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Protocol Penguin

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    Games, obv.

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  1. Similar. Wouldn’t have ever looked at this without getting a freebie year sub with my iPhone, and even then I only started watching because I bought a recently Roku device to play Disney+ which happened to also work with Apple TV+.
  2. I don’t really understand why it exists. There’s very little content on the service; I personally hadn’t heard of any of the original shows or films beforehand, so none of it seems to have entered public consciousness to a point where it’s unavoidable. Also there’s no catalogue material apart from some old Snoopy specials (is Tim Apple secretly a Snoopy mega-fan?). I’m not even sure who is watching the content apart from those of us who’ve had freebie subscriptions, yet what I’ve seen certainly didn’t seem cheaply made. Apple must be losing loads of money on this.
  3. I did some more reading. Remembered that Voyager and Quartz were both considered pretty good in 1988/9, but in retrospect, seeing as both were also ST games, most of the appeal must’ve been the general 16-bit computer ‘wow factor’ rather than anything specifically Amiga. And Voyager seems to look like an unofficial 16-bit remake of Paul Woakes’ Encounter....
  4. Didn’t one of the Sega magazines back in the ‘90s start reviewing Master System games with specific references to how the games looked and played on the Master Gear?
  5. I played the freebie G’n’G/Makaimura too, and the emulation is definitely off. Laggy, too. Not a great advertisement for the whole product.
  6. At this rate, someone’s going to eventually unearth the N64 prototype of Mother 3.
  7. I don’t think I’ll be bothered to come back to this for the remaster unless it can be played entirely with button controls, and the padding fetch quests are truncated. The control is the main issue though – like Kid Icarus Uprising, the Wii original was lumbered by a wretched control scheme by Nintendo out of their own stubbornness. Shame, as I really wanted to be able to finish it, but I wasn’t going to struggle with the needless frustration factor more than was healthy.
  8. (This is another recent thread where I wish more forumites would accept that most of the games series we all grew up enjoying are dead and buried, and won’t be coming back.)
  9. I’m still waiting for Hamster’s Arcade Archives series to release at least one Parodius game. Any of the three’ll do...
  10. IMO, Forgotten Worlds/Lost Worlds would be waaay more widely remembered and regarded if it hadn't had that weird control system. (Or rather, the arcade system had been more easily replicable on home systems.)
  11. I honestly don't think we'll ever see another brand-new Star Fox, Chibi-Robo Wave Race, 1080 or F-Zero. Nods in stuff like Super Smash Bros or Nintendo Land is all we'll get.
  12. Yes. I'm so risk-adverse with digital sales, that I only tend to buy stuff like Sega Ages or Arcade Archives, where I'm already familiar with the games and know what I'm getting. Which isn't exactly great for supporting modern indie developers. And means I end up buying and downloading something old which I've already played to death and only load up once or twice.
  13. I used to get Marvel UK's Transformers comic, and in retrospect, I first learnt of several MCU characters only because their stories were used as filler ("back-up strip"), from Iron Man to Rocket Raccoon... And I guess being exposed to various in-house ads for other Marvel comics might've helped too, certainly when I started to also buy Marvel US Transformers.
  14. Same developer made very early Amiga game Mind Walker, which was if anything weirder than his other games. Didn’t use HAM (as far as I can remember) but definitely did some weird trickery to get some additional colours onscreen at times. (CD-based game The Labyrinth of Time used HAM for static images, but that was released in 1994, so not an early Amiga game.)
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