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  1. Another weekend and we have another new core, Donkey Kong Junior this time. This and the other two cores there won't get pulled in via the updater scripts though so here's the link to the creator's repository on gihub (gaz68). I've also linked to the Mister-X repository as well as there's also a few arcade cores there that also won't be downloaded automatically with the updater. https://github.com/gaz68 https://github.com/MrX-8B
  2. I'd forgotten that R-Type was being worked on by. But I'd missed the fact that Double Dragon had been confirmed by Jotego, I must have missed a post or two from him somewhere down the line. That's two of my faves to look forward to! The arcade side of MiSTer is now where we're going to the see the biggest gains over the coming year or two. Once the developers build up a library of "FPGA hardware components" that were common between various arcade machines (best way I can describe it for now) I think we'll see a situation where games would come thick and fast with only the logic of any given game being programmed to work the the "FPGA arcade components" In terms of consoles I think we've hit the limit already in terms of what is possible, although we will see CD implemenations for the PC Engine, Neo CD and Amiga at some point ..... even the Mega CD might be possible? Given how the Neo Geo core turned out I wouldn't rule the Mega CD out entirely now . But there will certainly be refinements of all the existing cores. Anyone looking for a PS1, Saturn or N64 will be disappointed. I know there's a proof of concept PS1 core and I'm sure I've seen a GBA core mentioned that only boots a homebrew rom but I don't think these will come to fruition. I'm sure there's a few early obscure consoles that could have cores created for them, I for one would like to see an Acetronic core (I'm showing my age a little here, it was the first console I played as a very young child) but I doubt there would be anyone interested enough to either create a core or enough people who would even use it. It will be interesting to see what develops. For those who are following the MiSTer Project but who are not on Discord I'll copy a post that was recently made by Ace, one of the FPGA programmers ...... exciting times! Ace10/04/2019 Oh screw it, I'm just going to spill the beans on cores I have in the pipeline (5 of these are in active development - they are in no particular order): -Contra -Jackal -Gradius/Nemesis -Salamander/Life Force -Sega System C-2 hardware -Haunted Castle (the somewhat maligned Castlevania arcade game) -Gradius II -Gradius III -Space Harrier -OutRun -Sega X-Board (After Burner II, Thunder Blade, Super Monaco GP, etc.) -Sega Y-Board (Power Drift, Galaxy Force II, G-LOC Air Battle, etc.)
  3. It's pretty much instant, a few seconds at most! What I always do with the MiSTer though is to reboot the system via the menu before switching cores. Since I've been using a non-official 64MB sdram board for a while now I've experienced a few "niggles" when switching from one core to another without a reboot. But when I was using the official 32MB sdram I never had any issues switiching from core to core. In technical terms the FPGA is flashed, or to be more precise the logic gates in the FPGA are reconfigured to mimic the system you're loading every time you load a new core. On occassion though the memory isn't fully cleared from the previous core loaded, hence why I personally reboot the system .... but even that only takes a few seconds! You certainly don't need to know how the FPGA works in order to use the MiSTer.
  4. There's too many arcade games already! I really do appreciate the arcade cores as owning arcade PCBs and a supergun setup is a very expensive hobby nowadays (it always was). I just wish the available cores were a little more to my personal taste. I've enjoyed about a quarter of the arcade cores with most games just being that bit too old for me to fully appreciate. My faves so far have been Space Invaders, Ghosts 'n' Goblins, 1943, Dig Dug, Galaga and Xevious and Commando. I'd like to see arcade cores from a slightly later period, but before the CPS2 and other similar boards became the norm. I've no idea if these are being done but I'd like to see things like International Track & Field, Side Arms, R-Type, Mercs, Raiden, Rampage, Double Dragon, Shinobi, Karate Champ, Kung Fu Master .... I could go on, just my own personal wish list with a heavy slant on shmups!
  5. Thanks for the suggestion, but I don't think I can justify buying a second 128mb ram as it would effectively be a waste of money. I'll make do with my experimental non-official 64mb ram for now. It's just unfortunate that my vendor has had a little setback. Still, I can wait as I have plenty to play on MiSTer as it is. I've still got to set up the newest arcade cores that I never got a chance to do last weekend. (Gun Smoke, Vulgus, Super Cobra, Tazz-mania and Gaplus (Galaga 3)).
  6. There was a patent uncovered recently that suggests this new machine will be a FPGA Gameboy, I can't remember where I saw this information though. Edit: Found the info, highlighted in a video from Madlittlepixel at the start of August. Two listings of new machines, Analogue Pocket needs no explaining. The Analogue 8 suggests to me a remodelling of the NT Mini. https://www.trademarkia.com/company-analogue-inc-4617390-page-1-2
  7. For those who aren't yet convinced by the MiSTer DE-10 Nano here's a very recent video highlighting some of the more demanding Neo Geo games that require the higher 128MB ram spec. They look and run fantastic .... and I'm now extremely jealous as I've heard my ram upgrade will be delayed
  8. I knew you wouldn't be disappointed!
  9. You'll be in for a treat once you've got your sdram in. Mine won't arrive for a few more weeks sadly, but I'm patient and can wait a while longer. In 13 months I've watched the MiSTer grow from something that, quite frankly, was very rough around the edges even to the point where I questioned my original purchase of the MiSTer to something that matches Analogue's three machines (which are the benchmark by which most people measure by these days) and more than outperform any of the mini consoles and a Raspberry Pi I'm in no hurry to receive mine. I've watched the MiSter grow with huge improvements in cores, where as you're joining in at the stage where the popular cores are effectively the best they're going to be .... maybe just a bit of spit and polish here and there. Having said that, I still believe there are some big tings to come. CPS1, CPS2 possibly, and the creator of the Snes core, SRG30, has recently been looking at the Megadrive core with speculation that he's working on a Mega CD core. The latest big name to get involved in Byuu of Bsnes & Higan fame. What cores are you looking forward to trying the most, and what games have you got earmarked to try? I actually like the user interface. While the interface on the Analogue machines is ok and you can refine things to your taste the interface on the MiSTer is very clean, uncluttered. Everything is self-explanatory and easy to understand and there's none of the bloat that you get with the Retroarch interface.
  10. shiffy

    Megadrive Mini

    I can read the music notation, what would you like to know about it? I've just gone through the tune in my head, it's in the key of E flat major. I'll have to sit down at the piano to actually play the tune and work out the harmony as there's no indication of what that is.
  11. The power adapter is duel voltage, so no need to worry about stepdowns. I found a shaving adapter in Sainbury's that seems to take any form of plug for a few quid. I'm sure you'll find one for a couple of quid.
  12. If memory serves (and someone has just confirmed this on Discord for me), the PC Engine & Megadrive cores don't use the SDram at all, and I don't believe that any of the arcade cores do either. So, between those two consoles and the Arcade cores you should have enough to play around with and get set up while you wait for the 128 SDram. I can't remember if the setup instructions are up above, but go here to get the Windows program to initially set up the SD card. Then grab the UPDATE.SH script from here. Put it on the SD card, open the scripts option on MiSTer (F12 on a keyboard), run the script and all the cores, pallettes, cheats, etc will be pulled from Github.
  13. I tend to agree with you and it was the route I went down. I never got the dedicated USB board, instead using a cheap USB hub from Amazon. I only got a cheap case months after I already had the DE-10. While it would be nice to have that case shown in the first post I felt that while various boards are being designed or changed , like the Blisster or LLcooljoy controller or USB boards, and the project as a whole being in a state of flux I would leave the case until things had settled down. There's money to be saved by scrimping on a few of what I consider to be the more luxurious items of the MiSTer package, and using the new analogue video method instead of the I/O board will save you a chunk of change.
  14. Yes. I recently got one of these NG-X sticks hoping to get some authenticity with the Neo Geo core as I'm also one of these people who must the right pad for the right core. 8bitdo SN30 for the Snes core, M30 for the MD core ... etc! I have to confess I've never used a genuine Neo stick. Two words of advice on the Neo Geo X sticks though ....... DON'T BOTHER! They're very clunky, I can't think of the right words to describe it but it feels as if the buttons get caught on the housing unless you press them dead centre. They just don't feel that good to me, and this was after reading / watching reviews with people saying they are okay and close enough to the original stick. Either I got a duff unit or the quality of the Neo Geo stick was not that high to begin with. Nearly a decade ago I got myself one of those Madcatz Streetfighter sticks for the 360 (the more expensive Sanwa variation which I can't remember the exact name of at this moment). This stick has become my go to stick for the Neo Geo core. Any Xbox360 / PS3 USB stick will do I guess as anything is better than the Neo Geo X stick. Yay, another convert .... you won't be disappointed! In all seriousness, now the Neo Core is out officially the usual MiSTer Youtubers will do their usual with promoting it. And becuase of the mythical / legendary status of the Neo Geo this is going to put the MiSTer on the map. We're going to see it's popularity explode now, mark my words! Here's the original thread on the Atari Forums relating to the analogue video without the I/O boad. Because I already have the I/O board this new technique for analogue video isn't something I've looked into. But it will be a hell of a lot cheaper than the I/O board, that I can guarantee you! But if you opt for this new method then you won't need the I/O board. As this new method is only a couple of weeks old there might be issues that I'm unaware of. Any bugs will be ironed though as the self-appointed project leader is excellent in that respect. The I/O board has a proven track record, and it might still be useful further down the line for something (2nd SD card slot, an input for tape decks for Speccy/C64/Amstrad tapes). It may still have a role to play if anyone starts to look more into the computer side of things (Sharp X68000, a beefier Windows 95 spec maybe). But as it stands I think the I/O board will go the way of the dinosaur. You will definitely need the SDRAM expansion. Now that the 128MB version is official and the final design is in th hands of the resellers / board builders (as of two days ago) you might as well future-proof yourself and get this new version. Nobody will have this 128MB version in stock yet, all vendors are estimating 2-3 weeks as they're all buying these ram chips from the same two outlets.
  15. Coming from the world of a Pi, you will see an immense difference. Although I use the MiSTer over HDMI and have only experienced the "open source scaler", which apparently rivals that of the OSSC, I gather the majority of users do use this with a CRT. Up until a few weeks ago you needed to buy the I/O board if you wanted to use a CRT or monitor. But as the head of the MiSTer project has developed a way of getting an analogue signal from the HDMI port you no longer need to buy the I/O board. I haven't looked too closely at this aspect yet, but apparently all you need is one of these. There's more info on the Atari-Forums & Discord. While there are still the odd niggling issues on certain cores, for the most part you'll be hard pushed to tell the difference between real hardware and the MiSTer. I think for intially outlay, the MiSTer represents the best value for money you're going to get from any "retro gaming system" now or a few years down the line. As you've mentioned the PC Engine I'll use that as my example, but I'm way out of touch with prices though. PC Engine console = £100 - £140 if Ebay is to believed, RGB mods, either a collection of games or an Everdrive at £80 Then add in a SNES, the console will be a bit cheaper maybe, a collection of games or an Everdrive £90 / SD2SNES £160. DE10-Nano cost - £130, SDram - £25 aprox, I/O board - £36 on Ebay at the moment but better to use the Atari forums,128GB MicroSD - £17, For about £200 on the complete MiSTer setup you'll get accurate FPGA recreations / representations of the two consoles you mentioned, an Everdrive for each console core you install, if you're using HDMI then you're effectively getting an OSSC as well. Let's say you're someone looking to get into retro and your 3 main systems of interest are Megadrive, Snes & PC Engine. Good working condition consoles will set you back quite a bit. A collection of games could be hundreds of pounds if not thousands, 3 Everdrives for the systems (assuming the best - SD2SNES pro, MD Everdrive X7 & Turbo Everdrive) would set you back £370 or there abouts. An OSSC is about £130 I believe. And that's only 3 systems. What if you're into the 8-bit stuff as well? Going the original hardware route, more expense. But the MiSTer has you covered as you already have everything you need. £200 may seem like a large initial outlay (remember I'm factoring in the cost of an I/O board, it's looking very likely that will be phased out) but it really isn't when you think of it in terms as laid out above. If you also enjoy tinkering then you won't regret getting this. Admittedly, the recent "update scripts" take some of the fun out of this aspect (I had the MiSTer prior to the existance of these update scripts and you had to do everything manually) but there's a nice INI file you can edit to your heart's content to taylor settings specifically to your needs. In my case I added an option to display the image correctly on an old 16x10 monitor I occasionally use and not have the image distorted vertically in any way. The MiSTer is highly configureable in ways like this.
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