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Posts posted by Goose

  1. Mark Wahlberg plays a guy who has seemingly lived many lives, and this appears to make some people very unhappy. This isn't a bad trailer to be honest, especially before it all kicks off. Directed by Antoine Fuqua and debuting on Paramount+.



    Inspired by D. Eric Maikranz’s 2009 novel titled The Reincarnationist Papers, Infinite tells the story of a secret group of continuously reincarnated people that battle an evil madman bent on world destruction for centuries. It will center around Evan McCauley, a man haunted daily by skills he has never learned and the memories of places he’s never visited. Self-medicated and on the brink of a mental breakdown, he is rescued by the secret group whose members call themselves “Infinites.” They reveal to him that his memories are real – but they are from multiple past lives.



  2. 2 hours ago, FishyFish said:

    The Fog

    The Blob (the Chuck Russell remake)

    Romero's Zombie movies - first three mostly, although feel free to swap out the remakes of Night and Dawn if so inclined


    The Faculty

    Halloween 3 (completely different in tone to the others, but I think it's great)


    The Blob remake was so good. I really enjoyed Halloween 3 a lot too.

  3. Quote


    MGM currently has ownership of over 4000 titles and 17,000 hours of television programming. This includes big franchises such as the James Bond films (with No Time to Die currently slated for October 8, 2021), Rocky, The Hobbit, Pink Panther, Candyman, and RoboCop as well as acclaimed TV series The Handmaid’s Tale and Stargate.

    “MGM has a vast catalog with more than 4,000 films … as well as 17,000 TV shows … that have collectively won more than 180 Academy Awards and 100 Emmys,” Senior Vice President of Prime Video and Amazon Studios, Mike Hopkins said. “The real financial value behind this deal is the treasure trove of IP in the deep catalog that we plan to reimagine and develop together with MGM’s talented team. It’s very exciting and provides so many opportunities for high-quality storytelling.”


    The studio also has the rights to upcoming projects such as Henry Golding-led G.I. Joe spinoff Snake Eyes; the Aretha Franklin biopic Respect; Nia DaCosta’s Candyman pic; Ridley Scott’s star-studded crime drama film House of Gucci; a third Creed film; a Pink Panther reboot; Ron Howard’s Thai cave rescue film Thirteen Lives; Peter Dinklage-led musical film Cyrano; a Tomb Raider sequel starring Alicia Vikander; the long-awaited Legally Blonde sequel featuring the return of Reese Witherspoon’s Elle Woods; and George Miller’s epic fantasy film Three Thousand Years of Longing.




  4. Despite saying I was done, I ended up putting in another 10 hours or so. Got all the endings and nearly all of the landmarks. I spent far too long trying to access a part of the map that actually isn't accessible, but it was still fun. 


    I also went into an area I'd not been in and found a load of 


    rippers, which was a pleasant surprise.


    I still find it odd that (MAJOR SPOILERS ENDGAME)



    That you never see Sarah again after the speech Deacon gives. There's at least two more after game endings, and she doesn't feature in either of them. You can find her again sitting with Boozer, but it still felt weird. 


  5. After 47 hours of play, I'm done. I've probably got another ten hours of hordes and side quests, but I think this is where Days Gone and I will part ways, at the end of the main story. It's be an interesting, enjoyable, frustrating game. There are times when it's looked stunning, the scenery especially. Then there are times when it's felt like it needed another six months of bug fixes and updates. 


    Given my limited gaming time, and the fact that I saw this through to the main end, I must have enjoyed something about it. The characters, especially at Lost Lake, I found myself warming to most of them. Some of the missions were good fun, and there was always the option to simply ride and mess around. But at times - like when characters would vanish into the sky or slide to cover without any animation, or when dialogue overlapped or Deacon said something over the top during a quiet moment - it really took me out of the atmosphere the game had set up. 


    There felt so many missed opportunities and gaps in the story, some parts seemed to take forever, while some major events finished far too quickly given their gravity. The missions became repetitive, and I'd often finish one job and get a call about another very similar mission. Apart from in hordes, the freaks never really felt like much of a threat, and I died at the hands of normal people far more than them. They'd created this potentially great enemy, formidable and frightening in numbers, and then weren't sure what to do with it. 


    And yet I played it all the way through. I rode around, upgraded guns, helped camps, rescued people, cleared nests and generally had a blast doing it. The weapons were decent enough, especially towards the final third and again, I really like the idea of helping camps and gaining trust. It really did look stunning at times, and while the weather system wasn't perfect, I did love riding into the snow. I enjoyed the bounty missions and clearing out camps, trying different methods of taking them down and such (I seem to recall this was my favourite part of Far Cry 3 as well). 


    The game kept me entertained and playing, and for an open world game, that takes some doing because I've abandoned some of the best of them long before they got into high gear. I think it's well worth a play, and it does have a lot of charm and people to fight for. It's corny, overly dramatic and annoying, but I still had a lot of fun with it.


    Major Spoilers


    I think the game lost its way once you got to the militia camp - and finding out Sarah was alive. They somehow managed to create a really awkward dynamic that took some time to resolve. I found myself not being that keen on her until near the end of the game. Maybe that was the point?


    I never quite got the freaks either - twice you fought new varieties who then barely made another appearance in the entire game. Yet they kept building up to them evolving (I did watch the secret ending on YT) but didn't do anything with it. Perhaps saving it for the sequel. 


  6. Apparently you need to reach a section with an arcade machine, located towards the end of the game, to unlock it. Once unlocked, it’ll stay that way. Saw someone offering a save file download yesterday.

  7. 10 hours ago, Dudley said:

    The coinops ones are based on hyperspin or something aren't they?


    Not a criticism of course.


    It's RetroFE if I recall correctly (not sure if that's based on Hyperspin). I really like it for the click and play-ness of it. And the fact there's a lot of packs out there, covering all kinds of games/systems.

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