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Posts posted by CheekyLee

  1. 1 hour ago, spatular said:

    Yeah, ill get a pic, or maybe wait till the weekend and try and go faster and get a pic of that, cant be bothered constantly posting pictures, dont mind getting the odd few though. Its a shame there isnt a global/friends leaderboard in game so we can just see each others times.

    Oddly, there are both in the Weekly time trial, but not in this. Bit of a strange oversight, in my opinion.

  2. Never let it be said that I fear last place! I fully intend to improve, but let me post my ONLY completed lap time of 44.053 for now. Currently taking turns with my son, and he's just as terrible as me ...


    EDIT: 38.846 now, which included a 1.5 time penalty for adding distance on the final straight! This game needs a handbrake. On Xbox.

  3. You pulled me in with the time trial stuff! First 4 races in the Picolini or whatever cup saw me get 3 10th place finishes, and a dead last. So dead last that I actually crossed the line in the pit lane ...


    I doubt I'll be troubling any leaderboards any time soon. I'm really finding it a lot tougher than I usually do this kind of game, possibly because I've barely played them in ages. I should have known from Art of Rally how little gaming skill I have managed to retain these days. 

  4. 19 minutes ago, Ste Pickford said:

    I like it because it's just pure game mechanics, no distracting frills.

    SO MUCH THIS! It's precisely what I want from a dungeon crawler. I haven't even bothered reading the profiles of all the characters I've used. One of them is a cat? Don't care, what damage can he do is all that matters to me.

  5. 7 hours ago, Ste Pickford said:

    One thing that slightly confused me, my party of 4 wiped out, and the game took me back to floor 0 to build a new party, but warned me there were no more spare party members available, so if I wiped out again my game would be over.  There are loads of potential party members in the list, greyed out. Some KOed, some petrified, some 'Wandering'.  How do I get some of these adventurers back to the start to use in case I wipe out again?  Do I have to fight my way to their position with less than 4 party members, get them to join, then walk them back to floor zero, and repeat that until I've got a backup squad back at base?

    I had the same thing happen, and now can't justify taking my new 3 down to floor 6 in case the same thing happens. So I guess I need to put on some better armour, which probably means grinding. Presumably the mobs I fought on the event square on 6 are all still there, but maybe the ones I already took out are still gone, in which case I can do some swapping about? It's pretty cool not really knowing, but also not having to be too concerned about any time investment to try stuff out anyway. 

  6. 41 minutes ago, Calashnikov said:

    Do yourself a favour and nail that Castelvania Anniversary collection from the current sale!

    THIS. It's simply essential at that price. I may never even load it, or the Contra one, but at £4 each? You'd be mad not to grab it for the time you eventually feel like playing one of them.

  7. I think I've been a bit harsh on it, if I'm honest. There are some great ideas, albeit clumsily handled, and my own jadedness with so much of the AAA bloated bullshit got in the way of objectively looking at cards and mods. If anything, the bars set by the previous games will be this one's biggest obstacle.


    It's borderline suicide with bots, though. Whereas Zoe and Francis were damn headshot machines, all this lot know is how to heal you. I watched as Walter fell, and hung on the pipes for 5 minutes with no bot going to help. Since you're always leading, you get 90% of the enemy focus. 


    I dunno, maybe I'm just older and slower. I was able to complete both previous games solo, but I can't see myself getting through The Crossing without help from others any time soon. 

  8. 22 minutes ago, Doctor Shark said:

    Ok played an hour. It's Left 4 Dead 3. That's it. That's my post.

    I wish this were true, but it's more like Left 4 Dead 2.5. The cards don't add anywhere near as much as the game seems to think they do, and seem to exist purely so there can be some "Get this legendary card!" weekends in the future.


    That being said, it's at least as good as L4D2.5 should be, because it's built onto an existing best-in-genre. It should be great fun over the next month or two!

  9. The EMMIs could do with a tiny nerf, in my opinion. Lower their detection range slightly, and add a frame or 2 to the counter window. After all, it's not like the counter damages them. Or, just increase the size of their patrol area, as they always seem to be in whichever area you enter their zone from! It's a touch frustrating to come across them when you don't know the layout of the rooms ahead well enough to run, and so you just have to hope it buggers off long enough for you to get across the room.


    But, that's a suggestion rather than a complaint. Otherwise, I'm fully on board with the love-in, this is a wonderful game.

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