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  1. Well, I finished Moss last night - which was absolutely charming, but quite short. When it said "end of book one" I expected it to carry on ! Anyway, onwards and upwards. I still am building up my brain to VR, so instead of moving on to a more action game, I picked up Statik on the store as it was only £6.49 or something. What a fun concept - I love a puzzle, and it feels like I've really got my hands trapped in a device trying to figure my way out
  2. AMOS was great back in the day, I actually bought the proper version with the lovely box and manual (before it started appeared free as cover discs) It was always a little slow on the Amiga - I wanted full frame rate, but as I started getting more complicated code going, it slowed down. That said it was a great breeding ground for amateur coders to get going on something fast. I still have my disks in my loft that contains all my work I did on the Amiga which I'd love to look at again, but I'm now missing an Amiga. I remember making some code to let me input sine wave equations, then showing how a bunch of sprites moved in their x and y directions to different sine inputs and then being able to export the pre-calculated sine-waves as nicely packaged dc.w assembly lines (IIRC) I played around with BlitzBasic as well which felt nicely familiar, although the last fun little code stuff I wrote was in Python, using the Pygame library - which was quite friendly, and multi-platform. As much as I'd like to sit down an do something properly in a "proper" language. I don't ever have the time, so bring on something easy to use, which is multi-platform and nice and easy - I don't know if I'll ever sit down and finish something, but I still like to mess about with stuff.
  3. Ok, this years games so far... quite a mix. 6/2/19 - Forza Horizon 4 (Xbox One): I got FH3 with my Xbox the year before as a code. Wasn't a game I wanted, but I got really into this and part 4 was more of the same. It's got just the level of driving vs arcade I like. So do you ever complete this game.. not really, but I ended up completing all the of various tasks/races etc. I found the drift challenges by far the hardest but felt good to crack them 12/2/19 - Detroit: Become Human (PS4): I know there's plenty that despise these types of games, but I've really enjoyed them (I really liked Beyond: two souls as well) I actually played through this twice. Once how I would naturally play, and the next doing the polar opposite of everything. It was fun to see the very different outcomes this resulted in. 1/3/19 - Shemnue II (Dreamcast): I know right, I literally had a saved games from 16 years back that I had to try and pickup from and figure out just what it was I was trying to do. I saw that Shemnue III was getting there, so thought I'd better finally finish this off. It felt a bit clunky, but I was close to the end and I'm ready for part 3 if it ever appears. 22/3/19 - Human Resource Machine (Mac): Picked up on a Humble Bundle, it's a neat little game that makes you code little programs to handle boxes that come in one side and have to be sorted or arranged before they go out again. I'd got it a few years ago and only had 2 levels left, but was good to go back and finish 30/3/19 - Doki Doki Literature Club (Mac): I heard about this from watching a Zero Punctuation episode. Like a Romantic Japanese dating game but then goes a bit weird and self-harmy. Fun enough, but there's lots of text to read until you get to the more interesting parts. 18/4/19 - Horizon Zero Dawn (PS4): Bit late to this one. Got really into this and spend 80 hours or so wondering about doing every little quest I could. An epic game 24/4/19 - Her Story (Mac): Another Humble Bundle I'd started by not finished. Lots of people go crazy for it... I found it ok, but nothing special 29/4/19 - Hacknet (Mac): Yet another Humble Bundle game. I quite liked the fun approximation of hacking between computers. At the price it was fine, but again nothing special... sort of a "I've started so I'll finish" sort of effort. 6/5/19 - Castle of Illusion (Megadrive): Played through on an emulator on a weekend away because it popped up on the Retro forum as a game to play through in May. Bit over-hyped I though, but pretty good fun. 19/5/19 - To the Moon (Mac): I got quite into this years ago when I got it in a Humble Bundle, but it kept crashing on my Mac and then I'd have to reply bits. So went back and saved a lot to get through it. Not exactly up there with LucasArts adventures 26/5/19 - Astro Bot Rescue Mission (PSVR): As my introductory game for PSVR, this knocked it out of the park. I would have never had thought that platform gameing would need or even work in VR but this was genius. The end of level bosses were particularly well done as well.
  4. Thanks for that suggestion. I had a playthrough of London Heist last night and it really does pull you into the story. I was having fun just smoking my virtual cigar. It did highlight that my position for gaming might be wrong. Using the DS4 for control I seemed unable to move my hand into the right place occasionally - which is sometimes something that happens with Moss as well. Could be because I'm sat at a desk and I think my hand drops under it sometimes... but also because I'm on a chair which can freely rotate so I'm not always facing the way I'm expecting to be
  5. I'm coming into this thread perhaps 400-ish pages late, but I just got a VR pack for my birthday earlier this month and I'm loving it in an unexpected way. The first thing I tried was the VR Worlds experience. The shark dive seemed like an excellent introduction to VR - but after that I was ready for some more interaction. So then i did the street luge. Not bad, but the lower resolution really seemed to work badly for it, and so I tried Scavengers Odyssey. Ok, FPS but with head movement. It took a while to stop trying to use the DS4 as my look, but after around 30 mins I was suffering from severe VR sickness. Too much movement. So then I tried Astro Bot. To be honest, I didn't connect platformers and VR together, but in researching the games I kept noticing this was very highly regarded and so I got my family to buy me the VR MegaPack which included this (amongst others) . Having just finished the game, I have to just say "wow" it does stuff I just didn't think possible, or would add anything to the experience, but Astro Bot is just a great great game. I loved all the looking around I had to do - it really makes you feel part of the game. With that finished, I was hugry for more platforming, so have gone for Moss. After 30 minutes or so I have to say it's lovely to look at. It doesn't quite have the same level of being within the game as AstroBot, but I'm looking forward to delving in further. I've been dipping in for 30 minutes at a time and making sure I stop if I even get a hint of any sort of weird feeling. I'm hoping this is programming my brain to cope with stuff so I can eventually play the more action-orientated titles.
  6. Sure, I'll accept that I played that game in a certain way that I wouldn't have been able to back in the day. My perception of it being shorter than expected was the fact I expected 1 gem per door, and when I started getting 2 gems (for the last 2 doors IIRC) it felt like I'd been cheated out of a few levels. Back in the day perhaps this would have been akin to the Lucky Dome Caper I used to play through on my Game Gear quite happily instead of a long epic like Super Mario World.
  7. I'd sought out an original cart for my Megadrive (although picked up the US version) with the idea of playing it years ago after a certain amount of hype but didn't really do anything with it and it's just sat there on the shelf. I was away for the bank holiday weekend, saw this thread and happened to have my old Wikipad tablet with me and so played it through on there. I finished it in a few hours (although used save states) so I could have multiple goes at the bosses. I tended to find I needed a few tries just to understand the pattern, or attacks, or generally how to not get hit. It was ok - very nice looking, and very jolly. I was just starting to get into though and suddenly they were giving out 2 gems a world and it came up a bit shorter than I was hoping for. Good enough, but it didn't have the hook that some other platformers did. (for me at least)
  8. Just had a look back through my Amazon orders, it's this one https://www.amazon.co.uk/gp/product/B00V2ULHBS/
  9. I can't remember what the switch is - wasn't a silly expensive one. I'll have a check when I'm at home tonight and let you know. I'm using a PAL console - I was pleasantly surprised that it would handle the NTSC display/framerates without a hitch. You do need to get a specific s-video cable for a PAL n64, there's an extra resistor or something in them that aren't there in other cables.
  10. One of my favourite consoles, and the first one which I'd been waiting to launch. At that time, myself and a friend Jon were both working in the same office and they hadn't given us proper Internet access at the time, so we'd still only be seeing the odd screen shot of Mario 64. It looked pretty amazing, but nothing like seeing it move. The rumour was out that a shop in town had an import machine running it (Ross records in Portsmouth for anyone interested in the minute details) I went down there and stared at the attract sequence playing over and over. We'd all been used to seeing pre-rendered footage that the PS1 games tended to try and get you with, but this was real time stuff, and how were those graphics so smooth !? As it was, I was busy getting married in another country when it got released in the UK, so didn't get one at launch. Jon did, so I phoned him up as soon as I was back and asked him if it was worth the wait. It was - so as I was in the high street, I rushed over to Electronics Boutique and bought an N64 with Mario 64. I may have got PilotWings at the same time as well (or possibly a few days later) Those two games blew me away and got played to death. It was almost a shame that the launch games were so good, as there was a bit of a wait for the next high quality release, but clearly Waverace, Zelda: OOT, GE and Conkers Bad Fur day stick in my mind as some of the best memories on the system. At that time, like the rest of you by the sounds of it, and pre online gaming. 4 of us used to meet up at Jon's house and play GE, Mario Tennis, Mario Party and Perfect Dark until are hands had become claws around the controller and it was getting light outside again. Happy days I still love that console, but as many mentioned, it's a struggle on an HDTV. I have had a bit of a resurgence in playing it lately though. I got myself an s-video cable (which my LCD TV didn't like) so on a bit of a whim picked up an S-video to hdmi converter. OMG, it's like light and day. I know it's not like getting a proper hdmi conversion, but it's the best I've ever seen any N64 look on a TV. I also picked up a Everdrive64 and this (finally) let me play all my titles again at full frame/full screen - it's like owning a whole new super-console again... but one in which my Waverarce lap times have improved massively
  11. I bought a wikipad from ebuyer for £50, 7" Android tablet that slots into a controller surround and makes it look like a massive Game Gear. Works really well - couldn't play anything with touch controls, would be awful
  12. Weird - I can't get it to do anything after "The End" is displayed. I've tried starting the game up again in case it had saved something to tell it that, but the new game just looks normal ?
  13. Do you get this from the SNES version, or is this only available in the remade editions. After the various credits/cutscenes it sat on the "The end" screen and so I figured that was it ? That said I don't have the time to play RPGs more than once... I have a bunch of others to play I might go with Super Metroid next as a bit of a change of pace. I finished Metroid Fusion just before starting Chrono, so that's probably enough of a break to not feel like I'm playing the same thing. But hey it's a Metroid game, so I figure there's going to be weapons/suit bits get lost and you have to get them back
  14. Thread delayed by about 15 years. I bought the original cart for Chrono an age ago, I then spent considerable time and effort modding my SNES (in fact I needed a new SNES, as the one I had was the single chip version) to make the cart fit on my UK version, and obviously disable the region checking and get running at 60hz It was only a few months ago when I decided I wanted to make some time to play some games that I thought "Aha, Chronotrigger". Which now looked absolutely shit through my LCD TV, and one of my stereo channels from the SNES wasn't working anymore. My Wikipad to the rescue, probably the best £50 I've ever spent. I was very resistant at first - I have the cart, 2 SNES's, the lovely SNES pads, and yet here I was playing it on a tablet. But I came to accept the fact that one of the reasons I don't seem to get through RPGs is that I find the stress of thinking about saving too much. Snes emulation = save point when you want. I'm embracing my casual-gaming side. Anyway, about a months time later and 30 hours of gametime and I've finished. What a great game - I really enjoyed that. It had it's tough parts.... I can't believe how long the final boss took, but it seemed quite doable and fair, and didn't require any real grinding to bring the characters up. So I'm going to jump around and also work on my N64/Dreamcast/NES backlog. DOes anyone have a suggestion for the next great SNES game. I've written down (yes I actually have a list) Super Metroid, Super Mario RPG and The Secret of Mana (even though I don't own the cart of Super Mario RPG !!) I suppose I could add Terranigma as another possible to that list, as it's a game I've almost bought about 5 times. Once walking out of Gamestation after telling them they had it overpriced at £15... oops Also considering FF6 - somehow I've got this crazy notion that I should play 1-5 first (I've finished 1) even though I know they are all completely unrelated. Some sort of weird OCD in play there.
  15. I really have quite an emotional connection to this little machine. At the time of release in Japan and the US it wasn't even known if they'd release it in the UK, so my friend Jon managed to order a launch date model from the US. I went round his house for the ceremonial unboxing, pluging in the TV and turning it on. I remember being completely blown away by how good Rogue Leader looked. I think he had Luigis Mansion and Monkey Ball as well. I got my cube about a week later, having order it from Lik-Sang when someone had worked out how to do the US/Jap switch mod. Just looking at the shelf trying to think what held the best times - Certainly Wind Waker - I loved the style of the game, I remember thinking it was like playing an animated movie it was that good. I played through Resident Evil 4 multiple times because it was just amazing (but I also quite enjoyed the RE:make and even RE: zero). I also ended up really enjoying a few RPG's Jon gave me when he ditched his cube, Paper Mario was just awesome, and the interwinding story of Tales of Synphonia also great. I loved Pikmin, but Pikmin 2 I haven't got around to yet (shocking). There were a few games I really wanted to love, but they didn't quite click with me. Smash Bros I enjoyed for a while, but then decided it was button mashing. Viewtiful Joe I got a certain way, but then got hopelessly stuck (even on kids difficulty) VJ 2 is sitting on the shelf taunting me. There's also things I enjoyed that repelled everyone else. I really enjoyed Starfox Adventures My cube is still connected up to my gaming TV, and I've been using it over the past few weeks for it's GameBoy player (finally finishing Metroid Fusion)
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