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  1. Not to worry - I've played RE4 a lot and my Cube isn't going anywhere - but I might look for it on the Wii if I want to play it again. I've been messing around with the USB loader getting it looking as I want it and getting games on here and there, and I'm really happy with what it can do. Really nicely put together guide from the original post.
  2. It's just RE4 so far. I guess one thing I forgot about was that most GC games didn't really do widescreen, and some of those that did just really used letter boxed 4:3 which kind of looked like widescreen when stretched to 16:9. So what I found was that RE4 on the GC looks like this But when taking the same RE4 GC disk and sticking it in the (now region free) Wii it then looks like this - But then when I take another GC game like Skies of Arcadia and do the comparison, we have the GC putting out ...and then the same GC disk on the wii doing much the same Annoyingly, I am finding that my GC output is much nicer than the Wii over component... or I should say less fussy - I've only got one component input on my TV and if I go through a switch box then the Wii signal gets some noise in it, while the GC remains super clean.
  3. Oops - I realised the way I worded that sounded like I tried the Wii version of Resi 4 against the Gamecube version - when what I actually did was use the US GC version in my UK Wii and NTSC Gamecube. But iff we think RE4 is a bit weird, I'll try a few more titles today and see if there's a difference. I'll snap some photos if so.
  4. I just tried the softmod as I thought I could use the Wii in place of my Jap/US Gamecube and save a powerport/component input. I did the homebrew channel install and then the Priloader thing, and set it to Region free everything. I stuck in a game to quickly test it (Resi 4) and noticed that the Wii version seemed to be playing in a much thinner section of screen like it had gone into ultra-widescreen or something. Sure enough when I stuck the game in the GameCube we had a lot more vertical screen on display. Did I miss something obvious here ?
  5. Well done @Dr_Dave that's insanely good work. I happened on this thread when I decided to mess about with some spectrum coding as well. After getting a sprite to move across the screen, I decided that would do for now. The addressing of the Spectrum screen is perhaps one of the weirdest things I've ever seen, and it took me days to get just to that point. I may take a look at that book though, it sounds more useful that what I was attempting to work from.
  6. I've just started to like programming again. I had the love of it kicked out of me after 23 years of crap working for IBM, but a few years after leaving I finally decided to have a go at some stuff. I found Unity as a pretty easy tool for prototyping (and it would run nicely on my 6 year old iMac (unlike Unreal Engine)) so I started messing around and it become something playable quite quickly. I say playable - only if you are into fly FPV quads. I decided I was enjoying it enough to carry on, so released a very early alpha and asked for some feedback. (although this video is mostly just me wittering on about it instead of pure gameplay footage) So, whilst this is intended for people to use their RC radios to plug into their PCs, it seems like loads of them decided to work in different ways, and all the axis are completely buggered if you want to use an Xbox/PS4 controller. So aside from needing to go back and allow people to chose axis for stuff, the calibration issue other people hard is a tricker one to fix. As far as I can see Unity doesn't let you calibrate a joystick, it just expects it to be all good and fine from the OS and that's it. Anyone know different ?
  7. I've tried to get into Daytona in the past but failed. I tried again though when I saw this thread. Admittedly, I do have the Dreamcast version, which is super-twitchy as other have mentioned. I like the oval, that handled ok if you are very gentle on the sticks, but I had a recurring issue in all the other courses.... tha handling, or lack of. I just couldn't get a grip on when the car would slide, or grip, or why it wouldn't brake enough for me - so I spent a lot of time bumping into walls and wondering how all the other cars could effortlessly go around the corner at the same speed without sliding off into the grass. Certainly, I used to love playing the big arcade version all linked up with friends, but it seems unplayable on the DC to me around a regular course
  8. Since last time, I've finished - 8/6/19 - Moss (PSVR) Lovely atmosphere in this game. I'd just come from playing Astrobot, so I wasn't wowed by the VR as much, but this is very cute and the character super-likable. I though it was a bit short - it basically ended when I thought we were just getting going, but I note that the free update has downloaded which gives access to a new area, so it'll be time to return to this soon 11/6/19 - Statik (PSVR) I really enjoyed this one. It's like playing a virtual escape room for your hands. Just trying to work out what everything did and being able to look all over at this weird device locked onto you was great. It was over a little quickly again, but that's probably because I was enjoying it so much. 8/7/19 - Saints Row 4 (360) SR4 was one of those "hey why not" purchases from CEX for £1.50 and I certainly think I got my moneys worth. I've actually finished all the SR games and they've got progressively sillier as they've gone on. This one essentially gave you super-powers and it felt a bit like Crackdown... which isn't a bad thing. Stupid, but fun nethertheless. Previously....
  9. I'm not a collector, but I think I may be a hoarder. I've only ever gone after the games I've really wanted to play - but still had a reasonable collection of DC, SNES, MD and N64 games. N64 were pretty much all bought new but just never trader or anything. I think I might be a hoarder because I seem to have a problem letting stuff go. I spent a long time hunting down some of the SNES classics like Secret of Manna, Super Metroid, ChronoTrigger, to only then go any play them on emulation because it was less hassle on a new TV and I could save the state whenever I wanted... but the games remain on the shelf. Ditto on my N64 and MD where I have Everdrives... I'm still keeping the originals. Weird.
  10. No, there's several downloads for Wipeout... you'll want to play that as well. It feels like your brain is being thrown around all over
  11. Well, I finished Moss last night - which was absolutely charming, but quite short. When it said "end of book one" I expected it to carry on ! Anyway, onwards and upwards. I still am building up my brain to VR, so instead of moving on to a more action game, I picked up Statik on the store as it was only £6.49 or something. What a fun concept - I love a puzzle, and it feels like I've really got my hands trapped in a device trying to figure my way out
  12. AMOS was great back in the day, I actually bought the proper version with the lovely box and manual (before it started appeared free as cover discs) It was always a little slow on the Amiga - I wanted full frame rate, but as I started getting more complicated code going, it slowed down. That said it was a great breeding ground for amateur coders to get going on something fast. I still have my disks in my loft that contains all my work I did on the Amiga which I'd love to look at again, but I'm now missing an Amiga. I remember making some code to let me input sine wave equations, then showing how a bunch of sprites moved in their x and y directions to different sine inputs and then being able to export the pre-calculated sine-waves as nicely packaged dc.w assembly lines (IIRC) I played around with BlitzBasic as well which felt nicely familiar, although the last fun little code stuff I wrote was in Python, using the Pygame library - which was quite friendly, and multi-platform. As much as I'd like to sit down an do something properly in a "proper" language. I don't ever have the time, so bring on something easy to use, which is multi-platform and nice and easy - I don't know if I'll ever sit down and finish something, but I still like to mess about with stuff.
  13. Ok, this years games so far... quite a mix. 6/2/19 - Forza Horizon 4 (Xbox One): I got FH3 with my Xbox the year before as a code. Wasn't a game I wanted, but I got really into this and part 4 was more of the same. It's got just the level of driving vs arcade I like. So do you ever complete this game.. not really, but I ended up completing all the of various tasks/races etc. I found the drift challenges by far the hardest but felt good to crack them 12/2/19 - Detroit: Become Human (PS4): I know there's plenty that despise these types of games, but I've really enjoyed them (I really liked Beyond: two souls as well) I actually played through this twice. Once how I would naturally play, and the next doing the polar opposite of everything. It was fun to see the very different outcomes this resulted in. 1/3/19 - Shemnue II (Dreamcast): I know right, I literally had a saved games from 16 years back that I had to try and pickup from and figure out just what it was I was trying to do. I saw that Shemnue III was getting there, so thought I'd better finally finish this off. It felt a bit clunky, but I was close to the end and I'm ready for part 3 if it ever appears. 22/3/19 - Human Resource Machine (Mac): Picked up on a Humble Bundle, it's a neat little game that makes you code little programs to handle boxes that come in one side and have to be sorted or arranged before they go out again. I'd got it a few years ago and only had 2 levels left, but was good to go back and finish 30/3/19 - Doki Doki Literature Club (Mac): I heard about this from watching a Zero Punctuation episode. Like a Romantic Japanese dating game but then goes a bit weird and self-harmy. Fun enough, but there's lots of text to read until you get to the more interesting parts. 18/4/19 - Horizon Zero Dawn (PS4): Bit late to this one. Got really into this and spend 80 hours or so wondering about doing every little quest I could. An epic game 24/4/19 - Her Story (Mac): Another Humble Bundle I'd started by not finished. Lots of people go crazy for it... I found it ok, but nothing special 29/4/19 - Hacknet (Mac): Yet another Humble Bundle game. I quite liked the fun approximation of hacking between computers. At the price it was fine, but again nothing special... sort of a "I've started so I'll finish" sort of effort. 6/5/19 - Castle of Illusion (Megadrive): Played through on an emulator on a weekend away because it popped up on the Retro forum as a game to play through in May. Bit over-hyped I though, but pretty good fun. 19/5/19 - To the Moon (Mac): I got quite into this years ago when I got it in a Humble Bundle, but it kept crashing on my Mac and then I'd have to reply bits. So went back and saved a lot to get through it. Not exactly up there with LucasArts adventures 26/5/19 - Astro Bot Rescue Mission (PSVR): As my introductory game for PSVR, this knocked it out of the park. I would have never had thought that platform gameing would need or even work in VR but this was genius. The end of level bosses were particularly well done as well.
  14. Thanks for that suggestion. I had a playthrough of London Heist last night and it really does pull you into the story. I was having fun just smoking my virtual cigar. It did highlight that my position for gaming might be wrong. Using the DS4 for control I seemed unable to move my hand into the right place occasionally - which is sometimes something that happens with Moss as well. Could be because I'm sat at a desk and I think my hand drops under it sometimes... but also because I'm on a chair which can freely rotate so I'm not always facing the way I'm expecting to be
  15. I'm coming into this thread perhaps 400-ish pages late, but I just got a VR pack for my birthday earlier this month and I'm loving it in an unexpected way. The first thing I tried was the VR Worlds experience. The shark dive seemed like an excellent introduction to VR - but after that I was ready for some more interaction. So then i did the street luge. Not bad, but the lower resolution really seemed to work badly for it, and so I tried Scavengers Odyssey. Ok, FPS but with head movement. It took a while to stop trying to use the DS4 as my look, but after around 30 mins I was suffering from severe VR sickness. Too much movement. So then I tried Astro Bot. To be honest, I didn't connect platformers and VR together, but in researching the games I kept noticing this was very highly regarded and so I got my family to buy me the VR MegaPack which included this (amongst others) . Having just finished the game, I have to just say "wow" it does stuff I just didn't think possible, or would add anything to the experience, but Astro Bot is just a great great game. I loved all the looking around I had to do - it really makes you feel part of the game. With that finished, I was hugry for more platforming, so have gone for Moss. After 30 minutes or so I have to say it's lovely to look at. It doesn't quite have the same level of being within the game as AstroBot, but I'm looking forward to delving in further. I've been dipping in for 30 minutes at a time and making sure I stop if I even get a hint of any sort of weird feeling. I'm hoping this is programming my brain to cope with stuff so I can eventually play the more action-orientated titles.
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