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RJ Badman

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  1. The thing about Kojima is, writing wise, he's a rip off merchant and a hack. Now don't get me wrong, I love the majority of his games, but it's just weird how he's apparently some MASSIVE visionary because he, say, ripped off blade runner but added a rip off of Sting from Dune, or ripped off Lethal Weapon but IN SPACE, or ripped off escape from New York but with NONSENSICAL SHITE. I mean, rip offs are everywhere, but it's just odd how his are seen as original and trailblazing. It's when he actually puts a bit of his own stuff in that we end up with a disjointed clusterfuck stuck way too far up its own arse. See also Death Stranding. And what's his deal with the Russians, did they kill his dog or something? Fucking leave them alone. He'd make the Russians the baddies in an adaptation of The Animals of Farthing Wood if he could. Still, either way, this looks a bit like MGSV but with a ladder so you can actually climb higher than three feet, so day one for me.
  2. Dexter: Series 1: Great telly. Excellent cat-and-mouse dynamic of one serial killer baiting another, interspersed with Dexter trying to balance his cover life with his other side, with some great villains of the week (Carl from Ghost convincing people to top themselves for example!) Series 2: A great expansion. The main baddie was, admittedly, perhaps too hateable in the wrong way, but this was basically series 1 but with more. Frank Lundy was such a likeable character and despite him technically being the antagonist, you found yourself rooting for him in a way. Series 3: Not as good, but enjoyable. Helped to show that Dexter really isn't an antihero no matter what he tries to say. Series 4: I've said it before, I'll say it again. Fantastic slab of telly. Lithgow is a disturbing and scary villain, not just when he's smashing heads in with a hammer or convincing victims to jump off of ledges, but also when he's got his nice face on. Lundy returns, Dexter has a lot of character growth (admittedly this is where his "I'm an emotionless husk" thing REALLY starts to make no sense) and everything is well-paced. Massive coverage, Golden Globes and other awards, big prspects for cast and crew all at this point. However, this is also where the final two of the original three members of the showrunning/creative team leave the show. And... Series 5: SEX CRIMINALS. Because fuck subtlety! These are POWERFUL BUSINESSMEN who HATE WOMEN and LOVE doing sex crimes in order to FEEL POWERFUL! Such one-dimensional villains who had all the character and articulation of a Wolfenstein 3D enemy. I'm surprised they weren't nazis too, actually. There's a lot of blatant mid-season panicking in the writing too, like bundling off Dexter's stepkids and moving him into his apartment again as if nothing had happened in the last four series. The female lead is so unlikeable too. "What do you mean you won't murder these people? I'm purer than pure, lighter than light - it's even in my name! You have to do what I say!" Yeah, fuck off love. The only shining light is Peter Weller, who plays a wonderfully shady corrupt former cop. Series 6: Yet more panicking and retconning, most blatant of which is the unnerving-in-the-wrong-way "It doesn't matter that she wants to have it off with her brother, it's fine, it's her stepbrother!" which was quickly backpedalled. The baddies were interesting, and the dynamic of good vs evil-but-flipped had legs, but ultimately all I remember from this are a few visual setpieces and Colin Hanks being really good. I want to see him play a T1000 based on this performance. Series 7: The clusterfuck truly sets in! Decisions and attempted retcons result in some outrageously out-of-character performances and it really feels like the show is coming apart at the seams to say the least. Also Yvonne Strahowski was so rage and-or somehow apathy inducing that I was delighted when she died in my first Mass Effect 2 playthrough. Series 8: Dint watch it. Sounds even more nonsensical though. It's amazing how quickly and severely the show went, as Tommy Cockles once put it, "from talk of the town to whisper of the village". You hardly ever hear it talked about now, and Michael C Hall's career, which seemed to be on a vertical trajectory, just kind of... didn't skyrocket like it should have. I reckon if Dexter ended after series 4 he'd have been massive. Like, MCU massive.
  3. Was it by any chance around the ice planet that the story really grabbed you? Nearly everyone I know who played it (me included) gave up for a while after a few hours, but when we came back, it was at that point the story grabbed up and we were hooked in.
  4. Deathtrap Dungeon but it plays like Silent Hill 2.
  5. RJ Badman

    PC Engine Mini

    I know very little about the PCE but Game Sack on youtube have a lot of good videos on the subject.
  6. I've always assumed/hoped/wildly guessed that the plan was to have Youngblood and 3 made alongside each other with 3 revealed later as Wolfenstein III: The New Blood. I can hope!
  7. All Kojima games should be collected as The Russians Did It: The Series
  8. Golden Axe should have been called No, Not Gilius Thunderhead's One, the Other One
  9. Pighardia* Boutros Boutros Ghali* Now put your knickers on and go make me a cup of tea.
  10. I'm a level 60 Dragoon on Hyperion currently but trying to make a new character on Moogle to teach myself some more of the fundamentals and fill some gaps in my knowledge. Moogle's been shut to new characters for the past three days though.
  11. Serious suggestion I had a while back: One dark and stormy night on a long-abandoned planet, a ship lands amid the ancient remains of a city. The pilot emerges, consulting a tracker and analyser reading of the site. Something is strange: while still ancient, one particular site doesn't match the historical dating of its surroundings, almost like it was transplanted from another time, another place. Not only that, but what the pilot thought was a long-dead husk of a planet is beginning to show signs of life, its core firing up again like a furnace, and numerous heat signatures heading toward the spacefarer. Suddenly, the planet's sun is eclipsed by what can only be described as a cloud of lifeforms, which shoot toward the pilot's ship and surround it for a few aching moments, until they disperse, revealing that the ship is left drained of all power. With no choice, the adventurer follows the heat signatures into the anachronistic architecture. Over the next ten to fifteen in-game hours, the spacefarer in question will traverse the 2D map, taking on twisted alien creatures, and then ancient, seemingly supernatural adversaries as the architecture reveals itself to be older and more infernal than the adventurer ever imagined: the initial, ancient 23rd Century technology giving way to older, and darker sanctums that precede even the combined historical records of the entire Galactic Federation. Eventually, future technology and demonic alchemy meet, as the galaxy's greatest parasitic species come to the attention and under the control of the ultimate demonic, bloodsucking demon lord in a horrific union of future machinery and arcane alchemy. Does Samus Aran stand a ghost of a chance against the ancient Lord of Chaos, the Vampire Dracula? And can she trust this ageless, yet eternally young white-haired man claiming to be his son? Find out, in...
  12. This game (on Xbox) is arguably the buggiest I've ever played. On numerous occasions it's crashed, I've been 'warped' outside of the map, when exiting a room it takes me to a different doorway than the one it's programmed to, I've had a boss not drop a shard or a log entry, the UI and some foreground graphics have begun flashing and flickering at an epileptic rate, the audio from cutscenes hasn't synced up with the visuals, and doors that require keys have randomly unlocked by themselves. And yet it's fucking brilliant and I completed it last night. I also figured out a way (with gameplay mechanics, not bugs) to get infinite money, which I was proud of, but a little guilty-feeling over, too:
  13. I haven't played much Vampire The Masquerade: Bloodlines, but when I first got out onto the streets... My sib's been watching me pour hours into Metal Gear Solid V after completing it themselves, and as the ending credits were rolling...
  14. One of my favourite videogame memories is when I introduced a friend in his early 20s to 2016 Doom and watched as he tried to play it like a regular modern shooter: hiding behind walls, taking the odd pistol shot here and there. When I told him to basically run into the carnage, dodge the bullets and start blasting the shit out of everything, it was magical to watch him work it all out.
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