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  1. It does seem inevitable that anything involving someone fan translating or interpreting from Japanese to English (and this language pair in particular) quickly attracts "that's not how I would have translated it" type comments. I think people should generally assume that fan translations are done by amateurs and not seasoned professional translators (who funnily enough probably prioritise the translations they're getting paid to do, instead of translating a bunch of stuff for free). If someone doesn't understand Japanese, then surely even a "pedestrian" fan translation is preferable to nothing/struggling through in Japanese with no idea of what's going on. If someone is an expert in Japanese then it's fairly irrelevant to them.
  2. The Simpsons Hit and Run - Gamecube I owned it back in the day, but had only played it for a couple of hours, decided it was pretty good and then promptly moved on to some other game that I almost certainly didn't complete either. Anyway, I liked it more when I hadn't played it to the end. For the first couple of hours I was just enjoying the Springfield setting and relatively ok gameplay thinking "this is a pretty fun little licensed game" but as you go on you realise a couple of things. 1) The missions are extremely repetitive and you spend 95 percent of your time doing one of about 3 types of timer based mission. 2) This is fine for the first half/two thirds of the game when the game isn't stressing you out but the timers get increasingly stingy as the game progresses as it seems that's the only idea the devs had on how to increase the challenge. The last few missions are pretty traumatic in terms of being really difficult(because of extremely stingy timers) but not satisfyingly so. The mechanics don't hold up to the stress of the later challenges and it's just a case of failing missions a lot while memorising the only route that will beat the timer. Some of the missions have multiple parts and if you fail the 3rd part you get sent back to do it again from the 1st part.. It's a weird one. I'd give the first two thirds 7/10 and the last third or so 4/10 or less. When I beat the last challenge and saw the ending I felt happy that I'd never have to play it again
  3. Bought this in the sale recently (despite the fact that I already own it on 4 systems I wasn't in a big hurry to get it due to being swamped with unplayed games). Unless it's just me, I guess it's probably how the arcade game was but I find the camera a bit too jumpy while steering. When I press the brake the camera seems to jump/change position slightly and I find it kind of an unpleasant sensation. I checked the 32x and ps2 versions and they don't do it at all. 32x version is still my favourite. I like the stockcars.
  4. For a long time mine was to play the hydraulic cabinets of After Burner 2 and Outrun. Hadn't seen one since I was about 10. Walked into a local arcade a few months ago and they had just got both in so that satisfied that (I wasn't disappointed, they're still great). Now I'd probably say 90s Sega and Namco arcade racers would be the cabinets I'd be excited to stumble across, Ridge Racer/Daytona 2 type stuff but also the rarer ones. Would also like to see Prop Cycle with the bike but I haven't seen it in 15 years. Also always wanted to try Sega Race TV but I've never seen a cabinet. In terms of ownership I always wanted a Vectrex but they were pricey even when I was picking up my other stuff for pennies in the early-mid 2000s and now I don't live in the right part of the world to get one without a bit too much effort. There's a retro atari arcade nearby and they have some vector machines. Something about vector displays impresses me in a way 4k etc just doesn't. The Major Havoc cabinet in particular is a thing of beauty. Also, back in the day I really wanted a Sega Nomad but they were pretty expensive. Clones and improved emulation on handhelds pretty much took most of the appeal out of that.
  5. I feel like the overpriced retro game shops in Japan like Super Potato etc scratch the itch that an ALL THE GAMES!! type collection does to a certain extent. Their prices are a joke, particularly on anything remotely "rare". The contents of the price inflated r@re glass cases never seem to change over years, but they draw people into the shop. They seem to get by selling utter tat (keyrings, t-shirts, stuffed toys etc) and more common/cheap games to western and more recently Chinese tourists. The Japanese people I see there usually walk around in pairs saying "eeee natsukashii!!" and then leave without buying anything. But they're nice for a look at the contents of the glass cases and a look at the vast collection of physical items that make up the good and not so good of gaming history. Then if you do actually want to play/own something you can sell it back later (at a fairly heavy loss). This guy is an extreme case but if he and his wife enjoy it and have the money and space, good for them. People waste their time/money on equally pointless things. I think people are making a mistake equating collections like his with the pasttime of playing games. His hobby is building and maintaining a giant collection. I like having a smallish curated "collection" of games for the systems I'm particularly fond of (saturn,dreamcast, gamecube, ps1). I have about 70 games for each (mainly arcadey stuff) and some old magazines and the whole lot takes up a couple of pull out plastic storage cases, so their existence or lack thereof makes little noticeable difference to my living space. I like having them to play if the mood takes me, flipping through the magazines etc. The "I have whatever new game I'm playing and then I sell it" type of gaming doesn't appeal to me nor does the Marie Kondo minimalist lifestyle. I'd sooner give up on buying any upcoming consoles/games than get rid of the classics I've been enjoying for years.
  6. Someone making portable ps2s using real ps2 hardware in largeish numbers is far more interesting than all the emulation devices in this thread combined. Unless someone else starts mass producing those things(which I assume they won't due to the need to use original hardware), it will be worth more than that price in the future, when the android/emulation devices are only fit for the bin. My main issue with the price is in terms of long term reliability. Like the gpd win 2, it's not just the high price, but also the fact that you're out of luck if anything goes wrong. I'd consider foregoing the next gen consoles/a new gfx card and spending that much for a handheld ps2 from a reliable source.
  7. Is this music from one of the "Jurassic" movies?
  8. It seems like there have been a lot more games released in a noticeably "broken" state since post release patching became an option for publishers. It makes sense that playtesting and bugfixing before the initial release would be massively more important/emphasised if you only had one chance to press discs/make carts and release the game compared to if you can just tweak settings and fix issues as day one customers find bugs for you. In the latter case it's really not very important at all. Then again, maybe modern games are so complex that day one bugs are somehow inevitable. I don't quite buy that and I've seen plenty of small/non complex games require post release patches etc in the past few years too. My suspicion is that ultimately the main beneficiary of a culture of post release patching/bugfixing are the publishers. Also, the whole thing of releasing games in a semi broken state and then letting the customers bugtest your games for free has made physical collections of games pointless (when the servers go offline you're stuck with a bunch of coasters in various states of unplayability).
  9. I meant examples of console games released in a broken state in the days before patches.
  10. Speaking of PC gaming in ancient times, I remember back in the day a PC would start struggling to play new games after a couple of years. My current pc has an overclocked gen 1 i7, which must be a decade old at this stage, but it hasn't given me any issues yet (granted I'm generally content to play at 1080p with settings maxed). I find that pretty amazing, imagine gaming on a pc/cpu from 1995 in 2005, I suspect a gfx card upgrade wouldn't have been enough. Was the longevity of stuff like my i7 just a result of the junk tier cpus that are in the ps4 and xbox one? Are we likely to see a repeat of this in the next gen? If I buy a pc in 2020, can I rest assured that the components will be able to run the big games of 2026 without a bunch of settings tweaking, low spec mods etc? With a console you have that guarantee.
  11. This has been reversed to a certain extent, with Japan being a bit of an afterthought these days. PS4 came out in Japan months after the western launch. XBOX One came out in America/UK in Nov 2013, Japan in Sept 2014. Lots of indie/smaller western games either come out years later in Japan or sometimes never. The psvr store in Japan vs the west is a joke. Even if you start looking back at N64/Dreamcast/Gamecube/Xbox games, the number of big name games that never got released in Japan is surprising. Stuff like Cruisn for N64 and MSR for Dreamcast never came out in Japan, Burnout 2 was a PS2 exclusive, as was timesplitters 2, Outrun 2 Coast to Coast, (which most of us think of as a game that was best on xbox), was a PS2 exclusive in Japan. Sonic and All Stars Racing Transformed wasn't released on Vita in Japan.
  12. The homogenised controls and gameplay that make the majority of large budget games feel like yet another reskin of a bunch of games you've played since the ps3/360 era. For most big budget games nowadays, watching a minute of gameplay footage makes it extremely easy to imagine what the game is going to feel like to play(because it plays like all the other games). Even in the ps2 era, games that looked similar and were in the same genre could have pretty big differences in control scheme/systems.
  13. I think some posts here are based on an assumption that the majority of the game buying public care about the sort of benefits a gaming PC might offer over a PS5 or new XBOX for mainstream/AAA games and it's only the perceived hassle that stops them getting on board with superior PC hardware. I strongly suspect most people don't care. People will buy a new console next year more because Sony and Microsoft have decided it's time to stop making PS4 and XBOX One games and reset the treadmill for another few years, and less because they actually just care that much about improved shadows or reflections in Fifa, COD etc etc. Also, it's grand to say that you can make "a pc" for such and such a price but how much does it cost to build a gaming pc that can match/outperform even an xbox one x (never even mind the upcoming consoles) in a similar form factor?
  14. Thinking logically at this stage, my preference would be to just stick with my ageing gaming PC (overclocked first gen i7 and gtx780ti) until it can't play the type of games I'm into these days (indies, the rare new arcade racer or shmup that comes along, 3d platformers etc) at 1080p 60fps, which I suspect might be quite a while. There are companies handing out free indie games regularly on PC, I have zero interest in 4k gaming (especially at the cost of playing an action game at 30 fps), the Playstation exclusive AAA movie games don't appeal to me at all, nor do the big XBOX titles (which are all on pc anyway these days). Of course, like this discussion always does, we're ignoring the existence of Nintendo and focussing on the 2 consoles that are basically PCs without the freedom to do anything other than what the platform holder wants you to do. I'm getting the next Nintendo console as always, day one if it's portable (and most likely also if it isn't). Any upcoming handhelds from Sony/Microsoft would be a day one purchase, but I don't think we'll be seeing any of those. I'm very interested in the idea of a decent handheld windows gaming device that can handle at least 720p(preferably 1080) without copious amounts of settings tweaking or the awful ergonomics of the gpd win devices. Maybe in the next few years. I'd also be tempted by an improved Oculus Quest type standalone VR device. The playstation and xbox consoles are just boring though. I'll probably end up with a ps5 at some stage because I'll get bored one day and think "why not?", but it's not an exciting proposition at all to me. Just a mundane upgrade akin to upgrading your 3 year old smartphone to a newer model. Portability/convenience are far more enticing to me at this stage than resolution or the latest technical buzzword graphical effects.
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