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CurryKitten

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  1. I got a note today saying mine was on it's way (orange) which I ordered 1 day after the cut off of the last run, but that I can work out what that delivery-dashboard page is trying to say either
  2. I think it's a great idea to start on a little Space Invaders clone or just a game you know well. I recently put together a quick Asteroids style game just for a break - which took about a day, but was interesting as the way it needed to be put together was completely different from my Sim game. Much more instantiation and managing of objects. I turned it into a bit of a fun thing for a podcast I'm involved in, sticking the faces of the hosts in as Asteroids and then using little sound bytes as explosion noises. Weirdly this took about 3 weeks - 1 hour to change the code, and th
  3. Although I came in with a lot of programming experience, all these engines require some relearning and general time to understand. It's well worth the effort, it would take years to accomplish the same things from building your own engine up from scratch. For me the choice was simple, Unreal Engine kept falling over on my old iMac I started using but Unity worked, so I used that. I went through one of the courses on Unity's web site https://learn.unity.com/course/create-with-code It's quite a long slog, and with the course aimed at beginners some of the stuff seemed woefully slow
  4. My FPV flight sim comes out on Steam later on today (Friday). I made this trailer for it I have to say the whole Steam process was a bit of a ball ache. The actual code change to go from a regular game to a Steam game took all of about 10 minutes, but the amount of art works they wanted in different resolutions seemed endless. After getting what I thought was the right stuff, by review to list on the store got denied once, and the actual game rejected twice until I made some changes. Once again, the changes were trivial and only took a few minutes, but it was a
  5. Not to worry - I've played RE4 a lot and my Cube isn't going anywhere - but I might look for it on the Wii if I want to play it again. I've been messing around with the USB loader getting it looking as I want it and getting games on here and there, and I'm really happy with what it can do. Really nicely put together guide from the original post.
  6. It's just RE4 so far. I guess one thing I forgot about was that most GC games didn't really do widescreen, and some of those that did just really used letter boxed 4:3 which kind of looked like widescreen when stretched to 16:9. So what I found was that RE4 on the GC looks like this But when taking the same RE4 GC disk and sticking it in the (now region free) Wii it then looks like this - But then when I take another GC game like Skies of Arcadia and do the comparison, we have the GC putting out ...and then the same
  7. Oops - I realised the way I worded that sounded like I tried the Wii version of Resi 4 against the Gamecube version - when what I actually did was use the US GC version in my UK Wii and NTSC Gamecube. But iff we think RE4 is a bit weird, I'll try a few more titles today and see if there's a difference. I'll snap some photos if so.
  8. I just tried the softmod as I thought I could use the Wii in place of my Jap/US Gamecube and save a powerport/component input. I did the homebrew channel install and then the Priloader thing, and set it to Region free everything. I stuck in a game to quickly test it (Resi 4) and noticed that the Wii version seemed to be playing in a much thinner section of screen like it had gone into ultra-widescreen or something. Sure enough when I stuck the game in the GameCube we had a lot more vertical screen on display. Did I miss something obvious here ?
  9. Well done @Dr_Dave that's insanely good work. I happened on this thread when I decided to mess about with some spectrum coding as well. After getting a sprite to move across the screen, I decided that would do for now. The addressing of the Spectrum screen is perhaps one of the weirdest things I've ever seen, and it took me days to get just to that point. I may take a look at that book though, it sounds more useful that what I was attempting to work from.
  10. I've just started to like programming again. I had the love of it kicked out of me after 23 years of crap working for IBM, but a few years after leaving I finally decided to have a go at some stuff. I found Unity as a pretty easy tool for prototyping (and it would run nicely on my 6 year old iMac (unlike Unreal Engine)) so I started messing around and it become something playable quite quickly. I say playable - only if you are into fly FPV quads. I decided I was enjoying it enough to carry on, so released a very early alpha and asked for some feedback. (although this video is mo
  11. I've tried to get into Daytona in the past but failed. I tried again though when I saw this thread. Admittedly, I do have the Dreamcast version, which is super-twitchy as other have mentioned. I like the oval, that handled ok if you are very gentle on the sticks, but I had a recurring issue in all the other courses.... tha handling, or lack of. I just couldn't get a grip on when the car would slide, or grip, or why it wouldn't brake enough for me - so I spent a lot of time bumping into walls and wondering how all the other cars could effortlessly go around the corner at the same
  12. Since last time, I've finished - 8/6/19 - Moss (PSVR) Lovely atmosphere in this game. I'd just come from playing Astrobot, so I wasn't wowed by the VR as much, but this is very cute and the character super-likable. I though it was a bit short - it basically ended when I thought we were just getting going, but I note that the free update has downloaded which gives access to a new area, so it'll be time to return to this soon 11/6/19 - Statik (PSVR) I really enjoyed this one. It's like playing a virtual escape room for your hands. Just trying to work out wha
  13. I'm not a collector, but I think I may be a hoarder. I've only ever gone after the games I've really wanted to play - but still had a reasonable collection of DC, SNES, MD and N64 games. N64 were pretty much all bought new but just never trader or anything. I think I might be a hoarder because I seem to have a problem letting stuff go. I spent a long time hunting down some of the SNES classics like Secret of Manna, Super Metroid, ChronoTrigger, to only then go any play them on emulation because it was less hassle on a new TV and I could save the state whenever I wanted... but th
  14. No, there's several downloads for Wipeout... you'll want to play that as well. It feels like your brain is being thrown around all over
  15. Well, I finished Moss last night - which was absolutely charming, but quite short. When it said "end of book one" I expected it to carry on ! Anyway, onwards and upwards. I still am building up my brain to VR, so instead of moving on to a more action game, I picked up Statik on the store as it was only £6.49 or something. What a fun concept - I love a puzzle, and it feels like I've really got my hands trapped in a device trying to figure my way out
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