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Everything posted by Rayn

  1. Me in 1992: "Wow, the SNES is such a leap from the NES in terms of sound and graphics. Pocky and Rocky looks great. Makes me wonder what games will look like in the future" Me in 2021 "Wow, these SNES style graphics looks insanely good, so luxurious. Mad attention to detail and the anitmation is sublime"
  2. No love for the insanely long single take at the beginning of the 2nd episode? It's probably fake, as in not done in a single take at all, but the way it was shown on screen was really, really well done. Again, the acting in this series is something else, among the best I've seen in ages.
  3. I think those are pretty much the same requirements GTA V had on release
  4. I was hoping they were saving it for a GTA IV remaster/remake. If there's a GTA I'd love to revisit with modern controls, physics and visuals, it's ironically the one before the last. There's just something about the NYC inspired map, the atmosphere, the characters and especially the DLC chapters that makes GTA IV something truly special and even original in the endless ocean of open world crime games.
  5. If Rockstar had been proud and/or confident with this release, we'd see a lot more marketing for it, even gameplay footage. We'd have tag lines like "Go back to the roots", "Where the legend started", "Revisit the classics or discover them for the first time" and "Three EPIC games for the price of one!". All we get is the sweet sound of silence. Nothing. Nada. I suspect Rockstar isn't really proud nor confident with this release but hey, please prove me wrong.
  6. Rayn


    This is such an overlooked gem. No one is ever talking about ARMS anymore and I think it's a shame. I must admit that when I got it on release, I kinda expected it to be more action oriented and missed out on the flow of the game. Each match requires you to empty your brain buffer and come up with a new approach, there really is no room for button mashing and hope for the best. When the gameplay clicks I enter a zen like state where my fighter of choice moves about in an elegant, dance like manner and it's really satisfying to land several good hits in a row, watch the opponent get frustrated before finishing them off. I really wish for a sequel or a massive update to the original.
  7. Rayn


    Just started this and have watched three episodes so far. First two episodes were really, REALLY slow but also very good at building lore and expectations. The cast is what impresses me the most, most of them are doing world class acting and a lot of the characters are very interesting. So far this is basically a character driven drama with underlying "something's up" vibes and I've no clue where it's headed yet but I'm very eager to continue watching.
  8. Rayn


    Fun fact: Andie McDowell is her actual mother IRL.
  9. The only way this should be played is with a full co-op team with people you know. As a late night beer companion game, this is actually quite good but it's almost pointless trying to play it alone with AI companions or with random strangers.
  10. I recently started this after completing AC Valhalla (and its DLCs) and I find it to be fine. Combat seems a bit more rough than in Valhalla and even though it shares a lot of similarities with the later AC games it kinda feels like its own thing. The only part of the game I'm not too fond of atm is the really long conversations that's just riddled with puns and jokes, it feels like I've entered open mic night at the local comedy club and I don't mean that in a good way.
  11. Metroid has never been a series with mass appeal, it's always been rather niche and Dread compliments this niche very well, I think. While Dread is mostly more of the same it introduces a few new mechanics and expands the lore quite a bit. I've noticed a lot of critique that EMMI encounter X is too frustrating or that Boss X is too hard, even navigating through the maps is bewildering but this is how the Metroid games has always been from my point of view, and the magic of the games aren't always apparent before you see the end credits for the first time, it's pretty much the sum of all the content that makes the Metroid games so special. I remember being stuck in Super Metroid when it was released, especially at one point where I thought the game was bugged. Turned out I hadn't been paying attention so I didn't know that after sprinting with the turbo boots that I could also do a massive vertical jump. I think I was stuck a week before I found out (pre internet times ftw). I was also stuck on one of the bosses for ages, yet Super Metroid ended up as one of the best 5 games on the platform for me. I haven't finished Dread yet, so I don't know wether I'll end up being disappointed with it or if I can chalk it up as yet another strong entry in the series but for what it's worth I find Dread reassuringly true to its roots (in a good way for me) and I'm very excited about pushing forward towards my ship up on the surface.
  12. Loving it as well, it seems everyone on screen had a lovely time shooting this, the chemistry is fantastic!
  13. The Let’s Sing games are ok if you’re into karaoke style entertainment for the masses. Everyone attending can use their own smart phone via an app (free) as a microphone and it works surprisingly well.
  14. The Chestnut Man (Netflix) Classic Scandinavian crime. Beautifully shot, great actors (but avoid the english dub, it’s laughable) and a really suspenseful story. Near perfect. 4.5/5
  15. Tuesday is such a weird day to release a co-op game on.
  16. Squid Games A rather brilliant story that is beautifully paced. Very binge worthy and entertainment that is rewarding. 4.5/5
  17. This game really is special. Yeah, as a digital serving of entertainment it doesn't do anything we haven't seen before. It's basically a walking...nay, a crawling sim through numerous corridors while having next to no influence on your surroundings at any given time. Yet the game makes me feel responsible for my designated digital kid brother as if he was real, and whenever he throws a fit I get as frustrated as if I was on the very same duty irl. The people you meet are easy to identify with as a lot of them are complete A holes and the way you need to deal with people in this game is very similar to how things actually work, although the game pushes everything to the extremes. I'm only a handful of chapters in, but fuck me if this isn't an experience I'll remember for the rest of my actual life,
  18. For some reason this game never jumped out as something I should try. It's been on Game Pass for as long as I've had the new Xbox but I've always scrolled past it since looking at the pictures and the visual style (video gamey realism) paired with the game category (stealth based adventure horror) failed to sell it to me. Decided to give it a try last night before bed. For some reason it just crawled under my skin, I've never seen (nor felt) this kind of violence in any game before. I've probably popped a million heads with sniper rifles in video games over the years, I've had my servings of jump scares in games like Outlast and Evil Within etc, but this game really is something else. It really makes me uncomfortable for some reason. Can't wait to play it some more tonight.
  19. I think gaming websites as we (used to) know them are dying out for good. Personally I think it's sad as I've always used gaming websites as hubs for my respective gaming needs and Eurogamer has been among them for about two decades. None of my kids use such sites, though, they never understood the need for them as it was much easier (according to my kids) to just check their favourite youtuber's output to get all the latest gaming news. I'm not a fan of having to sit through a video hosted by a young bloke who seems to think the only way to get his message across is to shout all the time, the very same blokes who started their gaming carreers on streaming services because they didn't trust sites like IGN, Gamespot, Kotaku, Eurogamer etc because (clearly) all the good review scores were paid for by the big, bad publishers, yet these streamers shamefully spend half their videos promoting shitty earplugs and pay 2 win mobile games. Luckily there are good content creators on youtube, but there's only so many games each of them can manage to cover and give a fair review of every week, which means I'll have to watch numerous videos of a variety of games to cover my curiosity. Gathering all my gaming news from videos will take hours upon hours as opposed to minutes when reading the news on classic websites so I really hope we'll continue to have good gaming sites around.
  20. I gave this a go, expecting to be all over it but it left me cold. I'm honestly not a fan of the visual style, for some reason. Normally I adore devs who go for their own unique vision and style but this just seems like it's made of 90s clip art in 3D, all done in all shades of reddish brown. The 12 fps style animation for the character is annoying me as well Giving it a rest for a while and will try to see if I think different of it next time.
  21. That took me more than an hour in total (including download).
  22. Having spent 400+ hours on Diablo 3 I was kinda looking forward to this remake but I can't let myself spend money on this as I really won't support Blizzard in its current state. I used to adore everything Blizzard touched but as I've learned that their touching went a bit too far I'm done with them.
  23. I remember about 20 years ago when we were discussing Peter Molyneux on the Edge forums and how a lot of posters hailed him as the western Miyamoto. I suspect I was one of them as I was a fan of a lot of his projects, like Populous, Magic Carpet, Syndicate, Dungeon Keeper, The Movies, Fable and Black & White. In his early carreer I think he was a brilliant designer with a lot of love for video games but I suspect the business side of it all ruined him, turning him into lying bastard.
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