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Sounds about right for the games industry! Fair play to you for doing your own thing.
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Have you tried putting your Switch right next to your router? The WiFi on my Switch is really slow unless I do this.
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I tried Stardew and gave up rather quickly. This on the other hand has me hooked. Well done @dadrester
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I don't use mind loads but I've finished SMW on it and am on the last Zelda dungeon. I may try Metroid next. So I think that's been pretty good usage for me. Comparable with my other consoles playtime over the same period.
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Sorrry, I wasn't making an excuse for them. I was positing why some people have the feature turned off and others don't. We use A/B tests often on apps to gauge feedback without pissing everybody off. Looks like I was incorrect anyway if the feature has been around for such a long time.
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I had to go down to Novagen so we could add NovaLoad to one of my C64 games. I don't think Paul was there (my memory is bad at the best of times and this will have been late 80s) but I wish I'd met him, I loved Mercenary. There were some real moments of surprise in that game, I can still remember flying the cheese and finding the space station.
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It’s probably an A/B test at Sony. Switch it on for a small percentage of users and monitor feedback before full roll out.
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I really liked DKTF but the boss fights were too lengthy so I gave up on it.
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The solutions are mostly fine but it's closer to DotT than Grim Fandango with multiple characters and locations to handle. If you didn't get on with DotT I wouldn't bother as that's the better game and only the HintTron is an improvement on any of the mechanics from the older games.
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I completed it over the Christmas break. I really enjoyed it but then I'm a Point 'n' Click fan. I though it overstayed its welcome a little if I'm honest and was a bit tricky with all the characters/areas being mostly open all at once leading to quite a lot things to remember. The built in HintTron came in handy for the times I was really stuck though and it didn't feel too much like cheating.
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We did the Spectrum version of Hot Rod at Walking Circles. We had the cab as source material. Was a fun game, we ended up playing it quite a bit in Arcade Club at the office party last week.
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It’s a little on the back burner but I hope to get some more done over the holidays. Funnily enough RGCD got in touch about it the other day.
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Shame. And yeah, the C64 version was a Zzap Sizzler http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=054&page=019&magazine=zzap
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And SoftAid was excellent, especially for kids with little cash. GumShoe, Star Trader, Kokotoni Wilf, Fred and Gilligan’s Gold all got a good play.
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No problem , I never saw any (and indeed after 30 years in the industry have never seen) a royalty. Also the demo you played was probably the good rugby game out at the same time from Audiogenic. I don’t recall building a demo.