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  1. You can turn a lot of the annoying presentation stuff off in Shox.
  2. Ishin was the first PS4 game I bought/played back at release and I thought it was excellent, but it's the only Yakuza game I've played so I don't know how it compares (the number of games in the main series and amount of time required to play them all puts me off).
  3. It's almost always on sale for peanuts but I've gotten more enjoyment out of it than I have from a lot of the highly praised/hardcore arcade shmups I've bought in recent years. I suspect it doesn't have anywhere near the depth that hardcore arcade shmup fans would want and has the feel of a casual, console only shmup, but considering the low price I'd recommend it to anyone who enjoys playing the odd shmup without taking it too seriously/chasing scores etc.
  4. Firmware related as opposed to a game but the inability to turn off the (extremely poor battery life) Wii U gamepad while playing games with the pro controller always struck me as a particularly petty Nintendo move. You could turn it off with no ill effects if you physically took it out of wireless range of the console first, but otherwise the console would turn off when you turned the gamepad off. They later added the abilty to turn off the screen on the gamepad but not the actual pad. Thanks..i guess..
  5. Megadrive collection with the same bunch of games you know and love coming to Playstation 5, 6, 7, 8, 9, 10 etc etc.
  6. With the "cinema mode" on psvr, the resolution is too low for me to enjoy, it's 2d and I just never found it to be a comfortable/preferable way to play anything for more than a few minutes I've owned a Sony HMZ-T3 (also have a T2 as a spare) cinema headset since before any of the VR headsets came out and I've honestly been more impressed by it than I have by PSVR, which I got at release. NVIDIA 3D Play on pc with certain games has really been far more impressive as an actual gaming exerience (and not just an enjoyable novelty for short bursts) than any vr I've tried. I played the entirity of The Witcher 3 in 3d with the headset and it was one of my gaming highlights of the past decade. Rime too(not sure what the general opinion here is regarding Rime, but it was great in 3d..). Normal games in 3D on the HMZ feel like a multigenerational leap over the same game on a TV, it doesn't have noticeably low resolution (despite technically being 720p, 720 3D looks sharper to me than 2D 1080 on a tv) and doesn't cause the nausea that vr does. Nearly everything you'll read about the HMZ headsets online will be someone who doesn't own it whining that it isn't a VR headset and doesn't support head tracking. It's really a competent tech that was just buried by the fact that it wasn't some other tech that a bunch of vocal people happened to be more hyped about at the time. I guess people had also been turned off 3d gaming due to some crappy implementations like PS3 (wasn't powerful enough) or tv and glasses setups and the resulting dark/small picture etc. Game companies stopped supporting Nvidia 3d Play long ago but there's a community called Helixmod where people still release 3d fixes for a lot of games. I've used it in 2d for a couple of PS4 walking sims. I thought Everyone's Gone To The Rapture worked well enough,so maybe that would be ok on psvr cinema mode too. I played What Remains of Edith Finch in Nvidia 3d on PC and it's on a different level from just playing in 2d on a big screen. I like psvr for short bursts of things like Creed, Holoball etc, but for long gameplay sessions I really think 3d and smaller headsets were dumped prematurely. I also have the little known sony ps2 headset (which actually does support head tracking for about 6 ps2 games, 3 or 4 of which are fighter jet games...) and it's a decent way to play games from PS1-PS2 era (feels closer to a very big tv than a cinema).
  7. I actually find the idea of this quite appealing, in terms of having the games on cartridges etc. I'm not as fond of the fact that it's just running software emulators, but the eurogamer review suggested they're tailored for the device. I suppose the ideal modern device for retro collectors would be some sort of fpga hardware with games/collections on carts with nice boxart and manuals/retrospective booklets etc... Do these carts come with manuals? The boxart for the Lynx collection above looks very bland, which is a shame, since for many the appeal of collecting physical carts is what differentiates this device from loading a million roms onto a cheapo emulation handheld.
  8. Eurogamer/Digital Foundry gave it what I thought was a quite positive writeup. https://www.eurogamer.net/articles/digitalfoundry-2020-blaze-evercade-df-retro-hardware-review
  9. Does anyone here know how/if reading magazines via a free library pressreader subscription translates into any sort of revenue for the publisher?
  10. In terms of movies and tv shows, for me I realised that there's a difference between having access to a ton of "stuff" on netflix and amazon prime video and having access to the particular movies or shows I might actually want to watch at a specific moment in time. The novelty of just watching whatever because it's there and included in your cheap subscription doesn't last long and Netflix in particular is extremely short on movies I'd actually choose to pay for and watch, so why would I want to waste my time watching the things they have just because they're available? I actually think Netflix has been a negative in terms of general movie watching habits. The gap between how cheap and easy it is to consume a bunch of action/horror b movie garbage on netflix and any even mildly obscure "classic" movie more than 2 decades old means people are less and less likely to bother with the latter. I think with games the way we end up with a ton of games we're meh about actually playing is different but the end result is similar. There's this homogenised image of a "gamer" that we constantly see in gaming media etc. It implies that if you like "games" and are a serious "gamer" you'll like every highly rated game, regardless of genre/mood/gameplay mechanics. So you end up buying games dirt cheap in sales etc but then sit down and realise that you still don't like that genre/aesthetic/atmosphere and don't want to spend 50 hours of your life playing the game you spent 3 pounds on in a digital sale. My favourite games are things like Outrun 2, Afterburner Climax, Burnout 2, Mario 3d World, Zelda Wind Waker. I end up buying things like Metro or Wolfenstein or Bloodborne (sorry) in sales and then never getting anywhere in them, but the sad fact is if I'd actually paid attention to my own tastes I wouldn't have bought them in the first place, heavily discounted or not. I already know my tastes and when I stick to them I do actually tend to play the games I buy. This may mean I play and enjoy some widely despised games like the latest 3d Sonic game or Need for Speed 2015 but won't bother with a widely acclaimed dark/mature game or sim racer etc. Basically you have to respect your own taste even if it's objectively bad at times..
  11. It's all code so you'd learn programming but just be warned it uses BASIC as opposed to something more commonly used/potentially financially beneficial like c# , Java or Javascript. It seems to be fairly standard BASIC, no object oriented stuff etc (I may have read FUZE uses BASIC modified to be more like python, but also that it was buggy and smilebasic is the more competent program). I know some practical Javascript/Ruby on Rails but not enough about "programming" to go in depth on how useful learning BASIC is as a starting point in 2020. I want to look into smilebasic more myself too, maybe the situation with guides etc has improved in the past year. Around the Japanese release it was a bit like just being thrown in the deep end and told "swim". The games that people upload are competent/enjoyable 8 bit style games that are actually quite fun to play, if nothing flashy/mindblowing. I've had a lot more enjoyment from the Smilebasic user creations than anything on Dreams.
  12. partious

    Edge #345

    I read this issue earlier. I like the theme and the game choices but the actual written content was far too light for me to say it was a "good" issue. I understand why it ended up that way though.
  13. I got smilebasic at the Japan release what must be a year ago. I've enjoyed playing the uploaded games so I've got my money's worth. As someone with no experience of basic/game coding I found the Japanese documentation/online guides pathetic, especially compared to the likes of pico 8. I'd like to see it catch on outside Japan as that's about the only way it will ever get some decent guides (Japanese users don't seem big on putting their time into making free step by step guides in general in the way you get on the English language internet, not that I blame them). There are some pretty impressive shmups on it, but less representation of non-shmup genres.
  14. Playing this on switch and I'm just wondering, did anyone else find the ring challenge stages borderline impossible? I rinsed Transformed on vita, wii u and steam but I can barely scrape a silver medal in the ring challenges in this, including the very first one. The level of control you get over the vehicle just isn't up to what those stages are demanding, unless you're supposed to be an expert from 10 minutes after you start playing and encounter the first ring challenge.. It seems rather poorly balanced, maybe it was one of those cases where the difficulty was set by people who'd played the game for 10 hours a day for a year during development.
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