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Everything posted by Zael

  1. Zael

    Disco Elysium

    If you're going in looking for a complex RPG where you have to fine tune your build and items for combat scenarios then you'll be disappointed. Like Mogster says above you can have a different experience based on your stats and how you roleplay your character. I would call the game mechanically complex based on how much effort was put into the thoughts and ideas mechanic but if your definition of mechanically complex is sitting down puzzling out whether or not you need fire resistance or an AC increase to beat a boss then yeah it's not that type of RPG.
  2. Zael

    Disco Elysium

    Based on your post I'd say it's probably not the game for you. The strengths lie in the writing not in the other RPG stuff like character builds, itemisation etc.
  3. I set it on fire while it was trapped in the cage. My Jin has truly lost any shred of honour.
  4. The new lethal mode is excellent, I wish more games would do this kind of mode where not just the enemies get stronger but the player does too. Shadows of Mordor was absolutely crying out for something like this.
  5. I think the big difference between this world and Botw to me is what you find when you actually get to the horizon. BotW has a ton of shrines and I do think that gets underplayed by BoTW fans but at the same time you have moments where you turn the corner and your breath is taken away. Those moments where you find something really cool are what people are talking about when they talk about how BotW changes the open world genre. With Tsushima you know exactly what you're going to get. It's gonna be a Fox Shrine or a bamboo post or a fort etc. It's a formula and it's one we've seen before. Don't get me wrong I think it's taking that formula and getting a lot of things right with it, but I don't think it ever transcends into something properly different like Botw does at times.
  6. Yeah definitely. I think it'd be rare to enjoy the new AC games and not like Tsushima. They're not identical, but the loop is very much the same.
  7. Haha if anything I wanted more. Just give me a whole AC game based around that mechanic and I'll be happy. Really mixes up the different assassinations, and I loved how you could just find them in the open world. Gave that world a bit of punch which it badly needed.
  8. Oh wow I loved it. Thought it finally turned Assassins Creed into a game about being an Assassin.
  9. Tsushima has better combat but Odyssey has the Cult of Kosmos so who's to say which is better.
  10. The game looks lovely but I do have one complaint. Has anyone else noticed the Day/Night transitions are like super abrupt?
  11. Yeah loved them all. I think Outer Worlds is the only Obsidian game I haven't enjoyed. I even liked Dungeon Siege 3.
  12. He certainly is. As for the actual game this thread is about as much as I liked Deadfire I really didn't like Outer Worlds so not sure how excited to be!
  13. Ok sorry I don't think I'm getting my point across. I don't think the main character is the same as Geralt. I think Geralt is a much better written, more fleshed out character. I was responding to your point about how Deadfire has a cliched old fashioned plot because "you are still the top dog and capable of hunting down a God because you are super amazingly awesome." Since you previously made a comment about how The Witcher 3 is an example of how a current RPG should be written I was making the point that if anything Geralt is more of a super amazingly awesome top dog than any of the characters you play in Deadfire.
  14. I don't think you're arguing against any points I made there. You said is the character in Deadfire is a top dog which is the same as Geralt. It's the same as most video game characters tbh. I don't think Deadfire at all relies on the heroes journey so not sure how to respond to that. Which elements of the Deadfire story do you think apply to the Heroes journey? End of Deadfire Spoilers
  15. You're still a minor player in the game though and not to spoil anything but I don't think "hunting" is the correct term for what you're doing. You and your party are strong sure but so is Geralt so I don't see how that's any different to The Witcher. You can mess around with the politics in Deadfire but again like The Witcher you're not saving the world from its politics.
  16. Yeah I think a lot of people had pinholestar's opinion of the first game and didn't bother with the second and it didn't sell well. I was of the same opinion tbh I thought Pillars 1 was pretty bad and I love these types of games but man they improved literally everything. The writing was better, they had really interesting characters, the world felt more alive with the factions, they fixed the itemization issues, they had way more interesting set piece fights ala Baldur's Gate 2 and they came up with one of the best multiclassing systems I've seen in any RPG. It's a genuinely fantastic game, up there with Original Sin 2 and Pathfinder:Kingmaker. They also had a great take on TSH's issue with the first game and how you're the chosen one etc where in Deadfire you're a pawn being messed around by the actual chosen ones.
  17. Yeah Deadfire is a huge step up in pretty much every way. It's such a shame it bombed as badly as it did.
  18. Eve Online but it's fantasy and isn't boring to play.
  19. Their twitter account isn't great either.
  20. Animal Crossing is boring and contains some incredibly bad design decisions that actively fights against the game it's supposed to be.
  21. I don't think Death of the Artist works as clearly with games. Games are made by a whole bunch of people and while it's very easy to draw the line between not buying Rowlings books because of her transphobia that line gets blurred when you're talking about something that multiple people had a hand in creating. NitW is a good example. What happened with Holowka was horrible but Scott Benson and Bethany Hockenberry are good people. Not buying NitW or telling other people they don't care about what Holowka did if they bought NitW after it all came out is actively punishing good people. Say if it all came out a month before NitW release? Would you not buy the game? Benson and Hockenberry relied a lot on how well NitW did. I'm not sure if you can say the same for Ubisoft since while I'm sure they also have good people working on Valhalla and Legion they're too big to really be affected by some people not buying the game. But even still I don't think it's as cut and dry as it would be with novels or paintings or even movies/tv.
  22. Yeah, it's good. Not as complicated as STS but there are a lot of fun cards and the three platform mechanic adds a unique feel to it.
  23. "Actual accuracy of memory may vary" would probably be more useful. Are you by any chance remembering the starter zone of the game?
  24. Edge have made it pretty clear that an Open World game that doesn't push the boat out in any real way is gonna get a mediocre score. But if you're someone who enjoys Open World games and doesn't mind that it's not really doing anything new (me) then a 6/10 should be a sign that you'll probably enjoy this game. If you're someone who isn't really that into Open World games and will only pick one up if it's doing something different and unique then a 6/10 should be a sign that you should probably avoid this game. Seems to me the review and score has done its job.
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