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Jebs Votes

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  1. Animal Crossing: Pocket Camp - Nook goes mobile

    I can see hi when it’s could annoy people, but I think the limitation kinda works. It’s like window shopping. I agree that they have to update it, but just simply to make it useful. More rare items only available to some regions, rearranging options, and maybe being able to put other things for for sale. Maybe furniture is impossible, but I wouldn’t mind clothes or accessories.
  2. SNES Mini

    I’m not the biggest fan of either game, but it’s a tough choice. Smash is definitely more fun, but Super plays a better game of tennis.
  3. Animal Crossing: Pocket Camp - Nook goes mobile

    With the caveat that this is not the same game that we will see six to twelve months down the line, I think it depends on what you define as the Animal Crossing experience. Like for some people Zelda is about the dungeons, I think that for a lot of people, Animal Crossing was about shopping, customizing your space, events like Christmas or Halloween, and doing some favors for the other villagers. And in that case, I think reviewers are justified in stating that Pocket Camp is the Animal Crossing experience. It's not the full experience, though. I played the original game on the GameCube almost every day for a little more than a year. I'm not so familiar with the other games in the series, so I don’t know what’s changed in the meanwhile—and the cynical side of me would say that the lack of village customization, and the consumeristic aspect of friendships is more realistic—but a significant part of the sense of wonder of Animal Crossing has been excised. Nevertheless, I enjoy Pocket Camp for what it is: a small world to dip in for 15 minutes a day. Maybe it’s because I’ve changed as well. The interface could be much less clunky, but it's a nice, enjoyable diversion. Some people are way too hung up on IAPs, though. IAPs are what made Nintendo $115 million in six months with Fire Emblem.
  4. Animal Crossing: Pocket Camp - Nook goes mobile

    @BruceBruce ... Exit button? You mean to quit the app?
  5. Animal Crossing: Pocket Camp - Nook goes mobile

    I’ve added everyone above. This really brings back memories of my original one-year long play through back on the GameCube... My code is 2256 2318 636
  6. Super Mario Sunshine

    How many DS games did you play? Sure, Mario 64 DS was terribly disappointing, but far from being the worst DS game.
  7. Gameboy classic mini

    Hmm... Intriguing. If they do release an N64 mini, that's a good list there. It's not surprising to see Diddy Kong Racing or Banjo Kazooie missing, but it's odd that Smash Bros and Pilotwings 64 are not there. Pilotwings wasn't on the SNES mini either, right? Could it be a technology/copyright issue?
  8. Breath of the Wild PC Emulation

    ITT: people who have no idea what they’re talking about telling game companies how to make games and sell consoles.
  9. An open world sandbox adventure game which follows the two-week sexual adventures of your protagonist as she/he tries to fulfill a particular fetish. Set against the backdrop of the 2016 Rio Olympics.
  10. Animal Crossing: Pocket Camp - Nook goes mobile

    Much more so that than what the mobile AC game seems to be, I think it's a good experience, although not the main series experience. Like @Bojangle says, you can look at it as a good starting point for the series, although it's a different experience kind of game. It's less about the story and long battles to lose yourself into, and more about collecting characters and side quests/challenges. There are times when I really enjoy the purity of the single battle, 4-on-4 style of the game, but it's not a very deep game.
  11. Animal Crossing: Pocket Camp - Nook goes mobile

    FTFY. Hopefully this will make people stop force-quitting their apps all the time.
  12. Animal Crossing: Pocket Camp - Nook goes mobile

    I'm really looking forward to this. AC started out on a console, but it feels much more at home on a portable, and mobile is the logical next step, I think. I can understand people's apprehension about it becoming a freemium game. Nintendo has been pretty good about it with Miitomo and FE Heroes, yet it's very possible that they could turn the screws on with AC. We'll have to wait and see, but it could be a really win-win-win situation for everybody.
  13. I think @clippa‘s graphs are supposed to show the sales figures in Japan. It’s a shame what happened to the Xbox in Japan; it really feels like a missed opportunity. For a country that has accepted Disney and Apple with open arms, it was really depressing to see the Xbox fail so hard despite a lot of goodwill from developers and support for developers. I really wonder about what could have happened if the Xbox had had good marketing and a better strategy for the country.
  14. Gameboy classic mini

    Yeah, the color and the extra dungeon definitely add something to the original, so I guess you could count Link's Awakening DX as a separate game. Because certainly no other good Zelda games were released for the GB/GBC. Seriously, though, although it feels like the next logical step, I echo other people's concerns about whether a Game Boy mini would really appeal as much as the NES or SNES Minis. A backlight is essential in this day an de age, and they'd have to include more games and add GBC games as well. It would be amazing if they also added Super GB support and included the Game Boy Camera as well, but I can't see that happening.
  15. SNES Mini

    Better to be a short-term idiot than a long-term idiot, though. And the interview you quoted is a non-apology apology, really. The thing is that "we're trying to make them and ship them to retailers as fast as we can" is a better narrative for Nintendo at the moment. They definitely underestimated demand for the NES Classic, and maybe they missed their chance to move customers down the funnel through the retro route. However, Nintendo needs to be careful about how they go about it, because the only thing they have going for them is differentiation with their IP. The best position for them at the moment is to get customers always wanting more. How many times can Nintendo do the mini thing? 4, 5 more times? How do you make a growth strategy out of that? Because that's what stockholders want, and to do that Nintendo needs to funnel that interest in the NES, in the SNES, N64, etc into their online service that would result in recurring revenue. They can't get that if they flood the market with product; they have to strike the right balance.

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