21/11 Yoku's Island Express (PC) Combining two of my favourite things. Pinball and Metroidvania should have been a complete winner. And I did like it but the frustration of knowing where I wanted to go only to bounce off something at the wrong angle really frustrated. Finished in four hours I've no real motivation to go back and 100% it. But it was a pleasant four hours.
11/11 Tomb Raider (2013) (PC) Having played Shadow of the Tomb Raider I went back to the 2013 reboot for a quick comparison. 14 hours later...Shadow of the Tomb Raider is still more of a Tomb Raider style game than the reboot. But the reboot is the better game. It's been interesting going back and looking at it through fresh eyes, I think the last time the disappointment of the lack of large rambling tombs blinded me to the level design in the more open areas. It's very much a response to Uncharted but it also pivots and makes the game into an optional Metroidvania, but only if you want to approach it that way and not mainline the story. Last time I think I missed most of the optional "tombs", most of which are centred around a single room puzzle. There's a few draw backs. It's very grey and brown as was the trend at the time for gritty reboots. It has some quicktime events which like all quicktime events are great if you get it the first or second time, but highly frustrating if you're in that zone of failure at the time. And it's incredibly violence to the point of feeling like a survival horror game. And at first this is incredibly tense but as Lara skills up the combat can become very satisfying which feels somewhat problematic. She goes from crying in horror at her first kill in self defence to almost relishing every kill. If you can stomach the violence (turning down the difficulty won't reduce or eliminate enemy encounters) it's well worth playing or re-evaluating.