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    I play video games, I buy and listen to music of all sorts, I mess around on an acoustic guitar, I own video capture and editing software, I randomly dance around at any opportunity, spend time out shopping for more music/games/film or seeing folk...the usual, really.

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  1. Qazimod

    Gaming things a younger you would never believe

    It’s barely significant now, but rumble as a standard feature on controllers would have been a pretty far-fetched concept for younger me: it started out as a new novelty exclusive to the arcade, and it (arguably) wasn’t until the N64 and PS1 that it really became widespread in the home... and now we barely even think about it (well, with the exception of recent haptic tech and “HD” rumble...)
  2. Qazimod

    Gaming things a younger you would never believe

    To add to the VR mentions: I remember having a little epiphany when playing Wipeout Omega Collection with the PSVR update; it was as if this was the kind of experience that was always being hyped up in the 80s and 90s... but it's here right now for people to enjoy, and I couldn't help marvelling at how far we've come. Imagine a VR Wipeout setup in the arcades!
  3. https://store.playstation.com/en-gb/product/EP1464-CUSA15433_00-DAUNTLESSGAME000 https://www.microsoft.com/en-gb/p/dauntless/9nq0v4dwrk49 https://www.epicgames.com/store/en-US/product/dauntless/home Update: played a bit on PS4 - it's a bit mindless hack 'n' slash and you obviously have to navigate around the F2P jank, but hitting things is at least satisfying. Also it's much easier to get into the thing than it ever was on the PC beta.
  4. Qazimod

    Sekiro: Shadows Die Twice

    It also sends you back to the idol. And that sequence of aggroing, fleeing, grappling and running on the way to the boss - that you can do blindfolded by now - is just another waste of time that could be spent on the thing that's actually engaging.
  5. Qazimod

    Sekiro: Shadows Die Twice

    I completely agree that it's not the best solution - I'm no game designer - but I'd prefer an opportunity to learn about how I died over an "easy mode". And besides, when you know 60% of the battle leading up to the new attack that kills you, what started out as "learning" devolves into repetition as you're just trying to get back to the bit that caused trouble. How about infinite retries beyond the initial ones, but using them also restores the boss to its first phase at full health?
  6. Qazimod

    Sekiro: Shadows Die Twice

    I suggested the following in one of the "easy mode" threads: (to get out of the locked arena you'd simply opt to die instead of resurrecting, or use your homeward item) The worst part of those hard-hitting attacks is when you're killed by a new attack and have no idea what you could have done about it, then having to start all over again from phase one. My suggestion would keep you in the fight and allow you to learn (and serves as the instant retry @robdood mentions), until eventually you can walk in and defeat an enemy without using the extra revives.
  7. Qazimod

    Gaming things a younger you would never believe

    Free monthly games for the annual cost of a single (full-price) game. PSN and Xbox Live 12 month subs are, what, sub-£40 on cdkeys? As someone who had to save pocket money for a single budget release, younger me would have been blown away if he could just save a little more for a subscription to a free games service.
  8. Qazimod

    PlayStation gets its own movie studio

    Ridley Scott's Intelligent Qube?
  9. Pretty much. I think we will see a few exceptional and inventive games, but we shouldn't expect a big change in priorities. Personally I'd prefer smaller-scale games with more stuff going on in them. For all its flaws I liked Deus Ex HR's little hub districts with explorable interiors, character side-stories and alternate routes. Maybe Cyberpunk will surprise us?
  10. Cooking MMA Celebrity chef fighting game. No groin attacks, no biting, and no sneakily adjusting the temperature of your opponent's oven.
  11. Qazimod


    Hmm. Was Cotton even that good? I seem to remember the later games being okay... (It's been a while )
  12. Qazimod

    Is the summer drought here already?

    I've been semi-planning in anticipation of a summer drought already. For the moment I have current stuff to keep me busy (D2 nonsense and a Twitch playthrough I’ve been doing), but as it gets around to June I'll hope that some stuff appears in the Steam Summer sale. Outside of that, if there's nothing that catches my eye I may continue my oldschool Persona threads with a playthrough of P2:EP - that could easily kill a substantial amount of time if the pacing of the previous games are anything to go by!
  13. Qazimod

    Sekiro: Shadows Die Twice

    I think games like this occasionally suffer from "what-the-fuck-just-killed-me" syndrome, where you get blindsided by something which takes off 75% of your health and you don't get a chance to learn. I'd love a resurrection power, or modifier, or 'lite' mode, or whatever, where you can come back as many times as you like, but with a caveat; maybe a "curse" that prevents you from travelling to different areas and making more progress until you manually opt to (properly) die. At least then the learning process is less of a chore.
  14. Qazimod

    Games that you nearly purchased but didn't

    Yoshi's Universal Gravitation - this used to be on shelves a lot and I was always quite intrigued by the tilt gimmick but I never bothered in the end... Anarchy Reigns - I actually saw this in CEX quite recently, and I'd never played it before, but then I remembered that it was a multiplayer game for last-gen systems, so maybe not. From what I've seen on Youtube it's an amazing music disc with a bonus game thrown in Overwatch - @Benny might recall that I was on the free weekends a lot, but I still haven't picked the game up. I imagine all the fun's been sucked out of it by now? Katamari Damacy - I think I picked up the PSP game and then the guy at the counter said he had the PS2 game available if I was interested. I stuck with the handheld game. Dissidia: Final Fantasy NT - I really enjoyed Dissidia on PSP, and I thought the multiplayer beta for NT was quite nice, but it was coming out in the same week as Dragonball FighterZ so I had to make a decision... Also, lots of old XBLA and PSN stuff... Triggerheart Exelica - I made a habit of picking up most old shoot 'em ups that never really got a chance in the West before being ported, but somehow I never got around to this... even though it looked ace. The thing's probably playable on ReDream by now as well! Project Sylpheed - I love dumb 3D space shooters such as Colony Wars, Freespace and Aces of the Galaxy, and so I thought that this would be another one for the collection. Then again, I don't think scores were amazing for this so maybe I steered clear... (EDIT: actually, I think this was a physical game!) Moon Diver - this was a nifty-looking 2D Strider-alike where up to four players ran around slashing foes to bits; the combat looked a little bit mashy but still quite satisfying. I think it got delayed here and there and then by the time it came out is was completely off my radar. Nex Machina - okay I know. I know. Housemarque are pretty great, and I loved Super Stardust and Resogun... but I think it came out about a week after FFXII: The Zodiac Age so there was no way I could pick it up when I knew I'd be deep into an enormous JRPG. PS. please don't tempt me with trading offers - I've already spent a bit this year and I'm dreading future sales!

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