Geez. This could be a long one.
Firstly I would say that, lots of the small changes alone may have worked, what exacerbates things is the multiple small changes which when taken together can feel like a bit of a shit storm.
In no particular order...
1. MW has reverted to "Killstreaks" as opposed to "Scorestreaks." Please tell me why this is anything other than regressive?
2. Killstreaks in an SBMM environment. I earn streaks by going on consecutive kills without dying, essentially. If SBMM is working as it should, and I'm up against players of equal skill, whats the chances I will regularly go 5,6,7,8 kills without dying? It does happen though and people get them, usually due to...
3. Unfair Maps & Bad Spawns. MW has re-introduced these less-structured, less symmetrical and less balanced maps. If you end up on the scaffold side of Piccadily - good luck to you. You are already at a disadvantage, and if you fail to gain map control, the spawns will keep you hemmed in by the cars at your spawn.
4. Niavity about the Cod community. Taking point 3 into consideration, the introduction of SBMM and these maps has exacerbated a problem thats long existed on Cod - people quitting if they are losing. It's always been bad, but this game is the worst I've played.
5. Disbanding lobbies after each match. Taking point 4 into account, disbanding lobbies is a HUGE problem. Due to the large number of people quitting matches, the matchmaking system is often placing me into matches in progress. And of course 9/10 I'm on the losing team. This happened in previous Cod games of course, but after the match finished the lobby was kept together, thereby ensuring I'd have at least the next match without having to be a backfill. MW i can literally backfill for 4,5 matches in a row. This has happened.
6. Battlechatter. Battlechatter is the term given to the call outs that characters make. We've all experinced this, your character will inexplicably and without your control, shout out what perhaps could be deemed useful information, in certain context. But it's just ridiculous that these call outs can be heard by players on your team and the other team. It's ridiculous that the game gives me no control over when the character does it. It's ridiculous that I can successfully pull of a flank, and as I'm about to engage my character will call out, alrerting the enemy to my position.
7. Gunsmith and overall cramping of a particular play style. First up I'll say that I actually enjoy the depth they have added to the gunsmith. What I'm totally against is that there are so many attachments which inhibit, limit or restrict your movement and control. Go and have a look at how many state the Cons to include, reduced sprint time, reduced ADS time, etc.
8. SBMM within a structure that is not designed for it. I'm all for SBMM. But the implementation here is lacking. There is zero transparancy about tiers or progression. What is my skill relative to others? I never know if I am moving up or down in MMR. I like to play games and be able to see improvement in myself as time progresses. Take the ranked mode in, well, basically any other game and compare it to this. Most people don't even know we are on SBMM now. I believe we should have non-SBMM lobbies for casual/quick play, and a ranked playlist for SBMM, with a tier and progression system.
9. Areas of the game which appear to be worse than previous years are map choice and design, gun balance, support for multiple play styles. There is a complete lack of a high skill ceiling, and a horrible reward system. What is there to keep people playing, progressing, improving?
10. Inconsistent application of the term 'realistic' and its sweeping use as defence for the games flaws. Stop it. The pursuit of realism in games should never come at the expense of gameplay.
11. Poor economy, risk/reward system. The way that players appraoch the game is 100% the responsibility of the developers. Everything in the game is within their control. Too many matches are ending with time limit not score limit. Wonder why? See all ten points above.
As for BLOPS4, I wouldn't necessarily say it is 'deep.' There are other games that offer a higher skill ceiling. BLOPS4 could have done lots of things better. People moaned about the specialists, and how they basically rewarded noob players with free kills every few minutes. In lots of ways they felt cheap to die to. However, they were balanced, for the most part. Which meant you did see a reasonable selection of the specialists being used There was a specialist to fit most play styles. The limit to two specialist per team stopped it ever feeling excessive or oppressive. What BLOPS4 also did well was gun balance. What BLOPS4 also did well was map balance and flow. Say what you like about the limitations of three lane maps, they promote flow, they promote engagements, and they are usually fair symmetrical and equal, presenting each time a fair chance to control the map, regardless which side you spawn on. For all its faults its was genuinely inclusive for all play styles.
FYI just a little tip for you, i saw you trying to get up on the container inside the building by B flag. If you go to the other side of the containers there's a little white barrel you can hop on. Allows you up onto the container, without being so easily seen from the window. Also, from where you then climb up the container, its easier to make the jump the gap into the window that you tried a few times.
Yeah I mean, if you're the one camping... lol.
Hardcore mode has been in Cod for as long as I can remember. You have less HP (around 30 instead of 100), there is no mini-map, and friendly fire is active.