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Zael

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Posts posted by Zael


  1. 32 minutes ago, Sketch said:

     

     

    Thanks! :)Friends were recommending it and getting irritated with me when I tried to claim the lack of combat hinted at shallow mechanics. I remained open minded, because it could have been complex without combat.

     

    But I'm starting to lean more and more towards not wanting to risk more than £5 on it.

     

    If you're going in looking for a complex RPG where you have to fine tune your build and items for combat scenarios then you'll be disappointed. Like Mogster says above you can have a different experience based on your stats and how you roleplay your character. I would call the game mechanically complex based on how much effort was put into the thoughts and ideas mechanic but if your definition of mechanically complex is sitting down puzzling out whether or not you need fire resistance or an AC increase to beat a boss then yeah it's not that type of RPG.

    • Upvote 1

  2. 10 minutes ago, Minion said:

    I really don't remember finding anything really cool in BOTW apart from the fish people village, not hating on it it's a great game just really don't get what people are saying is really cool and surprising. There never seemed to be any great reward like you get in say Dark Souls with lots of unique weapons and items hidden around the world to find, anything I found in BOTW seemed to be identikit of something else I'd already found numerous times.

     

    Dragons, Eventide Island, Spotting the Divine Beasts from afar, Satori Mountain, the top of that mountain where you generally encounter your first Hinox, Mount Lanayru, Rist Peninsula, & the Lost Woods to name a few.


  3. I think the big difference between this world and Botw to me is what you find when you actually get to the horizon. BotW has a ton of shrines and I do think that gets underplayed by BoTW fans but at the same time you have moments where you turn the corner and your breath is  taken away. Those moments where you find something really cool are what people are talking about when they talk about how BotW changes the open world genre. With Tsushima you know exactly what you're going to get. It's gonna be a Fox Shrine or a bamboo post or a fort etc. It's a formula and it's one we've seen before. Don't get me wrong I think it's taking that formula and getting a lot of things right with it, but I don't think it ever transcends into something properly different like Botw does at times.

    • Upvote 1

  4. 2 minutes ago, Uzi said:

    Apologies for the random question I've not read or seen much of this to avoid any spoilers but I jsut got some PSN credit and wondering if this is worth it. 

     

    I'm a huge assassins creed origins and odyssey fan so just wondering if this would be in a similar vein of the exploring /combat/quest loops of those games? 

     

    Yeah definitely. I think it'd be rare to enjoy the new AC games and not like Tsushima. They're not identical, but the loop is very much the same.

    • Upvote 2

  5. Just now, Thor said:

    Oh, thematically it was fine, but did it really need over 40 of them? Don't get me wrong, I love Odyssey and replayed it in PC about a month or so ago in PC, but I felt they really overdid that element.

     

    Haha if anything I wanted more. Just give me a whole AC game based around that mechanic and I'll be happy. Really mixes up the different assassinations, and I loved how you could just find them in the open world. Gave that world a bit of punch which it badly needed.

    • Upvote 1

  6. 9 hours ago, Thor said:

    Eeehh, the Cult of Kosmos was, for me, the weakest element of AC Odyssey. I preferred the more personal tales of Kassandra's family. 

     

    Oh wow I loved it. Thought it finally turned Assassins Creed into a game about being an Assassin. 


  7. 1 minute ago, Talk Show Host said:

     

    I was talking about the Hero's journey In regards to the first game. Also, if you think that the main character in Deadfire is the same as Geralt because they are both top dogs, I really don't know how to respond to that. It is such a superficial comparison.

     

    Either way, if you are enjoying the games, I say more power to you. :)

     

     

     

    Ok sorry I don't think I'm getting my point across. I don't think the main character is the same as Geralt. I think Geralt is a much better written, more fleshed out character. I was responding to your point about how Deadfire has a cliched old fashioned plot because "you are still the top dog and capable of hunting down a God because you are super amazingly awesome." Since you previously made a comment about how The Witcher 3 is an example of how a current RPG should be written I was making the point that if anything Geralt is more of a super amazingly awesome top dog than any of the characters you play in Deadfire.

    • Upvote 1

  8. 11 minutes ago, Talk Show Host said:

     

    I really think comparing the main character of Deadfire to Geralt is something that makes very little sense to have a discussion about. One of the main flaws of these games is the core story which is uninteresting because of how much it depends on the hero's journey bore. Also, though, the writing of the side characters is so bad. No real person talks like Obsidian writes. It is a relic from an old era.

     

    I don't think you're arguing against any points I made there. You said is the character in Deadfire is a top dog which is the same as Geralt. It's the same as most video game characters tbh. I don't think Deadfire at all relies on the heroes journey so not sure how to respond to that. Which elements of the Deadfire story do you think apply to the Heroes journey?

     

    End of Deadfire Spoilers

     

    I'd disagree with the top dog comment as well tbh. You spend the game being ordered around by gods and then when you finally get to Eothas if you actually try to attack him he kills you instantly. If anything your character and the party has less agency in the world than Geralt does in TW3.

     

     


  9. 2 minutes ago, Talk Show Host said:

     

    But you are still the top dog and capable of hunting down a God because you are super amazingly awesome. :D

     

    You're still a minor player in the game though and not to spoil anything but I don't think "hunting" is the correct term for what you're doing. You and your party are strong sure but so is Geralt so I don't see how that's any different to The Witcher. You can mess around with the politics in Deadfire but again like The Witcher you're not saving the world from its politics. 


  10. 7 minutes ago, Mr. Gerbik said:

    Shit, I didn't know it bombed. Man, that's a bummer. After Pillars 1I didn't really care whether it was a one and done deal, wasn't really up for a sequel anyway. But after Deadfire I want MOAR, I want an entire epic series of more of this! Hopefully Avowed (shit title, mind) can fulfil the potential of the world of Pillars set by Deadfire.

     

    Yeah I think a lot of people had pinholestar's opinion of the first game and didn't bother with the second and it didn't sell well. I was of the same opinion tbh I thought Pillars 1 was pretty bad and I love these types of games but man they improved literally everything. The writing was better, they had really interesting characters, the world felt more alive with the factions, they fixed the itemization issues, they had way more interesting set piece fights ala Baldur's Gate 2 and they came up with one of the best multiclassing systems I've seen in any RPG. It's a genuinely fantastic game, up there with Original Sin 2 and Pathfinder:Kingmaker. 

     

    They also had a great take on TSH's issue with the first game and how you're the chosen one etc where in Deadfire you're a pawn being messed around by the actual chosen ones.


  11. 5 hours ago, Lying Cat said:

    @Unofficial Who

     

    Yep, I recognise all of that. I think for me the biggest tragedy in these terms is Night in the Woods, which I absolutely adored, and then one of the authors was accused of assaulting women and the committed suicide.

     

    Just everything about it was horrible, and because of that I don't think I'll ever be able to replay it.

     

    I don't think Death of the Artist works as clearly with games. Games are made by a whole bunch of people and while it's very easy to draw the line between not buying Rowlings books because of her transphobia that line gets blurred when you're talking about something that multiple people had a hand in creating.

     

    NitW is a good example. What happened with Holowka was horrible but Scott Benson and Bethany Hockenberry are good people. Not buying NitW or telling other people they don't care about what Holowka did if they bought NitW after it all came out is actively punishing good people. Say if it all came out a month before NitW release? Would you not buy the game? Benson and Hockenberry relied a lot on how well NitW did.

     

    I'm not sure if you can say the same for Ubisoft since while I'm sure they also have good people working on Valhalla and Legion they're too big to really be affected by some people not buying the game. But even still I don't think it's as cut and dry as it would be with novels or paintings or even movies/tv. 

    • Upvote 4

  12. Edge have made it pretty clear that an Open World game that doesn't push the boat out in any real way is gonna get a mediocre score. But if you're someone who enjoys Open World games and doesn't mind that it's not really doing anything new (me) then a 6/10 should be a sign that you'll probably enjoy this game. If you're someone who isn't really that into Open World games and will only pick one up if it's doing something different and unique then a 6/10 should be a sign that you should probably avoid this game. 

     

    Seems to me the review and score has done its job.

    • Upvote 5
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