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  1. I’m currently converting my Commodore 64 game to Unity. It’s already taken a month to get to its current state and this is a simple game. I wouldn’t like to go anywhere near some of the games I worked on 20 years ago. i think not upping the textures on 64 is a stylistic choice. I think it would look a little odd on such low geometry models.
  2. Genuinely amazed by both the negativity and the idea that porting these games to Switch is ‘pressing a button’. I’d have paid full whack for Galaxy on its own so I’m really excited. Never played Sunshine and only a bit of 64 so looking forward to those.
  3. Thanks, I've not played QUBE 2. I'm wishing I'd have taken a punt on that instead of Subliminal. And I completed the Witness on the PS3 (or was it PS4)? That was excellent, perhaps I should just play that again. Why that and Braid aren't on Switch I don't know. Or Portal 1&2. I'd buy them all again.
  4. Add me to the slightly disappointed with Subliminal list. I found it quite poor technically as well, felt like something from the PS2. Have I missed any other big players in this genre? I've played and liked QUBE, Turing and Talos. Is that the lot?
  5. I think a friend lent me his assembler program because he'd bought a cartridge which had the same features so that's how I started looking in to machine code. It wasn't a real assembler, just one where you could type opcodes directly into memory. I can't remember what it was called though. I didn't see a real assembler until my YTS interview at Walking Circles where they gave me a copy of Zeus 64. That was a game changer. I had a published version graphics game which did about frame a minute and that was in 6502
  6. My first self-coded game was roulette in C64 basic. A mate gave me the first five issues of a learn to program part-work called Input, if you remember that. As you say though the C64 gave you no decent basic commands to do anything with sprites or drawing to the screen so I moved over to 6502. I think I wanted to code a Uridium style game which was stupidly ambitious but I did get a scroller going as my first project. I wish I had all my early stuff archived somewhere but most is lost in time with your games. A basic Pong game I wrote when I was 15 is on CSDB which is probably the oldest of al
  7. I'm impressed that stuff still loads. The chariot game looks a bit like Monaco GP, something which I considered doing for a 4K competition I entered recently. I started out programming by typing those listings out from magazines. Commodore basic isn't the best learning tool though. I like the term "had his career" which implies I've had no career since 1990! I started my career on the C64 and going back has been a great decision, it's a really nice community.
  8. I'm wandering whether it's your jump over the top right spike as you get to max velocity immediately down the drop. I "run" over the spike so hit the edge of the next platform losing vertical speed.
  9. @Camel Nice, I need to watch that some more to see how it's faster than my time.
  10. @Camel I'm down to 8.72, no idea where to shave a quarter second off.
  11. I’ve not heard of anybody beating your time @Camel, it’ll be hard to better.
  12. I have a TheC64 (maxi) and it's mostly excellent. The joystick button started of a touch "sticky" but it's sorted itself out now. I keep meaning to put the games I coded on there but I haven't got round to it.
  13. Thanks. There's a quite similar game called Dots which looks more basic but has used the memory save there to include a few more gameplay features. Most of which I wanted to add to a more full featured (i.e. not in 4k) version of Blockheads.
  14. The 4K competition has closed for entries so this as available on my itch.io page for free. https://carletonhandley.itch.io/
  15. Yeah, I've always thought jumping from the right wall would be quicker. That's how I got my quickest time. He only briefly slides on the wall so would only lose the same speed you do on the right.
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