Jump to content

MegaTrousers

Members
  • Content Count

    61
  • Joined

  • Last visited

Profile Information

  • Gender
    Male
  • Interests
    Games, game development, 3d modelling and animation. Martial arts. Bit of reading - mainly educational, but the odd sci-fi/fantasy novel if its highly recommended. Play guitar in a couple of semi active bar bands.

Recent Profile Visitors

582 profile views
  1. MegaTrousers

    What games did you complete? 2018 Edition

    5/10/18 Tony Hawk's Po Skater HD: A greatest hits of your favourite band, but all cover versions performed by hacks who neither love nor understand the originals. The only reason I even got to the end was that the main level I wanted to play (Marseilles) is the final one you unlock. It reminded me of how much fun I had with the old games and the music is still good. Other than that, I think I'm slightly offended by it. There is one other plus point, it's been withdrawn from sale. 06/10/18 GORN (PC VR): Comedy gladiator sim where all the combatants and their weapons are made of rubber - but remain lethally sharp, heavy and concussive. As hinted by the title, the level of violence is insane, with the cartoony vibe being just enough to make the slide into feral lunacy seem fine and fun. The rubberised objects do a great job compensating for the common problem of weightless ghost weapons, and I routinely found myself hefting and swinging as if I could feel their weight rather than lamely waggling at a thousand strokes per minute. there are a few movement options. The intended one involves gripping the air and dragging yourself around with your hands. It's very difficult to move quickly and tiring over a long session, but is the best option by far because it makes you feel like one of the top heavy lumbering goons you're fighting, and adds significant challenge to the game. Free movement with a stick leaves things trivially easy. There's not much structure and its more of a dip-in game with a focus on score attacks or just having as much fun as possible. There is a campaign of sorts though, and while the developer says there's more to come, I've completed what's there now. The final boss manages to be terrifying, disgusting, challenging, exhausting and very satisfying to beat. Plus if I play much more, there'll be no more plaster or the walls and I'll need new controllers. 07/10/18 Enter The Gungeon: Rogue-like bullet-hell twin-stick shooter and absolutely brilliant. Successfully mixes a requirement for earned skill and knowledge with a large dose of randomness, risk vs reward and gambling. Overflowing with content, ideas, character and humour. There are hundreds of guns and items, many of which interact in useful or funny ways. Even after more than 120 hours, I'm steadily unlocking and seeing new stuff. It's maybe a bit too tough and miserly with the good stuff - especially at the beginning, but that at least forces you to develop some basic competence, and the loose tying of increasing ability and tougher areas to a bigger proportion of high-powered ordinance makes it very compelling. The random element means there's always a slight chance of a hilariously overpowered load-out or a heroic struggle where you're shafted at every turn. There's still loads to do, but the stated goal is to kill your past, and I managed it with the pilot. I'll probably do more, but the others don;t seem as much fun, and I doubt I'd ever attain the skills to do everything anyway. Previous:
  2. MegaTrousers

    What games did you complete? 2018 Edition

    22/09/18 Sonic Generations: Been chipping away at this for years. Love the look of it and the music - both the old midi style tunes and the more recent cheese rock. First few minutes always has me smiling, but it's never long before the parade of negatives saps away the joy. I always get the sense that it would be great fun if you master it and can move smoothly through it, but can't imagine it would be worth the slog of trial and error and rote memorisation. There are flashes of fun and excitement, even in the 3d stages, but most of the time it just drifts between OK and a bit rubbish. 23/09/18 Superhot VR: Shakey start due to technical problems - actually requested a refund. Luckily it was denied, which at the time, is not something I thought I'd be typing. Figuring I should try and get my money's worth, fired it up again to find the issues had somehow sorted themselves out. Then I was a sort of morally bankrupt Neo for a couple of hours and life was good. The way each stage is broken up spoils the flow and sense of place, and I find the framing a bit grating, but generally its as awesome as everyone says. Some of the best moments are when you've failed so many times, you end up doing the prior sections effectively in real time, which feels even better than slow-mo limbo dancing under bullets. On a semi related note, I was at a music festival years ago, and on the night before it started they showed The Matrix on big screens in the campsite. When Neo starts to believe at the end, everyone in the site - thousands of people, all started chanting "Nee-oh, Nee-oh, Nee-oh...". 23/09/18 Quanero (Steam VR): Short (and free) little experience. You play a detective investigating an explosion in a futuristic bar. You basically just warp around trying to find out everything the happened - what caused the explosion and everything that followed. It's a like the combat analysis in Arkham VR, or the memory hacking in remember me, but you can't change anything, just scrub the time-line and try to observe all the details. More fun than it sounds. The bar and people are nicely detailed, and there are enough little micro stories interacting such that whatever you're focused on, something else will be overlapping it that you'll want to go back to next. There's only a couple of minutes of material, but there are a specific number of incidents to find, and I think I spent nearly an hour in it. Previous:
  3. MegaTrousers

    What games did you complete? 2018 Edition

    It's a walking / running simulator: https://www.foddy.net/Athletics.html
  4. MegaTrousers

    What games did you complete? 2018 Edition

    16/09/18 Another Perspective: A good little puzzle platformer. Only lasts an hour or so, but explores its themes and mechanics to a satisfying depth. It answers its existential questions with uncommon assuredness, which is pleasant, but the problems posed are really more ambiguous and troubling if you stop to think too long. Good if you like tight puzzles and being reminded of the infinite horror of conscious existence. 18/09/18 Firewatch: What a jip. I was led to believe this is a walking simulator, but QWOP it is not. It's clearly an arcade style ambulatory game. That disappointment aside, this was excellent. It looks and sounds great. Visuals are stylised in a way that feels intentional rather than just an indie production compromise, there's some spot on mood music and the voice acting is some of the best I've heard in a game. The real star of the show is the writing. I was an Idle Thumbs listener for years, and what really struck me was how strongly the voices of the principal writers - both Idle hosts, rang out through the game, without overriding their characters or story. The dialogue is frequently funny, but almost always very natural sounding. The characters talk like actual adults rather than a child's idea of what an adult sounds like. As a thumbs fan it was especially fun noticing elements in the game that originated from or were discussed in some fashion on a podcast - a particular standout being based on a reader mail about a kid's understanding of science and the world. It took me a long time to get round to this one due to reviews complaining of a bait and switch, or damp squib story. I think those reviews are bad. Slightly spoilery rant follows: The story is well put together and ends just as it should. It might seem a bit mundane - but only in contrast to the mad paranoid fantasy you expect or want. The actual events are still far from an everyday experience and if it had turned into some run of the mill, save the world, standard video game bullshit, I'd have been very disappointed. Similarly, complaints about characters not growing or changing, and decisions not mattering miss the mark. People don't generally change much, or quickly (or else quickly change back Mr Burns style). You define how they develop through your dialogue choices, and while that doesn't change the wider plot, it changes what they know, how they see it, how you as the player experience it - and in the end grants perspective on the real problems they were trying to escape with a silly wilderness adventure.
  5. MegaTrousers

    What games did you complete? 2018 Edition

    14/09/18 - Chronos (Oculus): Excellent third person action adventure RPG. Takes most of its cues from Dark Souls, with uncomplicated, challenging, rewarding combat set in seemingly sprawling locations that reveal themselves to be tightly folded as you open shortcuts. Garnished with simple lock and key puzzles (plus a couple of quality head scratchers). Nice gimmick where each death advances your character's age by one year. As you get older the cost and effectiveness of upgrades changes, pushing you to adapt your playstyle if you're dying a lot. Combined with very limited health replenishment, it creates a real sense of consequence to every hit you take, and a rush of relief with every defeated boss or unlocked checkpoint. My path through the game was not ideal, but worked out well. After chipping away at it for weeks, making very slow progress and watching my character age alarmingly quickly, I just started to get the hang of the combat and accrued enough stats to feel like I might beat it, only to encounter what I was sure was a game blocking bug. I restarted, and much to my surprise and delight, in spite of having no stats, was now a complete wrecking machine just from fundamental skill in combat, and regained my previous position in 2 sittings. Combined with relatively cheap upgrades from not dying much, I was soon a complete tank. This robbed the rest of the game of most of that sense of desperation, but was worth it for the awesome feeling of having mastered a difficult system. After bouncing off it half a dozen times, I might actually be up to Dark Souls. Also now pretty sure, the 'bug' was just me not noticing a room with some needed items in it. Interesting setting too - mixing a sort of retro futuristic post-apocolypse with beautiful, but threatening fantasy, and a very meta strory - which generates plenty of intrigue along the way, but doesn't quite hold together in the end. I found the atmosphere strangely reminiscent of the old Ecstatica DOS games if anyone remembers those. There are a few fantastic set pieces too - my favourate was this: The VR aspect is unusual. It uses fixed camera positions that cut as you move between them, like Resident Evil, but you can move your head. This causes some of the same problems that it always did - I lost nearly as many years to running over unseen cliffs as to enemy swords, but it also creates a sense of solidity and presence that, as much as I like free locomotion - isn't quite as strong when your perspective can move without the matching physical motion. Much like pre-rendered backdrops, it allows detail to be concentrated where it is needed. The game looks great in the rift, but on a flat screen, I suspect it would appear very low fidelity. Previous:
  6. MegaTrousers

    What games did you complete? 2018 Edition

    08/09/18 - Red Faction Guerrilla Re-Mars-tered: Loads of fun. Blow up all the things. Destruction modelling is pretty amazing even today - not aware of anything that's topped it. Low gravity, bouncy driving on bumpy terrain might annoy some, but I found it refreshingly unusual, and you feel like a stunt driver once you get good at it. Outside of stuff exploding, I'd describe the presentation as functional. Story's paper thin and should be irrelevant, though managed to seriously annoy me at one point. There's a couple of missions near the end where you attack 'soft' targets - cafes basically. You can do it without civilian casualties, but it seriously tarnished the happy-go-lucky freedom fighting sheen. Also, some pacing problems. Far too stingy with upgrade currency so you'll be lucky to have even a couple of the really cool toys by the end, and it overstays its welcome a bit generally. Amazingly / amazingly awful name too. Whoever came up with that must have had the ultimate shit-eating grin for days.
  7. MegaTrousers

    What games did you complete? 2018 Edition

    Sorry, forgot it was Oculus exclusive, should've mentioned that. Exclusives are a real thorn in VR's uptake. Without them, we simply wouldn't have many of the best titles, but there's loads of PSVR only stuff I'd buy in a heart-beat - if I didn't have to spend £400+ on more hardware first, and I'm very much an enthusiast. It really seems like the big companies are jeopardising massive future gains for relatively paltry short-term wins.
  8. MegaTrousers

    What games did you complete? 2018 Edition

    16/08/18 - Rakuen: Sad but often funny RPG featuring a sick kid in hospital seemingly going on magical adventures with his mum to help the other patients. Very little of the game is up to much, this is all about the story and characters. Each piece of tragedy has good context and serves a purpose, but the sheer quantity by the end undercuts the impact a bit. Also there's imo a misstep in one character's arc in the use of an anthropomorphised dog, which sits awkwardly with the rest of it. Made in RPG Maker, so clunky, but surprisingly nice to look at thanks to strong ideas and good designs. Some nice music too, but often a bit too sickly-sweet for me. Where The Sexy Brutale wouldn't work as well in any other medium, this doesn't gain much, if anything, from being a game. Its now being adapted to an animation, which seems a better fit, and I look forward to seeing it. Previous:
  9. MegaTrousers

    What games did you complete? 2018 Edition

    15/08/18 - The Climb: You climb stuff in VR - cliffs, canyons, mountains, glaciers. Aside from one fairly serious problem with unpredictable jumping and an irritating mechanic for chalking your hands, it works excellently with touch control. Some stunning views rendered with crytek's expected high quality, although you spend most of the time looking at your hands and the fine detail of whatever rock you're clinging to. Given you never actually have to carry your weight, its surprisingly tiring over extended climbs or on sprints - the latter of which have top notch one-more-go, score attack appeal. Could use a bit more structure. You climb all the things and that's it, no fanfare that I noticed. I thought it was interesting given the recent chat in the tomb raider reboot thread. Here's a game with a laser focus on climbing - no running or walking at all and only a little jumping. It demands attention at every moment and in spite of, or because of that, was compelling for at least the six or more hours it took me to reach the final summit. My biggest complaint with it is probably that it whites out when you fall off, dulling the sense of risk and danger. Previous:
  10. MegaTrousers

    What games did you complete? 2018 Edition

    11/08/18 - A Hat in Time: 3d platforming. More Psychonauts than Mario. Incredibly vibrant and exuberant, and main character Hat-Girl is adorable. Levels start good, if a bit uneven, then get better as they go on. Unfortunately by the time it really hits its stride, you're at the end. There's some surprisingly dark humour in there and I'm not crazy about what it appears to be saying with its story, but its an excellent, fun game that shows there's still more to mine in the genre than nostalgia. Previous:
  11. MegaTrousers

    What games did you complete? 2018 Edition

    24/07/18 - The Sexy Brutale: A mash-up of Luigi's Mansion, Majora's mask and old isometric adventures, with a couple of its own mechanics built around spying and eavesdropping. Cute graphics play nicely against some very dark humour and themes, with music that bounces from period fitting songs with full vocals to jaunty hummable game-tunes that still feel authentic to the setting. It tells a story with a level of ambition you rarely see in a game, but that its hard to see working as well in any other medium. Having said that, its melding with this particular game isn't totally successful, demonstrated most by the ending. The final stretch is an excellent story payoff, but is a huge, barely interactive info-dump that takes a substantial portion of the run-time. For me, most of the game-play fell into "nice try, but no cigar" territory. Movement and the very limited environmental interactions are just a bit too slow and fiddly so running around the mansion becomes a trial rather than its own fun. Worse, there are about a dozen puzzles in the game altogether, and of those only a couple really hit the spot. There are a couple of corkers, but for the most part, the reconnaissance and time mechanics are sadly under exploited. It only lasts a few hours though, and is such a lovely, unique little thing. I'm very glad I saw it through. Previous:
  12. MegaTrousers

    What games did you complete? 2018 Edition

    Between going outside in the nice weather, catching up on some TV and bouncing off a couple of games, my completions ground to a halt, but back on it now. 14/07/18 : Deus Ex - Mankind Divided: The original Deus Ex will always be in contention as my most loved gaming experience. I haven't replayed it a million times, but it remains my high watermark for any 'serious' game. Anything bearing that name basically has an impossible task living up to it, even if its by any sensible measure a better game, and that's the case with Mankind Divided. The apartheid set-up is a bit contrived and not a great analogue to issues of real world prejudice, but with the current climate, manages to be disturbing and relevant nonetheless. The side missions explore some nice ideas that often inform the main plot, but there status as optional snack content means those ideas sometimes don't get the depth of exploration they deserve. The main thread is OK, but feels hampered by having to tie into the Deus Ex mythos. Gameplay-wise, this is probably the best the series has ever been, but somehow, it was frustrating as often as it was fun. I went straight for the tougher difficulty and a stealth/non--lethal approach, and with my build, getting caught was effectively instant death and reload. The occasional bit of social engineering through messaging is a nice addition, but for the most part its hack, jump, shoot or vent - business as usual. The way these options are woven through the environments with varying degrees of obfuscation is impressive and satisfying, but sometimes it feels more artificial than any straight shooter. Some augs are cool, but energy rationing is miserly so you can't go wild with them, and too many simply allow you to bypass gameplay, or cheat, rather than opening up new approaches. For example, the social aug makes conversations unfailable, but diplomacy without it is a crap-shoot - though that might just be my own social ineptitude. Hacking augs in contrast improve your abilities and allow you to access tougher challenges, but you own skill at the mini-game must improve in tandem to be successful. The visuals are impressive, but more variety, even if it meant much less detail, would have made the game better. The first time you see a cloud of post-its strewn about an apartment is stunning. When you read those exact same hand-written notes throughout the city, it is not stunning. You can enter a good number of buildings, but its still a minority of what you can see. Bins are everywhere, but no-one outside the bank appears to have ever used one. Why does everyone keep so many of the same cardboard boxes - all over the world? Everyone I know puts their amazon boxes in the recycling bin. Prague is nice (in an oppressive hell-hole way) but so visually busy that while I refused to use objective markers, I was never really able to get my bearings or navigate without constant map use. Audio is top notch. Can't speak to the authenticity of the accents, but I was sold, and the music sets the mood perfectly. Unfortunately, the PC version seems pretty bug-ridden. At one point had to mess around with cpu affinity to get around loading crashes. Told myself it was a meta-challenge and part of the game. Deus Ex was a different approach to game design, pushing the boundaries of player choice, creative problem solving, and story with thematic heft. Even though it built on older titles, it was something of a revolution. To me, those core aspects are what that name means - not some ultimately hokey lore and iteration on established systems. As good as it is, Mankind Divided is more of the latter. Finally, I wish games wouldn't announce it when you're at a moment of consequential choice. Let me make decisions as a matter of course and present the logical outcomes later. That way, you get the feeling of everything you do might matter, but without causing paralysis or the temptation to optimize or read ahead. The bank/church mission choice works well because the consequences don't fully manifest until later, and when they do its in a natural way, where the broad strokes were predictable, but the specific twists surprising. It would have been even better if the weight of the choice wasn't so heavily signposted in advance. Also I apparently chose to not do what most appear to consider the game's best mission, so that's not ideal. ===== Previous:
  13. MegaTrousers

    Oculus Rift (VR Headset)

    Anyone after a slick action game with intense movement mechanics should check out the Sairento free weekend. There are a lot of options for controls and the various loadouts make a big difference to how you play so it might take a while to find your mojo, but when you do its excellent. Right now I'm all about shotguns and swords. Sliding past baddies, cutting them off at the knees, pulling off back-flip headshots, overshooting a dash, but just stabbing behind you and hearing the squish for confirmation - it can't match the production values, but in terms of thrills its at least on par with robo recall. Already have bit of a vr pile of shame, so hadn't intended buying it for ages yet, but sorely tempted now.
  14. MegaTrousers

    Tomb Raider (2013)

    Subnautica features some great honest-to-god tomb raiding (and is generally amazing), but the platforming sucks.
  15. MegaTrousers

    Tomb Raider (2013)

    Is climbing a dangerous structure the time to be chilled? Sure when you reach the top, but if the climb itself is presented as hazardous, shouldn't it be nail-biting? Climbing is a complex, intense activity people engage in in real life. It seems a waste to trivialise it. Balance is important, but there's a lot of wiggle room between modern tomb raider and QWOP. This example is absurd, but also fair I think: What if you were playing your preferred open world crime game and the driving controls consisted solely of issuing vague commands to go left, go right, speed up, slow down, stop - safe in the knowledge they would be interpreted in the optimal way for maximum cinematic impact. You'd feel disconnected, and it would feel inferior to when you used to have to drive the car yourself.
×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.