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    I play video games, I buy and listen to music of all sorts, I mess around on an acoustic guitar, I own video capture and editing software, I randomly dance around at any opportunity, spend time out shopping for more music/games/film or seeing folk...the usual, really.

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  1. Qazimod

    Destiny 2: Forsaken. No raid spoilers please.

    Finally completed Cayde's Will - thanks post-patch alterations. The mission on Titan was a nice way to wrap things up, although I still love my Polaris Lance (which also has Firefly) so I'll have to make some decisions over explodey exotics.
  2. Qazimod

    Streets of Rage IV

    Someone needs to 'shop the Axl animation and colour in some of that shadowing to make it look like a massive jiggling nutsack.
  3. Qazimod


    How much is "most" though? Pretty much everything that's not block-climbing affects the karma meter, which in turn influences future events.
  4. No interest. I understand people need lines of text and little icons to guide their playing experience, but I wouldn't miss it.
  5. I wouldn't say it's so either/or - we're just in the middle of an insanely good era in gaming, including the mop-up from last-gen. I still need to buy a WiiU for TMS and Bayo 2, I still want to see what Asura's Wrath is like, there are other Souls games I'd like to try, and so on... but there's so much stuff going on right now as well.
  6. I think at the time the specialist press made a big deal of it - back then we were used to racing soundtracks consisting of forgettable rave or crunching heavy metal (with things like kart racers being an obvious exception) but this was hailed as something more "mature". Is licensed music worse than original tunes? There's certainly a risk of it being less memorable, but again a lot of the unknown tunes in pre-GT racers would be hard to recall as well! EDIT: on the topic of intro music, remember this? I liked it more than the MSP thing in the full game!
  7. Qazimod

    Paying to Play 'Early'

    I kind of feel like any competitive advantage I'd get from obtaining a multiplayer game early would be lost when I'm so bad at making time to play the things anyway... and with single-player stuff I just skim past posts if I want to go in cold (I think every bugger on here got Persona 5 before launch except me )
  8. Qazimod

    Phoenix Wright: Ace Attorney Trilogy | 2019

    As someone with a bunch of video editing stuff it’s nice that I’ll finally be able to grab screens, animations and audio with the Elgato instead of messing with emulators or online resources. Oh and my DS is probably falling apart.
  9. Qazimod

    PlayStation Classic - December 2018

    I've still got a janky 3rd party thing called the EMS TopGun II - a lightgun that's compatible with PS2, PC, Xbox and PS3. It basically sidesteps the problem of flatscreens by using sensor bars, but YMMV depending on the TV size and natural light coming from windows etc. I managed to have some fun with Time Crisis 2 and 3 as well as some other bits. I wonder if a collection of lightgun games could work with that PlayStation Aim controller?
  10. Qazimod

    The Arcade Ten

    If we're going purely with nostalgia and games I saw and played before emulation, it'd probably be: Badlands - This was in the local(ish) Burger Star and was our primary way of killing time whilst waiting for an order House of the Dead II - for a while it was bloody everywhere but I can't ignore its goofy charm beatmania 4th mix - I remember following beatmania news in magazines and I lost my mind when I actually got the chance to play the thing Rambo - Managed to play this when the new Weston-Super-Mare pier opened. Pure awesome. EITHER The Simpsons or TMNT - I always remember seeing these four-player titles in places; as a kid it was amazing to see these cartoons in videogame form Moonwalker - the music! The transformations! The smart bomb! Lucky 'n' Wild - I definitely saw this once. The control setup alone was nuts Hang-On - my main memory of this was that it actually had handlebar steering which I somehow found more straightforward than the leaning ones. I'm probably completely wrong though. Space Harrier - it felt more like a ride than a videogame. Just mindblowing Scud Race - I think I played this at the time when my brother and I were going through our "ooh sports cars" phase, so the prospect of bombing around in a McLaren F1 was irresistible However, if I include all the stuff I emulated or played console ports of, we'd have stuff like Beatcraft Cylon - the arcade big brother to Vita rhythm game Superbeat Xonic Outrun 2 - I've bought home releases of this so many times before, but it's always worth playing SFIII 3rd - still perhaps my favourite Street Fighter at present Metal Slug 3 - I could only dream of picking up a Neo-Geo, but I did eventually "buy" this thanks to console ports. Speaking of... Garou MotW - another great 2D fighter with its own charm. Again, I bought the PS4 release of this. Rainbow Islands - still amazing even today Sexy Parodius - it's funny, charming, inventive and is always worth playing Bad Dudes vs. Dragon Ninja - I was always impressed by the massive numbers of enemies flying at the players in this. Non-stop action. Smash TV - well it was either this or Robotron... Deathsmiles - I guess? The spooky aesthetic is great, and I'm actually not terrible at the 360 game
  11. Yeah, I came around to that view as well - the games don't get better or worse, it's just our individual range of interests that evolves. One thing that emulation shows is that I can pick up a game from the 80s which I've never played before, and enjoy it today with no preconceptions or nostalgia shades. Sure, a game I enjoyed years ago may be a bit rough today... but again, that's due to our individual interests and expectations. Also, our tolerances change. I could emulate Ghouls 'n' Ghosts on the C64 and wonder what I ever saw in the sadistic gameplay and uncontrollable movement, but back then we had less money (to buy new games) and more spare time (to play what we had.)
  12. Qazimod

    PlayStation VR

    The establishing shots in the hangar and on the runway it's going to be the Top Gun game I never knew I wanted.
  13. Okay, we need more positivity - Phantasy Star Portable 2 was a small marvel and if we're talking about "my opinion vs everyone", I think I was the only bugger banging on about it and "everyone" is a fool for not playing it before the PlayStation Portable vanished. I pretty much ignored the Phantasy Star series until someone talked me into doing the SCHTHACK server stuff with PSO in the late '00s; I can see how it was appreciable as one of the first big online console things, but I was disappointed by the samey encounters and repetitive combat. Whilst I'm not about to claim that PSP2 deserves more kudos, it felt like one of the most ambitious handheld online games at the time, at least outside of Adhoc Party games, and it ditched most of that early-generation jank. Admittedly, you still had way too many respawning waves that attacked in predictable patterns just like with PSO, but it all looked and felt nicer, and it was something you could actually play without jumping through hoops on SCHTHACK. I spent numerous evenings just trying to team up with randoms and run around various zones, but I couldn't convince many gamer friends to try it because they were all busy with DS games or mobile phone distractions. I can pick holes in the game for sure, but none of the flaws overshadowed the feeling of playing an online handheld game with depth, with substance, with an actual community (as small as that community was.) Today I can't think of anything that had a similar feeling of excitement and adventure in an online-enabled handheld title, aside from maybe Freedom Wars (another criminally-ignored gem) or the aforementioned Adhoc Party stuff... and with Idola looking the way it does and the Switch game being Japan only at present, it's quite a rarity - an online enabled PS game released in the west that could be played by anyone who had the console and a wi-fi connection.

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