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  1. I feel like this is almost completely true if you're interested mainly in aaa games or other high profile stuff and don't mind not being able to play whichever games fall through the cracks of BC etc because of licensing and such. I keep a ps3 around for Outrun 2, After Burner Climax, GTI Club, Ridge Racer 7, Daytona, my steering wheel controller, none of which I can play/use on my ps4. I keep my 360 for the Cave shmups (and also because I never bought an xbox one). I guess the one probably plays most big name 360 games but there are still plenty it doesnt support, or at least didn't last time I checked. I think most physical 360 and PS3 games feel worthless/obsolete moreso than games would have in previous generations because of patches. What's the point of building a collection of discs that will become a collection of unpatchable coasters in various states of acceptability (depending on how bad a state it was in before the day one patch and other patches) whenever sony/microsoft decide that it's not worth their while hosting those patches anymore. You can put in your snes carts now and have the same experience you did when the snes was still on shelves. I seriously doubt the same will be true of physical switch games in 25 years.
  2. It's clearly heavily inspired by cuphead to the point that it could be called a ripoff but I don't really see the problem or understand the angry reaction in some places online. It looks good, cuphead was good so more of that is nice. Maybe it isn't quite as nice looking as cuphead, but the artists are clearly talented. Better than more samey open world aaa template games, battle royale reskins and all the other equally/even more unoriginal stuff that makes up a lot of the market these days. I'd buy competent ripoffs of a lot of games I like. As long as they're not stealing artwork etc I don't see any moral issue.
  3. I agree with this but I also think it's time for people to stop using "it's M2!!" as some sort of confident assurance of near perfection as soon as something is announced. They can do great work when they have the resources but also appear willing to do less than great work for a paycheck. Also, to be honest I think the level of tolerance a lot of us have for imperfections in a megadrive emulator is fairly low in 2019. It's not exactly a new frontier.
  4. I agree with most of his points but I still find his videos unbearable at times. Really hate the comedy voices he does when quoting "TRIPLE EEEEEEYYYYYYYY" company representatives, "android wilson" etc. It's just annoying to sit through.
  5. I was thinking of getting Xenon Racer for 1900 yen as it's currently on sale and seems to have been patched to an acceptable level, but discovering that it's only the equivalent of 800 yen on the Russian shop has made 1900 feel expensive. Not that I can be bothered figuring out how to buy it from the russian shop and then jumping through those hoops either
  6. Not sure "destination is what matters, rather than the journey" is what I mean. I enjoyed the journey and exploring the environment etc in Alan Wake, the only thing I didn't like was the combat. I agree with your point if we're talking about Nex Machina or Doom or Contra on the nes etc, but for a modern story heavy AAA production like Alan Wake I feel like the ratio of importance of gameplay:everything else is less clear and there is scope for people to enjoy everything except the challenge aspect of the gameplay and still have a good time (by sidestepping that challenge).
  7. I agree that Assassin's Creed is already a relatively easy game. The last one I completed was Unity and I do remember dieing because I was underleveled and then coming back after a bunch of sidequests and wrecking everyone simply because I had better stats/equipment, not because I was actually better at the game. Exchanging time for stats isn’t really any more legit in my mind than just putting in a code to level up. Then there were annoyingly strict trailing missions etc. I don't remember there being an easy mode. I can't speak for the more recent couple of AC games, I've read they've upped the rpg elements.. I actually rinsed Unity because it was my first AC game and it felt new. I loved the Paris setting and read some books about the French Revolution while playing. But doing it all again in a different setting didn't appeal so much. I have Syndicate and Black Flag and the setting of the latter in particular appeals. I want to sail my pirate ship around and see the story and the locations, but I don’t want to level it up I'm sure Alan Wake is an easy game too, if you're not finding the moment to moment gameplay such a chore that your will to play is disappearing. Part of it is that they're already easy so the challenge that exists isn't actually enjoyable, overcoming it doesn't really feel particularly satisfying, but dieing and getting sent back to a checkpoint etc can really suck my enthusiasm for continuing. I might be stuck in the past a bit with this to be honest if you’re right. Games I can think of off the top of my head that I might have liked to have this in the past couple of years are AC , Xenoblade Chronicles X, every pre-ps3 rpg, Alan Wake, Bloodborne, Mafia 3, Gravity Rush, Ni No Kuni and any other jrpg including the many upcoming Switch jrpgs and ports of old jrpgs. Aside from Bloodborne, none of them are difficult games. They all got purchased because I liked the look of the setting and artwork and all got abandoned (aside from unity) at various points because I was just finding the “challenge” to be a chore, despite not being tired of the story/setting/soundtrack/characters. I tend to get sick of the gameplay loop and "challenge" of a lot of story heavy/epic games when I'm halfway through them but in most cases I think putting on god mode and walking the rest of it would be better than just putting it away and never playing it again. I can’t think of the last tv show or book I bailed on before finishing but I’ve abandoned more long AAA games halfway through than I’ve actually completed. That said, maybe the point only really applies cleanly to jrpg type stuff where the story and gameplay are actually quite easily decoupled by overleveling and turning off random encounters.
  8. I think what I have in mind is more extreme than what some others are thinking of. I mean removing all obstacles so that a game can basically be walked through. I haven’t played Persona(I’ll use this example as it was mentioned above) but I assume I’d want something similar to what I could do in FF7 on ps1 with the action replay device. Massively overleveled characters so that you can just wreck the bosses in 3 seconds, random battles completely removed etc. Basically just walking from one section of the game to the next. I can see that there’s a sort of common theme among people who think the idea is dumb, which is that they just believe that video game stories are uniformly worthless. Maybe most are forgettable, but when you combine it with the soundtracks, artistry and game worlds, combined with the fact that moving a character from scene to scene provides a level of connection to the experience that is unique to games, there can be a fulfilling experience in there. As mentioned watching someone else play on YouTube is a completely different thing that I have zero interest in. I wasn’t really thinking of souls when I made this thread, because even though I don’t have the willpower to git good at them, I do respect that they’re all about finely tuned gameplay and level design. I still think easy modes would be nice. My issue is more with games where I love the idea of the setting and the art etc, games that cost hundreds of millions of dollars and took thousands of people to make, but then have boring waste of time gameplay bolted on. Assassin’s Creed, big jrpgs, anything that has rpg elements or fetch quests or just mind numbingly boring gameplay. I love arcade games and they’re 90% of my gaming time. If a game’s loop and mechanics are actually fun, there’s nothing better in gaming than sticking to it and improving your skills. I played Alan Wake a year or so ago. I like Stephen King novels etc so I thought it would be right up my alley, and it was, until I realized that there was about one enemy type, and just some of the actual worst gameplay I’ve ever experienced. Run to next area, same enemy spawns, shine torch on enemy, then shoot with gun. But you also had to collect ammo etc. I can’t respect that as gameplay and if it isn’t remotely enjoyable or satisfying, I feel like my experience of the game I bought would be improved by not having to deal with it. It’s just a waste of time. But I wanted to play the game to experience the story/setting. Luckily I was on PC so I pulled up the console and made myself invincible\respawned all my inventory whenever it ran low. I finished the game and quite enjoyed the experience. I wouldn’t have been able to stomach actually dealing with the “challenge” all the way to the end because I realized an hour into the game that I hated that part of the game. Do I feel bad that I didn’t play Alan Wake the way the devs intended? Eh..no, I can play through Outrun 2, Metal Slug or Layer Section repeatedly because I enjoy every moment I’m playing them. What’s to enjoy in the repetitive drudgery of the gameplay of something like Alan Wake? Would I be satisfied if I became a great Alan Wake player? I don’t think so. It feels like padding and shallow garbage gameplay, that exists just to introduce fake roadblocking into a game where the money and effort clearly went into everything other than the gameplay. I’d rather just skip it and enjoy the parts of the product that actually appeal to me. Some PC games make it easy enough. All modern console games make it impossible, on old consoles it was easy thanks to cards like the action replay and game shark. I’m not “demanding” that every dev include a mode made just for me (people like to come into threads like this and complain about some strawman poster who’s demanding this and that). I’m just lamenting that it used to be rather easy to do this in console games, but nowadays it’s impossible as far as I know. Also, it wasn’t as much an “all devs should do this because I want it” thing, as it was an “I wonder how many others would be interested in this or am I just weird to enjoy playing certain games without engaging with their idea of challenges” thing.
  9. Perhaps I could have chosen a better word than challenge, one that applies equally to Souls games, AAA western open worlds and grind heavy JRPGS. I agree that open worlds and jrpgs generally aren't challenging in the way that a shmup is. But there are systems in place to slow down/place roadblocks in front of the player's progress and pad out the game. Exchange x amount of your time in order to gain x amount of xp and be able to beat a boss, do fetch quests and side missions to collect enough money to do some story related thing etc etc. Padding comes in different forms. So yeah, in the case of souls games it's about challenge/difficulty, in the case of some other games it's about the ability to skip sinking time into unfulfilling activities in order to progress the story. I guess the common theme is allowing the player to play through the game on their own terms, if the standard mode isn't working out for them. The old cheat cartridges had all the bases covered. They should bring those back or provide similar functionality on the system itself.
  10. I don't think I'm putting myself in strange positions. I think I have one basic position, which is that story based games should offer more options for skipping stuff someone finds boring or unenjoyable, avoiding grind and xp levelling or offering easier modes etc. Like I said, a movie lets you fast forward or skip parts you don't enjoy. If someone wants to skip eminem's parts in Stan they have the fast forward button. I suppose Eminem fans would be upset about that in the same way some gamers get defensive about the idea of someone enjoying a hypothetical easy mode in a Souls game. I read Lord of The Rings as a kid and I remember getting to a stage where I was skimming over songs etc. If I couldnt see the next page before reading them properly I would have just stopped reading. I enjoyed the books but I guess I didn't "read it right" for the real fans. As a 12 year old I didn't particularly care. I don't think I'd particularly care about not playing Bloodborne the right way either, if I got some enjoyment out of the process. You say Bloodborne on easy would be a waste of time, but I think I would have gotten more out of that than I did from just bouncing off it. There's a lot of artistry involved in a game like that. The funny thing about this for me is that it's an issue that didn't exist before the PS3/360 era. Back in the day you had plentiful cheat modes built into games and terminals for entering god mode etc, action replay and gameshark code cartridges for consoles that basically let you choose how to play any game you had. These things all being on lockdown is a fairly recent thing, which is why I think it would be nice if developers offered more options for low/no difficulty/avoiding grind etc.
  11. I don't think comparing a 2 and a half hour movie to a 100 hour game makes much sense. I've said the ways I think a lot of 100 hour games are padded out with repetitive activities. If someone can do similar for a movie then sure, I think they can make a topic asking "should movies/tv shows offer the viewer the option of skipping scenes/fast forwarding through parts they personally find boring".
  12. This sort of "if you don't like it don't play it" response always comes across as unnecessarily defensive/hostile and comes up any time easy mode in a souls game etc is mentioned. I don't understand it really. I'm not suggesting removing anything, just offering options. I'd say some reasons it might make sense are A)designing games in such a way that they offer an enjoyable/fulfilling experience to the people who buy them is often seen as a good thing. B)games are the only form of mainstream entertainment where you're expected to work and earn your enjoyment, whether that be "git good" or levelling up your pirate ship/grinding out enough in game money to buy the good gun etc. If you don't want to do that but still want to experience the game world/story truegamers take offense. C) making games more accessible to a wider audience might increase sales? After bouncing off Bloodborne I won't be buying another souls game but if they had an easy mode I would have been up for experiencing the setting of Sekiro or Dark Souls etc too. If I could skip the levelling etc I'd buy some of the many upcoming switch JRPGS and enjoy them like a book during my commute etc.
  13. Fair point. I noticed that my point was a bit mixed up with regards to which games I was talking about too but oh well. I used (j)rpgs as an example because it was the most obvious one I could think of for something that wouldn't be solved by just having a traditional "easy mode" because easy grind and padding is still boring drudgery. Also a big reason I was thinking of this topic was because of the recent Nintendo Direct. It was extremely JRPG heavy and I was just thinking I love the look of stuff like Ni No Kuni, the art style and music. I'd like to experience that without actually dealing with all the (to me) boring jrpg systems. It seems more relevant these days considering the production values and money etc involved in making appealing game settings and stories etc. I'd like to experience a lot of these things more as an interactive book/story than actually engage with the systems and "challenge" etc. This basically. It's not just rpgs. I bought Bloodborne years ago. Love the art and the atmosphere etc, but got absolutely nowhere in it. So basically it's just a game in my backlog that I never actually got to play through. I would have liked an easy mode to just walk through and enjoy the scenery. Assassin's Creed games really appeal to me in terms of the historical settings etc but the ubisoft template is just too boring at this stage so I don't bother with them. Same with Far Cry 5. I'd like to just enjoy the basic story without the need to do any collecting or levelling up. I played Echo Night on PS1 with a cheat cartridge. There's a massive difficulty spike at the end that made me glad I did. Who wants "challenge" in a game like that where the gameplay is total jank anyway. I actually like arcade games where challenge is the entire point. You could still credit feed your way through those if you wanted to just enjoy the scenery though. Also, I put 100 hours into completing the Witcher 3 and it never felt like grind so like I said there are exceptions. That said, I think if this type of thing was an option I'd use it for 90% of story based games. I'd probably appreciate them less than someone who actually enjoyed playing them the "right" way but more than I would if I just ran out of steam after a few hours and threw them on the pile, which is what usually happens when I start a long game these days and get bored with the repetitive gameplay.
  14. It makes sense and I think it's part of the reason so many games have ended up being 100 hours of boredom. People equate "hours to complete" with value for money even if the reality of 100 hours of gameplay means they end up with a stack of half completed epics. It seems like an outdated way of thinking, that assumes everyone is a broke teenager who gets a game for their birthday and another one for christmas or someone with unlimited free time to spend gaming. In reality a lot of the market are adults with more money than free time and steam/console backlogs with dozens/hundreds of 100 hour long games. Maybe it could be hidden behind a cheat code so as not to upset people
  15. I made a post in the "videogame fatigue" thread yesterday that touched on this, and I've been thinking about it a bit since. Here's the post(tl:dr version : I don't have the time/patience for most modern AAA games but I'd play them for the story and spectacle if they had an option to skip the tedium, levelling and other padding that doesn't respect the player's time.) Would you ever play through a game using a "just the story please" mode (not just an easy mode, one that actively strips out levelling systems and collectathons etc) that stripped out a lot/all of the "challenge" and just basically let you walk through and enjoy the story/spectacle? I guess I mainly have rpg games in mind since they usually have the closest thing you can get in videogames to a worthwhile story but also some of the least engaging/most repetitive and padded out gameplay and systems (in my opinion). The example I gave was how I (and others I knew in school) used cheat cartridges to play through ps1 era FF games, because even as kids random battles and grinding felt like a waste of time, but we still wanted to play the games and enjoy the adventure. Modern consoles are so locked down that you don't have that option anymore though.
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