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rllmuk

michael

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  1. I shall contact the licensing company immediately.
  2. Thanks @Paulando - you're saving my butt here edit: You have Sprocket! Super jealous!
  3. It's a bit easier now with the 1.1 rules (where you get to keep any Clear Memories you can't use at the end of a round).
  4. Yeah, but there's a new bundle which offers a LOT. https://www.humblebundle.com/games/asmodee-play-with-friends?hmb_source=navbar&hmb_medium=product_tile&hmb_campaign=tile_index_1
  5. @moosegrinder Dude, I know you're after guitars, but I have an effects rack if you want it as well?
  6. Thanks @Yiggy - that was me just dropping off a bunch of bells for you
  7. And yet GenCon are *still* insisting that they're going ahead, the absolute fucking loons.
  8. Yeah, I think it'll be best to use Turnip Exchange. Will sort it out in a bit. For now though, back to proper (less fun) work.
  9. Jesus, that was absolute chaos. Steph had to close the island because her brain was fried. Over 60 different visitors! Going to open up again in a bit, sorry if folks didn't get a code yet.
  10. Yeah, one run each is probably best - she's getting a lot of folks visiting from her own friend groups, so if folks could limit to that, it'd help.
  11. OK, I think the easiest way is to PM a code to folks so that she doesn't get bombarded? Give me few minutes, I'll send them out in order. edit: Oh, Steph says if folks have any coffee related things, that'd be nice. She's opening a cafe as Brewster is nowhere to be found. Also, feel free to explore the island, she's got some weird stuff hidden around the place including some cursed gnomes. (Also, if anyone has a gnomes, they're also acceptable!) Second edit: first invites sent, I'll send the next batch (starting with @Keyboard Koala in a few minutes)
  12. My island is at 72, while my wife's island is at 631. We just made a ridiculous fortune. She'll be opening up the gates to Fika shortly, I'll post the Dodo Code here.
  13. Thank you @CheekyLee - you're a life (bell) saver
  14. Just done a couple of tests of our games on TTS for our Virtual World Tour. We're working with shops around the world to demo games to folks on Tabletop Simulator, then they get a code they can use to buy stuff direct from us (if they like the games, obviously). From that, 40% of the money goes to the store itself, as if they'd sold the game over the counter. We're kicking off on Wednesday in association with Fanboy 3 in Manchester. If you fancy joining in, let me know!
  15. TTS is the better system, I'd say. I'm in the process of building all our games in there for a series of events we're doing over the coming weeks, and it's OK. Some weird idiosyncrasies, but fine.
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