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Unofficial Who

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  1. Unofficial Who

    Xbox One backwards compatibility - Server Runtime Error

    In the absence of Gunslinger.
  2. Unofficial Who

    Telltale Games closing

    Saw that earlier. I could imagine a lot of dev's looking at that thinking "why the fuck do I bother entertaining these entitled creeps."
  3. Unofficial Who

    Female-fronted alt/indie rock

  4. Unofficial Who

    Telltale Games closing

    I mean given the reputation Telltale now have as employers who on earth is going to work for them? They’ve pretty much salted the earth.
  5. Unofficial Who

    Telltale Games closing

    I loathed that in Game of Thrones, we renamed it Super Misery Simulator in our house and it's one of two games my wife has ever asked me not to play when she was home. I think that's also one of the reasons my favourite is Tales from the Borderlands because they reverted to the Monkey island philosophy of "you can't change the plot but you can choose which joke you want to hear." Back to the employees...just read this horrific piece about how the employees were treated.
  6. Unofficial Who

    The best scenes from Telltale games

    OK here's a short one where Fiona and a robot have to run a distraction in a museum devoted to Handsome Jack. You have the choice of ripping a painting of Handsome Jack or shooting a statue of Butt Stallion, the crystal unicorn that was Handsome Jack's favourite steed. Ripping the painting is boring. Shooting the statue on the other hand...
  7. Unofficial Who

    Telltale Games closing

    One of the early problems Telltale had was following up on the critical success of Walking Dead once players worked out the neat narrative trick that they pulled. Back in the old days where software designers weren't writers a common trick to lead people down the critical path while maintaining the illusion of decision making was the good old "magicians choice." Essentially make the correct option the more appealing one and if the player tries to choose the other option just repeating the question while trying to convince them to change their mind. The old "to the east an oasis, the west a pit of spikes. Where do you wish to go?" "West? Are you sure adventurer, you are thirsty and to the west you can see only death." etc The problem with branching narrative structure is that it's expensive. I was listening to an interview with the creators of the Knightmare TV show and they talked about this and how on the first season they created different rooms with different scenarios for each room. So if the players chose the left door instead of the right a completely different scenario would take place leading to real choice but also scenarios that would just never be seen. Until someone pointed out "hey, the kids and the audience don't actually know what's behind each door, we could save ourselves a lot of work by having the second room be behind the second door regardless of what choice is made." And as a one shot that works incredibly well. For most people one playthrough of an adventure game is enough. Where this fell down with Walking Dead is that the writing was almost too good. Every choice felt like it had weight and the writers were very good at making you feel completely responsible for your choices. To the point of seeing the results and immediately second guessing yourself. "Oh shit! I should have done this instead!" I'm guessing the big drop off after the first season was probably due to a lot of people immediately replaying the game as soon as they finished eager to see how the story would adapt. And if you did that you'd instantly see through the smoke and mirrors. I suspect a lot of would be fans dropped off at that point with the remainder being those who were happy to play through only once or having seen through the illusion making a decision in future to limit their playthroughs to one and being happy with their story and seeing the breakdowns at the end of each chapter as to how other people played. Once other designers, either ex-alumni from Telltale (Campo Santo) or other designers who'd learn from their own failures (Dontnod) started competing and beating Telltale in terms of narrative design they needed to branch out and sadly it seems they couldn't change enough to compete with Firewatch and Life Is Strange (especially Life is Strange which should have been a signal to Telltale that they needed to get out of their comfort zone.)
  8. Unofficial Who

    Telltale Games closing

    From a consumer point of view there's been a few people who've shelled out for the full season demanding either it be made (it won't) or a full refund (won't happen). Although I've seen some saying "keep my money and pay out your employees fucking severance." (About half of that will happen.) However given the episodic nature of the games what happens to what you've bought. As one user at RPS pointed out here https://www.rockpapershotgun.com/2018/09/22/telltale-games-confirm-huge-layoffs-and-majority-studio-closure/
  9. Unofficial Who

    The best scenes from Telltale games

    And this is one of my favourite intros ever in terms of song choice, animation, timing, it's just so good. Breaks my heart that this game lost money and there will never be a sequel. For an adventure game based on a first person shooter this was a lot better than it had any right to be.
  10. Unofficial Who

    The best scenes from Telltale games

    With the closure of Telltale games being talked about in other threads I thought it would be nice to post some of our favourite Telltale scenes here. They might have had to deal with some incredibly creaky software creation tools but they still managed to create some amazing scenes. Spoilers obviously. I present to you (with no context) the greatest gun battle in video game history.
  11. Unofficial Who

    Anodyne (PC 2013) (PS4 XBOne now)

    It does. A bit spoilery but here's the first ten minutes of the game. Back in 2013 I got through it in seven hours. Most can do it in six. You can speed run (and get an achievement) for doing it in three. Mechanically it feels like Zelda, tone and theme wise it reminds me of Terranigma.
  12. Unofficial Who

    Telltale Games closing

    One horror story about today. The fucking gall not to ring that guy and tell him ASAP that the job offer was rescinded. Scary in most countries. In the US though? He's completely fucked unless he can get his old job back.
  13. Unofficial Who

    Telltale Games closing

    I was going to buy that day one. No brainer considering how good (IMHO) Tales from the Borderlands was. Same genre, same tone. Then I played the demo. Never has a demo moved me from "day one purchase" to "nope" so quickly.

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