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Uncle Nasty

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  1. The two biggest missteps in Halo's history - playing as the Arbiter and fighting against the Prometheans. Playing as the Arbiter is awful because it's so confusing. After putting a bazzillion hours into HCE you are instinctively wired to unleash hell on Covenant scum as soon as they're in your sights. H2 upends that and expects you to unwire your highly trained response by buddying up with the enemy. It's just so confusing to be unloading a full clip into a Grunt but the fucker won't go down. An absolutely bewilderingly awful design decision that should never have got the go ahead.
  2. I've been replaying every Halo on the Series X, just got the last bit of ODST to go. If anything they have stood up a lot better than I remember, especially 2 and ODST. I've enjoyed all of the sequels more this time around than when they came out. The improved framerate makes the MCC on Series X feel like the way it was meant to be played. As a package this is incredible. Just nothing out there like Halo, and nothing since has come even vaguely close to being as good. That moment to moment combat is as joyous as ever and still has the capacity to shock and surprise you.
  3. Smells like a 6/10 OG Xbox game. Looks awful.
  4. Days Gone would've been infinitely better if you controlled the zombie horde instead. Role reversal can be done, look at Carrion. Imagine tearing through the countryside as a zombie horde, losing/gaining members of the horde as you kill/get killed. Just thinking about it is exciting especially if you've played Carrion. That concept would be so fresh, unique and wild, compared to the relentlessly dull, predictable and borrowed feel that Days Gone actually had.
  5. Give me a demo and if it's good I'll buy your game. In the absence of demos I'm far, far less likely to take a punt. In the case of this particular developer, their game was completely average and needed patching/updating for months before they were finally done with it. Based on that form I'll be waiting for their future games to be at least six months old before buying, inevitably in a sale. This is how it works.
  6. The movement and control of Carrion is beautiful, it feels exactly like you'd imagine being that creature would feel. The way it slinks, flicks and oozes around is so satisfying and weird, then the way it murders people, shaking them and obliterating them, outrageously violent and shocking. I think they nailed that creature feel perfectly and the graphics just tell you enough.
  7. Are you keeping them in a piss filled sealed cupboard?
  8. Uncle Nasty


    What is the deal with this new album? Did Prince want these recordings to be made public?
  9. Deleted Zombie Army. Definitely not a game for solo players which I wasn't aware of going in - I assume that you can revive other players if you're playing co-op? Because the checkpoints when you're low on health are brutal and put me in some impossible siutations.
  10. Objection. Resogun good. Ex Machina quite good but not classic. But both very derivative and I was never that keen on their busy, ugly art style. Something really clumsy and gaudy about their approach that they tried to hide with billions of voxels which get in the way of the gameplay. For all of their effort, Resogun didn't improve on Defender, it just added loads of stuff. The rest of their catalogue is mostly boring. I really, really wanted to like their games and bought all of them, shooters and uncomplicated arcade games are my thing usually, but Housemarque's games didn't hav
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