point of this thread? I at least look forward to them each year. If I really cared which game Rllmuk voted 8th I could just go through the voting thread and add all the points up myself. The value here is in seeing what Benny at al say. If anything I vote for more sass.
  9. I completed F-Zero GX on Master difficulty just using the basic Blue Falcon car, which I thought was pretty good at the time. I can still win the first two cups, which is not bad for having barely touched the game in over a decade. Probably the only game I was ever legitimately quite good at.
  10. This is incredible! It feels just like time-trialling did in F-Zero GX, minus the L/R shifting in that game. That is high praise indeed. I can see myself getting hours and hours of practice out of this.
  11. My view is that Bloodborne and Dark Souls are on a different level to the other entries in the Soulsborne series - they are some of the best games of all time. The others are merely extraordinarily good games - DS III gets extremely good after the first third, but I doubt anyone would hold it up as one of the best games ever made. So Dark Souls Remastered is a good choice. I think it's a bit like asking what the best Zelda is - Bloodborne and Dark Souls are on a par at least with the very best Zeldas, which to my mind means Link to the Past/Ocarina/BoTW. The others are like the rest of the Zeldas, by which I mean they are still far better than almost any other game, but not the best the series has ever been. But the level design in the first half of Dark Souls is unparalleled anywhere else in the hobby, so I think everyone who like games really ought see that to get what the fuss with this series is all about.
  12. As good as Mario Kart 8 is, I think the one thing that disappointed me was that it was a little slow (bar 200cc which doesn’t suit the courses that well) and so had a relatively low skill ceiling. You don’t really get punished that heavily time wise if you miss a couple of power slides or make a mess of a few corners. The racing line basically doesn’t matter all that much apart from avoiding massive errors. This means that most races are basically determined by who gets off to the best start. If someone separates from the pack then they can only be caught by weapons and so most races are effectively over as contests after half a lap. Or else someone gets blue shelled and is bitter. I realise MK is supposed be arcadey but previous games had a better balance. If you clip the curb in SMK you can lose all momentum and multiple seconds of lap time. Likewise in Mario kart 64 if you powerslide better than your opponent you can really make up a lot of time. Basically it should be possible to catch an opponent just by outracing them, and in MK8 that isn’t really possible if you are both half decent at it. Also I would like the clock and lap times back in GP mode - it’s nice to have some measure of how you are doing.
  13. It may be a slightly controversial one, as it's not a series per se, but I always put Team Ico games in this category. Don't get me wrong, I love each of Ico, SoTC and The Last Guardian in their own way, and all are some of my favorite games ever. But I can't help but feel that as the `series' has gone on Team Ico's ambitions have got greater and greater, and in someways introduced some issues with the technical aspects of their games that weren't there in the original. As a result I feel Ico still stands as their best game. The game has the spectacular art design and atmosphere that characterizes all their work, and the relatively simple gameplay let's this shine without any distractions or frustrations. For example the somewhat clumsy controls in their games are not really a problem in Ico given the slow paced nature of the game, but I think they are more of an issue in SoTC where you have to do relatively involved platforming under pressure. Likewise in the TLG there are the frustrations many people have with dealing with Trico that can distract from all the amazing things the game does right.
  14. I have found that using the Loaded Axe in combination with the Fang and Blade skill is a great way to deal posture damage (press R2 then R1 for a combo once the enemy opens themselves up). This can fill up the posture bar of some of the minibosses with just a couple of combos. It made SES, LSL and even the first GA far easier for me once I realized I could deal posture this way, as my deflecting skills are still not perfect even though I am quite far through (beat GA2 and now about to fight CM). I am really enjoying this, but in some ways it is a rather unusual game to play. My favorite part of the Souls games was always the way in which combat and exploration seemed to work harmoniously. Souls 1 in particular created this incredibly rich world, and if the combat was easy you would fly through it and miss all the interesting aspects of the design. That's why I think the difficulty of Souls is perfectly justified. The difficulty of the standard enemies forced you to replay areas over and over and become deeply familiar with every nook and cranny. It was almost like archeology, slowly chipping away at the rockface to uncover this remarkable world that had always been there waiting for you. Here it's almost the opposite. The grapple hook allow you to fly through the levels and so you don't really get to know them in the same way. And then after flying through exploration you inevitably become stuck on bosses for several hours. The things I will remember most about this game so far are these spectacular boss fight: LB, GA, the other GA. This is somewhat inevitable given how much time you will spend fighting them, relative to exploring the world. As I said I still enjoy this style, but the game has a certain staccato rhythm that takes a bit of getting used to. I feel that's why some people may be having such a hard time with it.
  15. I am continuously surprised that people who come on this forum (and hence I assume are quite interested in videogames as a hobby) would come on here and bash a magazine like Edge based on a small discrepancy over a review score. I am currently playing God of War and it is excellent, yet it feels like all of an 8, 9 and 10 are perfectly justifiable reviews based on one's perspective. However my main point is it seems to me that is an overwhelmingly good thing for the industry that Edge exists, as essentially the only serious representation of videogames in print. I am rather proud of Edge as a representation of the medium/industry I enjoy so much, as something that takes seriously the creative power of games and discusses them at the level of any other design or creative medium. I *learn* new things by reading Edge, about the process of designing games, and the challenges that the industry faces, and that for me is fascinating. I don't always agree with everything they say, but on the whole I broadly agree with their perspective, and I think it is great that a kid or parent can walk into somewhere like WHSmith and see the medium reflected in a far more mature way than anywhere else on the internet or in print. They do a fantastic job at supporting an industry we are all fans of, and heavily invested in through finance and time. So bickering over minor disagreements seems rather churlish to me, no matter how vehemently one disagrees with a score (I for one had a lovely time over the years playing the all-star cup on Mario Kart DD).
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.