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Posts posted by BarryL85

  1. 1 hour ago, mushashi said:


    Plenty of console games will be targeting 4K/30fps, from shinobi602, who works in the games industry and is fairly well known as somebody who knows people, Watch Dogs Legion has RT and has not announced anything beyond a 4K/30 mode yet and that's a mere tarted up current gen port:




    Ubisoft games are well known to be incredibly difficult to achieve high fps though even on PC (possibly not now with the 3080 mind you).


    Assassins Creed Odyssey. 4k Ultra settings you will struggle to get 60fps even with an i9 9900k and RTX 2080 ti

  2. 6 minutes ago, Freeman said:


    It's OLED.  You'll want the brightness right up as they don't get that bright, and it doesn't affect blacks as black is when the pixel is off, so 100% brightness.

    You need brightness for better contract - e.g. HDR, and HDR means you're even more likely to have brightness as it'll make bright things brighter to make them stand out.


    The bold bit really annoys me.  It's my TV.  If I want to play Gran Turismo Sport for 8 hours every Saturday, and an hour each night, then I don't think my TV should be the thing to stop me...


    Mine is bright enough (LG CX) in the daytime in a bright livingroom at 50% brightness. As an aside, my wife doesn't know what the different TV technologies are and prefers the OLED tv to our old Samsung LCD and hasn't noticed any difference in brightness.


    I can see your point and realistically there should be a disclaimer at point of sale with a warning. It is well documented for those that do their research that it may be an issue depending on your usage type and you do get guidelines and warnings in the box. The other thing that annoys me is extended warranties tend to shy away from the issue as well. 


    I guess my take on it is, you are not forced into buying this technology.....yet (It is likely that it could become the industry standard technology). If you want the best picture, the best response times, refresh times you buy OLED. As long as you know going into it there is a risk. If you aren't willing to take the risk then don't buy. I took the risk, no regrets so far and is definitely the best TV i've ever owned (ask me again when I have image retention though). Don't let anyone convince you to buy until you are prepared to accept that it may happen.


    I use my TV just like I did my LCD TV, however the fuck I want. The only exception is I do put it in standby if there is a paused screen for extended period of time or using an app or input that doesn't use the built in screensaver. There is a lot of preventative stuff in the software e.g. auto HUD/static image dimming etc to also help with image retention. 

  3. 4 minutes ago, Dudley said:


    "Please explain the difference between vegetarians and carnivores.  You can exclude eating meat from the explanation as that's an easy answer as the vegetarians can't eat it"



    Completely redundant analogy. You are basically saying ray tracing is the only thing that makes next gen "next gen".

  4. 11 hours ago, gooner4life said:


    57% improvement in input latency is fantastic, it is only using SSR though and is a last gen game. ;-)


    Please if you could, explain in detail what the difference will be between a last gen game and a next gen game will be? 


    You can exclude ray tracing from the explanation as that is an easy answer as the last gen hardware couldn't support it. Also on RT not all developers will choose to use it as it is very demanding on the hardware and they may choose to exclude it in favour of greater resolution, fidelity and frame rate.

  5. 30 minutes ago, Pockets said:

    Sure, I get the point, but it’s not a hugely demanding game (relatively, compared to what we might expect to look forward to). I played it at 4K 60 with a 1080ti. XSX is meant to be better so I’d expect it to be able to add RT to that. 

    I know those are PS5 details, but the point stands. 

    I just don’t think it’s a great sign if these restrictions are being hit before the machines are even out. 


    Got to remember though framerate performance on ray tracing is heavily dependant on GPU performance and the XSX has more of that than PS5 so might be a little early to judge on this one. 


    I'm not too disappointed with that performance. DMC V never had RT on PC so you don't know how demanding that is even on a well optimised game. 


    I won't be buying this game as it's not to my taste but i wouldn't be disappointed in any game running at 4k 60fps on next gen even if that is only possible without RT.

  6. In the LG C9 and CX the red pixels were increased in size, in OLED technology these are the pixels that wear out fastest.


    With OLED all the pixels wear over time and this is witnessed in the brightness of the pixel. Best way to protect your OLED is to not have static images on the screen and also don't run at high brightness levels for prolonged periods.


    All OLED screens given enough time will suffer from this.



  7. Just now, gooner4life said:



    You're right, It can definitely do 1440p at 30fps, the PS4 Pro couldn't hit 60fps on those games unless it dropped to a native 1080p, just don't expect anything like a next gen COD or next gen Battlefield to be 1080p @ 60fps i'd expect 900p@60 for that sort of experience unless they seriously reduce the visuals, the consoles scaler will be very good though, Microsoft's have been since the 360, i'll very likely pick up an S to tide me over until the Series X hits £300ish.


    The difference being though at 1080 and 1440 it's the CPU that will allow for the higher framerate and the XSS has a massivelt better CPU in comparison to the PS4 Pro.

  8. I might be talking out my arse here but for everyone worried about the XSS outputting 1440p with 4tflops GPU. The PS4 Pro had a 4.2 tflops on an older AMD gpu architechture and could get games to 4k, most likely 1800p with checkerboarding). It also had less AND slower VRAM.


    The XSS has the CPU to help with high framerate - 1440p 60fps is most likely on the cards for most games if the developers set the game up to achieve that. Again it will depend on type of game also.

  9. Just now, MansizeRooster said:

    I genuinely don't think I'd be able to differentiate between 60fps and anything higher than that.


    I thought the same thing. I was wrong. 


    I have a 144hz benq monitor and the difference between 60 and 144fps is the smoothness. It's the reason mobile phones are starting to come with 120hz panels it just gives you an incredibly smooth experience scrolling, Take your current phone (most likely 60hz panel) and scroll fast on a page of text and see if you can still read it clearly, it's unlikely however at 120hz the text would be scrolling smooth and legible.


    Another example is a mouse pointer on a screen, move it fast at 60hz and you get the juddery trail, at 144hz there isn't.


    There is diminishing returns, above 144hz the harder it would be to tell a difference but you would definitely be able to notice above 60.

  10. 33 minutes ago, Lyrical Donut said:


    I've got to wonder how many people are going to take this message the wrong way and actually jump (in) on it.


    That's some lawsuit material, right there.


    Just you Donut

  11. 16 minutes ago, Alex W. said:

    The Series S is so small I wonder if someone will do a VESA mount for it so it can hang on the back of the TV itself.


    Sticky velcro, job done (this is exactly how my mini sky multiroom box is behind my bedroom TV on the wall- pretty sure the SS will get hot enough to melt the glue though).

  12. 7 minutes ago, Spacehost said:

    I think this underestimates how hard it is to dump from and restore a game to memory; given the low level hardware access developers typically enjoy on consoles, what do you do with CPU cache or in-progress GPU calculations? I'd actually love to read a breakdown of how it's done.


    I have no idea how any of it works but surely this is down to Sony to provide tools and not the developers?


    17 minutes ago, Cyhwuhx said:


    That's really just wishful thinking at the moment. This kind of stuff takes time to develop/test/etc. The backbone network upgrade required for PS5 was done midway the PS4 cycle just to give you an idea of the timescale at play here. The HTML PS Store was introduced during the PS3 era and "served" us way too long. Even if they go ahead and 'patch it in' you're looking at a 2 years wait I reckon.


    Sometimes, a console simply doesn't have a feature that its competitor does have. All these mental gymnastics to somehow claim parity are quite insane.


    With both being based on the same architecture I can't see a reason why something can't be implemented that the other has other than software constraints? Of course if it is an afterthought or being designed from scratch it takes time but if they realise something is worth having they could make it happen if it is a priority to them.


    Anyway, I truly have no idea how any of this stuff is designed or implemented etc. I'm just hopeful it's possible if it does indeed become a feature that I enjoy on the XSX i'd like it on PS5.


  13. 10 hours ago, Ferine said:

    On a slightly different note, behold the mystery sigil:




    I suppose it could be related to a resume function – it's on both Sackboy and Destruction AllStars – but I'd expect an indicator for something like that to be more obvious. My best guess is that it indicates the game is installed on fast SSD storage, rather than an external drive. Or possibly that the game needs to be on fast storage? I'm a little confused as to what the pane indicates given it lists a price despite the game already being installed.

    I feel like this symbol may just be countdown till release? I can see that it is slightly different than the one currently on PS4 but looks far to similar to rule out.....



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