I think the weight of expectation for the Alan Wake cross over may have coloured perceptions on this. This was DLC for a game rather than a cross over sequel, so yes it does make extensive use of the environments from the parents game, because well its DLC yes?
Anyway I would class this as a another enjoyable slice of Control, and I am always up for a bit more of my game of 2019 (that I um played in 2020). Personally I'd keep throwing money at Remedy if they can serve me up another few hours running around throwing scenery at fools as end game Jessie and this has all the things I enjoyed in the main game with the addition of the darkness light burning element to add a little variety.
I didn't think the big bad was that annoying and I quite liked the chase sequences trying desperately to get the lights on
Anyway this was another three hours of things I like - lots of info dumps to read, plenty of hiss to throw things at. Lots of exploration. Shum is infuriating but fun - major fist pumps when I beat both bits of the first machine. Even the maligned final boss was far less annoying than the Mould or Marshall from the Foundation.
The biggest disappointment was the side content - much as liked the dialogue in the Gerbil quest there was no real game mechanic there and the train quest was sparser still and barely a puzzle. The caretaker quests were more window dressing as was the letter one and none of them gave you any more ability points so frustratingly my skill tree is still not maxed.
And yeah the end basically amounts to a sequel tease.
So yeah its weaker than the main game or The Foundation but still well worth playing if you enjoyed the main game. The season pass cost me a tenner and I feel I got my monies worth.