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  1. I find it interesting that people who cared about the lack of Shenmue 3 for over 15 years are now losing their shit/demanding a refund because it's not on their PC launcher of choice. We wanted to see what happens in the story, but not like this Yu, not on a digital store without a shopping cart... It's an interesting example of echo chambers. You see the thread on outragera and everyone has their pitchforks out for the gaming outrage of the week and I'm sure it seems like a legitimate cause to fight for but then outside of that atmosphere it seems difficult for anyone to explain the big issue in a way that doesn't come off as being worked up about something utterly trivial. Despite using steam for years, my experience with it has never gone beyond open steam ,click on game, play game, so if I have to replace that with open epic,click on game, play game I don't quite feel the sense of loss that others seem to. If this results in the people making this game and others getting a better cut than they would have from steam and also some money for the exclusivity, then I'm all for it. Valve/Steam didn't make Shenmue 3, they don't deserve a 30 percent cut and the more this stuff goes on the more I just think there's something really weird about this whole anti epic store thing and the mindset of a lot of pc gamers. As mentioned above a lot of them seem to be heavily invested in something that isn't about actually playing and enjoying games.
  2. It's not expensive at all. The sfc games seem to be book/hard off prices, which is cheaper than you're going to get them in any retro game shop (especially in akihabara etc). The going rate for an av modded famicom in Super Potato is more like 10,000 yen, and regular places generally don't sell them. Where did you get it? The only way you might get them cheaper is if you went trawling suburban secondhand bookshops/junkshops, and they really aren't what they used to be. Most of the bargains (and the shops that used to have them) are long gone these days. You should have got the later model super gameboy though
  3. I watched The Haunting of Hill House when it came out. I thought it was pretty good with some good moments but overall I didn't like it to anywhere near the extent that other people seemed to. Hadn't heard of Ghost Stories but from the very brief bit of info I just read it sounds like it might be the type of thing I'm looking for. I'm interested in atmospheric stuff with a feeling of isolation, like The Woman in Black(the old one) or some of those old BBC ghost stories, and less so haunted demon dolls, screeching ghostfaces/nuns etc. Basically, I'm interested in anything that isn't just a bunch of highly telegraphed lazy jumpscares strung together. Doesn't have to be particularly "scary".
  4. Not sure if this is the right thread for this question since it seems to be all about gore type horror, but have there been any half decent ghost movies in the last few years that aren’t just jumpscare trash?
  5. I'd tend to agree about save states when playing locally but the comment above about the games timing out would worry me. If the connection dropping is actually a thing, it would make save states a whole lot more necessary. On a semi-related note. Does this have any sort of high scores/leaderboard system and if so, how does it work? Would add a lot but I guess the logistics of implementing that would be quite tricky too, so maybe not.
  6. I doubt it's "easy" but it's hardly insane for people to expect to have the ablity to save their progress. I think you've just gone to the opposite extreme in response to the netflix comment. The majority of emulators support save states. Nothing involving programming etc is "easy" and can all sound rather complicated when you break it down but the fact is the other game streaming services allow you to save your progress so there's nothing strange about people expecting it would be possible here too.
  7. Walked into an arcade earlier and saw they had a couple of machines they didn't have last time I was there I must admit that despite thinking that Outrun 2 is one of the best games ever (possibly even the best), I've never been a huge fan of the original Outrun in its console forms. I had hazy memories of the moving cabinet being amazing 20+ years ago though. And now I can confirm I was right. This game is so much better when played on the moving machine.
  8. I've read it supports usb keyboards but I'm not sure about wireless ones. Agreed, the price is steep. Unless you already know what you're doing or are extremely patient and willing to figure things out as you go, the main draw is being able to play the games other people make. I read that the 3ds version was 1000yen, so I'm not sure why they feel tripling the price from wii u onwards was warranted. It's fun seeing new user uploaded games appear and giving them a go though.. I guess my point is I'm not sure the app devs deserve 3000 yen since the user developed content is such a big part of the package. One thing it does have that makes it more appealing to me than something like Pico 8 is a large library of built in sprites/art for you to use in your games (and I assume music too since you hear the same tunes in different games). Also I'm not sure(so I could be wrong) but from looking at the docs a bit I think perhaps it's not as much "you're on your own, good luck" as Pico 8 when it comes to stuff like implementing collision detection etc.
  9. I read that the 3ds version was used to hack the 3ds/install cfw at some stage so it was temporarily removed and then put back. Don't know about the current situation.
  10. This came out on the Japanese eshop a few days ago and I picked it up on a whim. It's 3000yen which is possibly a bit pricey for what it is. It's a programming environment for programming retro style games in some form of BASIC that then run on the switch. The Japanese name is プチコン, (in case anyone wants to search youtube etc). If you're not interested in programming, you can also download other people's games for free. It's only been out a few days but there are already some pretty impressive games up, particularly if you like shmups. Downsides are that it seems fairly complex, there don't seem to be any tutorials online in either English or Japanese beyond extreme beginner stuff and it's either aimed at kids/beginners or old men with BASIC experience from their 80's hobby computers depending on who you ask. Also you have to upload your games to their server to share them and it's one of those situations where you think "if you're going to put in this much time to learn something, maybe something not confined to a switch app would be better..." There were previously versions on dsi, 3ds and wii u, but I'd never heard of it before I spotted it on the eshop a few days ago. Does anyone here have any experience with it? 3ds version was released in Europe. Wii u was Japan only. DSi, I don't know.. Examples of games people have made using the different versions. Wii u Dsi 3ds I think they cracked down on the copyright infringing stuff after the dsi. There was an official namco dlc pack with sprites etc for the wii u one it seems...
  11. I just spent 3000 yen on the SmileBasic programming/game creation tool that came out on the Japanese eshop yesterday. 3000 was a bit too pricey and I'm half regretting it now, but I was enticed by some sort of notion of learning to program some little games/apps in BASIC like an 80s teenager There aren't many user uploaded games available yet, but some of them are surprisingly impressive in terms of graphics and such.
  12. It's bizarre because the NeoGeo pocket color didn't have a light either and that was acceptably visible,whereas the gba was a total nightmare if you didnt have a light shining directly on the screen, so there was something else going on there, beyond the lack of light. Terrible piece of design by nintendo, whatever the reason was.
  13. I'd never heard of this and a quick search doesn't give any results saying you could use the rod. If you can I'm going to dig them out and try it. Are you sure it works with the rod?
  14. The big downside of this thing for me is that it seems it will only be getting a once off bunch of games, as opposed to any sort of ongoing support, which combined with the price, sort of pushes it into "hipster novelty" territory. That said, I think there's something to be said for the crank idea and other input methods that are a bit more physical than just pressing down a button/thumbstick. When you play old arcade games like marble madness with the trackball or Major Havok with the roller and then play them on a console/mame or whatever, you realise how much of the unique feel of the experience and the resulting excitement is lost when you replace that physical interaction with just moving your thumb on a d-pad/analogue stick. Just making the motions with modern vr controllers and wiimotes etc doesn't quite cut it either, because of the lack of feedback. I miss the late 90s fishing rods, maraccas, arcade games where you ride a horse or cycle a bike etc. Obviously there's a big difference in scale between that and a crank on a handheld, but I'm in favour of any sort of attempt to make input more physical than moving your thumbs and try inputs other than d-pad,buttons, shoulder triggers and 2 analogue sticks.
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