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Everything posted by BossSaru

  1. Hopefully they do not stick to the game plot too rigidly. I mean, I adore the game, but it is hardly going to compete with the best of what we can get on TV as it stands. The game hints at plenty that could be expanded in the show (Joel's 'lost years' after the outbreak, different settlements and their struggles, political structures, the resignation of the world to the infection being uncurable, people like Bill living 'off the grid', etc). Or they could just fully lean into the game and have every dramatic scene followed up by Joel rummaging through every cupboard for broken scissors and duct tape, but only able to carry three of each.
  2. Oh yes, inflation is a metric beset with caveats. £40 for me in the 90s was a few shifts of work, but I had not other real expenses. Today I have a lot more money, but I also need to feed and house my family. But as a simple measure it does demonstrate that games have, as inflation eroded the cost over decades, become more competitively priced. I take issue with the argument of 'it cost this much to make so people should pay this much'. I get that some games cost more to make than others, but that is a design decision and unless the extra expenditure creates genuine value in a game (extra levels, new features, etc) then it feels like the developer expecting the customer to bail then out for deciding to spend tens of thousands on slightly more realistic fur effects.
  3. Adjusted for inflation, £70 is not too far removed from historic game prices. And if you can sell a game on then the net cost is less than the purchase price. Where the £70 price falls down is when it is compared with the competition. A game may be 'worth' £70, but when subscription services like GPU exist then it becomes much harder to justify spending that much on a single title. Also, the market is increasingly diverse. Games like Hollow Knight cost a tenner, look fantastic, and offer a lengthy and fulfilling experience. The other issue is that there is an expectation of rapid price falls from many publishers (excl Nintendo). Games are often only truly 'finished' several months after release, when patches have fixed graphical and gameplay issues. It is hard to argue that a game is worth £70 on release when a better version is available for significantly less a few months later on a better state. If £70 was the cost of games I would still be a gamer. But I would probably buy fewer, take fewer risks, and rinse the games I player rather than switching to something else when I get bored.
  4. The brass neck of complaining that customers aren't paying full price for a game that, on release, was not even fully developed.
  5. I am enjoying this game much more than it deserves with its generic sci-fi setting and uninspiring set of characters. What it does well is the world tiers. Essentially unlocking suitable difficulty levels. Playing as a trickster, which I quite like. A bit like the Siren in Borderlands. Lots of opportunities to troll enemies, like teleporting behind them with upgraded ammo and using the temporal blade that can wipe out several opponents at once, before sprinting back to cover and trying to draw out their captains. It is very generic though, and I doubt I will even remember playing the game in 12 months.
  6. If anyone wants to pirate games then just do so. Do not come up with justifications based on an ethical code that you feel Sony has breached. I used to pirate games from time to time - these days I have so much high quality content available through PS+ and GPU, as well as the substantial discounts available in online store sales, alongside reduced free time, that the idea of spending hours fiddling with downloads, torrents, firmware hacks, and the like just completely turns me off. Anyone planning on pirating games for the PSP/3/Vita on the basis that they will be unavailable - why not just buy them now, whilst you can do so?
  7. Totally. MS has no real presence in Japan. In 2015 I went to a Tokyo store there and this was their Xbox section: In contrast, this was their PS Vita section: And their Wii U section: MS will never get the most sales with one huge territory not buying their consoles. If we were in the SEGA/Nintendo days this might matter, but right now we have all three main consoles backed by companies with a lot of cash and seemingly all keen to remain in the market.
  8. I only played GTA5 when it was originally released (2013!), so happy to have that to dip into from time to time.
  9. Never herd of this before the show and pleasantly impressed. The trope of 'here's basically the Justice League without copyright infringement' is a bit tired now, but never mind.
  10. Octopath Traveler is a lovely looking jrpg that plays nicely, albeit somewhat unforgiving. I like that it loosely scales enemies up with you. Unfortunately quick resume does not seem to work with it (yet?), but loading times are short enough not to make that an issue.
  11. My son's best friend in primary school was named Joseph. The boys in his class called him Joey, and the girls in good class called him Jo-Jo. He didn't get the reference when I greeted him with with 'Hey, Joey Jo-Jo'. I also use 'my father still has my nose' more times than is absolutely justified.
  12. A Plague Tale: Innocence is well worth a play through. Heavily inspired by TLoU and with a decent narrative. A good 10 hours and doesn't outstay its welcome at all.
  13. That was better than it should have been. Wesley Snipes stole the show, and the son was really good too. Not a 5* film, but a guilty pleasure.
  14. As a quantifiable metric, the best value games I have played are probably Nintendo titles I bought at launch and then traded in for more than I originally paid to CEX. But in terms of 'gut feeling' value, maybe Titanfall 2, which dropped to a silly £20 just after release but remains one of my go-to comfort games several years later. Or maybe Witcher 3, which I have played through twice (once including all the GOTY expansions) an will likely do so again when the Series X upgrade patch comes out. Worst value? Skyrim. Sure, I played it quite a bit on release, but I seem to have a copy for every system I own. Why did I keep buying it? I probably have a version that I can play on my Kindle somewhere.
  15. The only reason I can see for escort missions existing is to allow the gameplay to fit the narrative, which is not a great reason in itself. For example, in a Star Wars flight sim there needs to be an escort mission because that is believable in the game world. How can you have a game where you are a pilot and never have to defend targets against other fighters? Of course, letting the universe dictate the gameplay to its detriment is just bad game design. The designer should be coming up with alternatives - for example, instead of the escort mission having a mission where you have a time limit to eliminate as many opponents as possible before your protection target arrives, at which point if you were successful at defeating enough opponents then your allies will survive largely unscathed, and if you failed then your allies would get obliterated. I played Ace Combat 7 recently, and it had its share of escort missions. These were frustrating at first but got more manageable when I realised the game would highlight the threats to those you were protecting (such as bombers or tanks). The trick was to find those red dots on the radar, pick them off, whilst evading other enemies (such as other fighters) who were after you. This gave the game a different dynamic during escort missions, needing to balance your own survival by taking out fighters and SAM sites, whilst not losing sight of the overriding objective of protecting your escortee. These were still the weakest levels in the game though, so it is not a perfect solution.
  16. Star Wars Squadrons coming to GPU via EA Play in late March
  17. Completed Desperados 3 today. Really worth a play if you like the RTS genre or fancy playing an isometric Hitman. Here's hoping that Blades of the Shogun appears on GPU or on sale sometime soon.
  18. Looking at the blurb, it seems like a thematic follow up from Dogs of War. Which is also rather good and can be picked up for £2.99, or free for those on Prime. https://www.amazon.co.uk/Dogs-War-Adrian-Tchaikovsky-ebook/dp/B06XXJ4P9H/ref=mp_s_a_1_1?keywords=dogs+of+war+adrian+tchaikovsky&qid=1613086637&sprefix=dogs+of+war&sr=8-1
  19. I love the sound of the haptic triggers, but the cynic in me is concerned that there may be a higher fail rate in a controller with lots of gizmos and sensitive parts. My Switch controllers, for example, have the drift issues despite all the magic within them. The Series X just feels like a solid gaming workhorse. I get games at 4k60fps, and it runs near-silently with a controller that feels like it could withstand a few drops. I switch it on and it gets me into a game very quickly. Thanks to Game Pass I have not purchased a game for the system, yet my SSD is full of titles I am interested in trying out. It feels like an evolution of gaming, rather than a revolution, which is enough for me. Sony is going for something more radical, which is great as well for those who want that innovation. Although, IMO the roll-out of streaming games via GPU has the potential to really shake up the industry, allowing people to play their games wherever they have a smart device and a controller.
  20. Played through last week and finished last night. It is longer than the first game, but does not outstay its welcome at all. The first is just as good (IMO) - and, if you are not bothered about the storyline being spoiled by playing the second first then I would give it a play through. That said, Hollow Knight is also on GP, and is every bit the game that this but with a different style, if you want some variety.
  21. I liked it. Proper Trek storylines but with a self awareness of the ludicrous situations and very light touch social commentary. My favourite bit, from the last episode:
  22. Another vote for Ghibli. At that age, my son has a lengthy Fantastic Mr Fox phase as well.
  23. I enjoyed the first game more. Whilst lengthy, it felt like a tighter and more focused game. The sequel is great, and has some wonderful set pieces. But to my recollection the first felt like it was throwing new things at me right to the end, whereas after a point Shadow of War just dropped me into areas with a bunch of new castles to capture.
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