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Everything posted by shiffy

  1. @AceGrace Let's try and get you out of this pickle! Pm'ed.
  2. There is a new version of the Retrodriven script out. It's not much different to the old one from a user perspective although the folder structure has changed a tiny bit. This new version of the script should make a backup of your exisitng unofficial folders. If you've used the old Retrodriven script previously then just run it and it will grab the new version of the script automatically, grab both the Update_RetroDriven_MAME_SE.sh & .ini from the link above if you haven't got it. You don't have to worry about building roms, this will do everything for you. By default the new structure for the unofficial cores using this script is as follows...
  3. The Retrodriven script should get everything you need. I haven't used the Retrodriven script for about a month as I want to preserve a setup that is a little different from the norm so I installed the public release of CPS1 last night the old fashioned manual way. The official "update script" won't touch any of Jotego's cores so it's a case of use Jotego's own script that will get the cores & mra files, or the Retrodriven script that will get the cores, mra files and the mame files.
  4. I know I'm a little slow on this but just a quick heads up in case anyone doesn't know yet, Jotego has released his CPS1 core to the public, very good it is too! I've spent a bit of time this evening playing around with the X68000 pre-release core again, an update was released a day or so ago. I've managed to get around 40 odd games running so far. This core really is a PITA to get things going ... converting images, setting up the "Human" disk OS, language barrier. It will not defeat me though!
  5. Another week goes by and we're treated to another new core! Technically this isn't a new core, rather an expansion of an existing core. It has more or less been totally rewritten so it is effectively a new core. PC Engine CD functionality has been added to the "Turbografx 16" core. There has been a subtle change to the setup instructions I had posted a week or so ago. Instead of the CD images living inside the "TGFX16" folder in games they now go into their own dedicated folder in the games named "TGFX16-CD". Within this newly created folder put your bios in here and call it "cd_bios.rom". Each game has to have it's own folder containing bin+cue files. root/Games/TGFX16 ----- hucards go here root/Games/TGFX16CD ----- CDs & bios go here Sorry for the shaky phone cam, here's a little video I took earlier today. I think you'll agree it's running fantastically! Yet another reason to own a MiSTer device.
  6. I remember when I got my Speccy I went through quite a number of them. Apparently, there was a faulty batch of the +2A (I think it was) where the tape deck was faulty and wouldn't load anything. After returning about 4 of them to Rumbelows they eventually gave me a +3 at no extra cost and sold me a tape deck at a reduced price for the inconvenience .... memories come flooding back! Because I'm biased with my bad experience with the +2A I personally would go with a +3. I know the original post says original hardware, but I'm going to throw an alternative in here. I won't go into too much detail in this thread as I don't want to derail this thread too much. But I will leave a few links here. My alternative to real hardware would be the MiSTer. It will do all versions of the Spectrum, has an audio input via an inexpensive add-on so you can load your tapes . It has a few similar features that the Spectrum Next has, most notably the ability to overclock the Spectrum. Not only does it recreate the Spectrum, it also recreates the Sam Coupe & the TS-Conf, amongst many other things. Search on Youtube for "Pezz82 Spectrum" for info specific to the MiSTer & the Spectrum. I can't link the video here unfortunately. Also for more info on the MiSTer project have a look in the thread here on this forum, the MiSTer Github here and the specific Spectrum page here. @AceGraceMaybe you could do a video on the Spectrum core in relation to the MiSTer.
  7. Things move so fast in the world of MiSTer. Only a few days ago I said somewhere that we have had most of the console & computer cores that we're ever going to see. Of course, when I said that I was thinking in terms of what we know in the Western gaming world & I hadn't taken Japanese computers into account. I knew the following core was being worked on ..... The first release of the Sharp X68000 core. At the moment it's not ready for the general public. I've only managed to get 2 things to work so far, Akumajou Dracula & some very text heavy Japanese game. The port to MiSTer is very early, but it looks like we're going to have the Sharp X68000 wide open to us in the not too distant future. This video I took earlier is a taster of things to come!
  8. Some users on the Atari-Forum say that the fan helps with the stability of the Amiga & the AO486 cores. I ran the MiSTer for several months with only a heatsink & no fan last year with no adverse effects. Coupled with the fact that the DE10-Nano doesn't even come with heatsink as standard tells me that heat is not considered to be an issue. At the same time, did Terasic ever envisage their board to be pushed as far as the MiSter project has taken it? The FPGA does get a little warm though, and I was always told by a PC tech friend years ago that "heat is the killer". I think people are being a little cautious. I just wish that more vendors would offer a fan mounting plate as an option instead of having to order the IO board to act as a fan mount, not everyone wants the analogue connectivity options.
  9. Glad you're getting there! I'm wondering if the non-functioning arcade cores is due to a redundant folder being created with the script. Have a look in /fat/games ... if there happen to be two folders in there named "mame" & "hbmame" delete them but make sure they're empty first! These two folders should be in the following location and should have been populated by a combination of both the update.sh & Retrodriven .... fat/_arcade/mame fat/_arcade/hbmame
  10. You're welcome jonnyalpha! Last night I heard on the grapevine that the PC Engine CD core is probably closer to release than many people realize. So close in fact that someone has disclosed the file structure used. Unlike the Mega CD core, which was it's own core seperate from the Megadrive, the PCE CD core will utilize the exisitng "TurboGrafix16" core with CD images living inside the /games/TGFX16 folder. I've created a folder within TGFX16 for my CD images simply named "PCE-CD". In the base TGFX16 folder you must have the Japanese Super System 3.0 Bios and rename it to "cd_bios.rom". I've been a little busy this morning ripping my small PCE-CD collection in anticipation .... ! Those who are also interested in the PC Engine CD might want to start getting prepared.
  11. Welcome to the rabbit hole, jonnyalpha! Once you're set up you will lose so much time reliving those old classics. There are a few experienced MiSTer users here now so don't be afraid to ask if you need any help.
  12. @blakeboogie If you're interested in the Neo Geo, I suggest you have a look at "The MiSTer Project", I see someone mentioned it earlier. I don't know the Neo CD library terribly well but I am becoming more familiar with the cartridge Neo Geo library through the MiSTer. I gather there are very few differences apart from soundtracks, the notable exception being the extra course on Neo Turf Masters. The MiSTer could work out a hell of a lot cheaper, and is capable of doing all the cartridge based systems the Polymega does, as well as lots of 8-bit & 16-bit computers as well as arcade machines. It's a bit more of a "DIY machine", but that's half the fun!
  13. Have you got any refurbed Saturns for sale without a drive? Yes, I've ordered one of these "Mode" ODE. My old UK modded Mk1 isn't in the best shape & probably needs a recap (as well a friend as doing a bit of a crap job on installing one of those PSU replacements in terms of the wiring). Are you in a position to sell a refurb, or carry out a refurb on my original machine once this corona-lockdown is over?
  14. Another of Smokemonster's "Core Countdown To New Year", although this is not a video about a specific core. This is highlighting the newly added and much needed feature of external HDD support. Because this video highlights such an important new feature I've seperated it out from the rest of the series of videos.
  15. I seem to remember my first encounter of the arcade machine being at Stansted Airport, I loved this game and I had it on the Master System at the time. I can't wait for this, and judging by this beta is looking up to Mr.XB's very high standards!
  16. I've just seen a few videos by Smokemonster, his "FPGA Countdown To The New Year". I quite like this idea, one new video a day with each video highlighting one core. So far, they've not been the obvious Snes/Megadrive/PC Engine. I thought I'd post the videos here for folks who are new to MiSTer or haven't jumped on board yet to highlight exactly what the MiSTer is all about. First few videos posted below, I'll add the new videos as they're uploaded.
  17. The Amiga is a bit of a strange one. It's one of these machines, and the MiSTer core too as a result, that because it wasn't successful in the US not many games are optimized for 60hz. Most games that I've tried to force into 60hz either cut off part of the screen or fail to load. Although I know there are more I only managed to get two games working in 60hz properly, those are Battle Squadron & Mega Typhoon ... even then, I think Mega Typhoon is running a tad too fast! I know there's some way in which you could enter the config file of a game on the hard drive & change a setting so the game boots in NTSC mode, but I wasn't successful with getting them working right. I gave up in the end. I've just accepted that the Amiga is best played at 50hz, and as a result I learnt to live with the huge borders.
  18. I honestly don't know! I've only ever used the stock PSU that came with the DE10. I thought that it needs 5amp psu. I'm not near the machine at the moment, but I'll check in a bit a see what the official DE10 is rated at. EDIT: Just had a quick look at the plug that was supplied as standard with my DE10..... 5v / 2a.
  19. You're welcome! Just a heads up folks, Mega CD is now out in the wild as of about 20 minutes ago ..... initially playing Final Fight. Impressive stuff!
  20. The firmware is included on the initial SD setup program. But going forward from that point the update script will take care of everything .... updated linux/firmware files, cores, filters, etc.
  21. Have you set up the SD card with the MiSTer files yet? I can't remember what it does when there's no SD card inserted (or without the files for MiSTer) but there might not be any lights at all, although I think I can recall one blue light on the board that lit up with nothing inserted in the SD clot. I think for the DE10's intended purpose (FPGA development) it connects to a PC which is then seen as an external device. When a MiSTer formatted SD card is inserted the DE10 lights up like a Christmas tree and then you'll get a signal from the HDMI. It needs that MiSTer card inserted to act like a video game console or computer.
  22. I can certainly mix & match pads using bluetooth 8bitdo pads & the Retrobit Saturn pad, although it can to be a bit of a pain in the backside to get two 8bitdo pads working together. In my case I tend to use only one pad at a time, but keeping each style of pad for it's own dedicated core. For example 8bitdo SN30 & variants for Nes, Snes, GB & GBA cores, 8bitdo M30 for the Master System, Megadrive & PCE cores, the arcade stick for Neogeo & arcade cores. I'll go through the procedure in a bit and set up the Snes core for 2 players using an SN30 & SN30+ to remind myself what needs doing. As you're using USB wired controllers presumably you might not run into the problem that I had in that both bluetooth controllers seemed to default to player one when both switched on. As I was writing this I've just tested the NeoGeo core with one 8bitdo SN30Pro+ bluetooth pad & my wired XB360 arcade stick. Both pad and stick recognized independently with two players with no issues. Also just succeeded with 2 8bitdo bluetooth pads on the snes core (SFII Turbo) working as P1 & P2, one being the SN30 Pro+ & the older SN30 Pro. After disconnecting one of the 8bitdo pads and resetting the Snes core it's then sees the XB360 stick plugged in as P2 (this stick has been plugged in the whole time).
  23. You're in for an exciting time bwi, you're joining in at a time when things are a little easier for newcomers to the MiSTer. It might be worthwhile preparing an microSD card ready for when your DE10 arrives. I've referenced an earlier post of mine for basic instructions for this. The full Github instructions are here but it's straight forward and using what's below should sort you out. **One thought I just had regarding the instructions below, once you've prepped the sd card create a folder in the root of the card named "Scripts" and drop the UPDATE.SH file into that folder.
  24. I have to admit that I don't know how hot the FPGA gets on the DE-10. There are no temperature sensors on the DE-10, and having asked the question to those more knowledgeable than me nobody (yet, I add!) has given me an answer regarding temperatures. I have to assume that it's something that nobody is terribly concerned about .... outside of the odd instability issues. I'm going to include a few links to options just in case you do decide to mount your fan to the DE-10 at a later date. I think the best option is the top one Unpopulated I/O board from Misterfpga.co.uk Just been given a little more info relating to an unpopulated board .... "with the unpopulated IO board, you'll need to at least install the 40 pin header and 2 pin fan connector, because the GPIO header will be blocked by the PCB". Premade plate with fan from MiSTer Addons (USA Based) Files to 3d print a fan mounting plate More files for 3d printing
  25. Welcome to the club AceGrace. I notice you mention thermal paste, although I can't see any disadvantages to using thermal paste (Arctic Silver I presume?) most of us are just using the thermal tape adhessive that come on the heatsinks that most addon vendors are supplying. As you haven't ordered the I/O board you will need a way to mount the fan to the De-10. There are sellers who sell a fan mounting plate for the DE-10, or order an unpopulated I/O board from misterfpga.com and mount the fan to that. I'm not sure where it would plug into the DE-10 though as personally I've only seen the fan plugged into the I/O board. I can't remember the last time I saw my DE-10 naked and can't remember the exact layout of the board. I guess I could mention at this point that the fan isn't essential either. Granted, it's good to have it and it does keep the FGPA cooler which helps with the stability of one or two cores .... the Amiga comes to mind as the core that benefits most from the fan, but earlier in the year I ran the MiSTer without a fan for a good 3 months and never really saw any issues. Cases for the MiSTer are still largely 3d printed affairs, the exception being the "Stormtrooper" case designed by Sorglig and sold by retroshop.pt. I have one of the early 3d printed cases and the quality of it wasn't that great if I'm to be honest. It might be worth a look here to see what people have used in terms of cases. If you have access to a 3d printer yourself you can always print your own. Most 3d printed cases you see on the link above are based on a design by Negsol on the Atari forums and the files for the case can be found here. £206 sounds about right. I know that some people think it's expensive but that's only because they think of it in Raspberry Pi terms, but it really isn't when you compare cost of the MiSTer to original hardware, software collection or flashcard and an OCCS. Edit: I've attached some pics of my cases inside the spoiler.
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