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Rayn

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Everything posted by Rayn

  1. I thought as much but hey, it’s free and I’ve already squeezed a good 10 hours out of it today and I can’t wait for another session tomorrow.
  2. Anyone still playing this? I decided to give it a go early this morning and I’ve been playing all day. Actually quite fun, I’m a bit surprised tbh. The cross platform support works a charm as well.
  3. I totally agree on Morrowind, such a fantastic world. It felt so much more like a living, breathing place than Oblivion on Skyrim. I really hope the next TES game will have more focus on the atmosphere.
  4. I'm a sucker for games with a great world to explore and more often than not, the atmosphere can create a mood which either draws you further in or can actually alienate you. I've played plenty of games with interesting gameplay mechanics that I've given up on, simply because the atmosphere has felt off for me, but with this thread I'm interested in hearing from you lot what games have drawn you all the way in because of the atmosphere. Now, there are a lot of games with great atmosphere but in most cases it simply serves its purpose and keeps me interested. Oblivion and Skyrim are examples of that, for me, where the atmosphere was good and I enjoyed the time I spent playing those games. With Morrowind, however, the atmosphere is what made that game a winner for me and I couldn't stop thinking about it when I wasn't playing it and when I finally got to play I never wanted to leave. Picking a single title that has the best atmosphere is actually impossible for me, so here are a few titles that all belong up there among the very best for me: Fallout 3: I could've picked 1 and 2, easilly, but when I first saw the trailer for Fallout 3 I had my doubts they could pull off a 3D version of my beloved Fallout games. When I finally got it for my X360 I was a happy puppy. From the very first scene where you are give birth to from a 1st person perspective I was sucked in (well, pushed out technically). The vault was beautifully realized and it never felt as if I was playing a tutorial, I felt like a Vault Dweller. The moment I left the vault and was greeted with blinding sunlight for the very first time, slowly revealing the vast post apocalytic landscape outside took my breath away and the feeling of being alone and weak has never felt stronger in any game since. Thankfully the game continued to serve me magical moments throughout and it remains one of my favourite gaming worlds to visit to this day. Minecraft: When I saw a video from this game back when it was in beta my first reaction was "wtf is this ugly thing??" I'd never heard of the game and knew nothing about it. The video was a viral thing where a guy accidentally set fire to his house which, in turn, burned down the entire town he and his mates had built. A few months later I was recommended to give it a try and bought it for £4. First impressions weren't good. I thought the game looked weird and I didn't know what I was supposed to do, there wasn't even a tutorial afaik. Later that night I was invited to join a server from a friend and he gave me a few starting tips. Slowly I was getting the hang of the game and before long I was digging tunnels far below the surface. I found iron and gold, melted it and made better tools, dug even deeper, got killed by rogue lava streams, screamed at the screen, respawned and dug even deeper, got killed by lava again, screamed some more and then....diamonds. It was as if I'd found a real diamond in my back yard, I was so happy for some reason. Hours and days went by, and from my small startout shed I went out in the world to explore, found an amazing beach and settled down. Built a beach house with a dock, made a boat, took it down the stream and found a desert. A few weeks later my friends and I had built a massive city with skyscrapers, roads and railroads, monster spawning machines, massive strip mines, artificial lakes, farms and even a floating castle in the sky. And it felt like home. Gone was my view that the game looked ugly, heck, at momtent Minecraft was the most believable gaming universe I'd ever interacted with. Everything made sense and I felt at one with the world that my friends and I had created within the universe that Mojang had given us. Dungeon Keeper: Growing up with home computers I'd always been fascinated by tycoon style games, from Sim City, Transport Tycoon through Railroad Tycoon and Theme Hospital. But Dungeon Keeper really blew me away. The setting was just up my alley, I loved everything high fantasy and this just hit the spot. The fact that I was in control of the bad guys for once was also a big plus for me, finally I didn't have to save the world or the princess. Bullfrog really went to town with the bad guy setting. From slapping the chickens into a cloud of feathers to turning on the succubus, everything felt right. The slogan "It feels good to be bad" was spot on. Oh, and the soundtrack was really something: Resident Evil 7 VR: This is still my favourite VR game to date and I think it's all down to the atmosphere. From the very first steps inside the house, exploration of every nook and cranny and the interaction with its residents, the game had me on the edge of the seat at all times (mostly because sitting in my own shit was rather disgusting). No other game have ever made me sweat, but at times this game was so intense I had to take a break to keep my sanity at bay. Cracking stuff and I'll be surprised if it gets topped this generation (of VR games, that is).
  5. I'm guessing you'll only be able to see what people on your friends list have built out in the wild and maybe there will be some events that will open up a given public area that will be free for all but heavily moderated. EDIT: If it turns out it'll be free for all, all over the world, it won't be long before I have my first picnic in a forest of dicks.
  6. I actually think this shows a lot of promise, I really love the idea of it. I do suspect I won’t bother playing it beyond giving it a test spin, mostly due to the very nature of the touch controls. I’ve tried for years to adapt using touch controls, but any game where my finger isn’t used as a stylus simply feels off to me. Here’s me hoping Minecraft Earth will have stylus style controls, then.
  7. Someone made the Mona Lisa with sprites in Mario Maker 2 Full story here.
  8. I haven't noticed any dips in framerate, it's rather smooth and fluid. I thought it was locked at 30 fps, but this video seems to suggest it runs between 35-40 fps for the most part. EDIT: Watched the entire video now and it does, indeed, dip to 25 fps at some points. This isn't something I've noticed though, might be because the demo code wasn't finished or I've yet to find areas that are more busy.
  9. A very quick first impressions on the Switch version of the game: I love it! From what I've played so far, it seems like it has kept everything I loved about the original and then added a lot of new stuff and details. The graphics are gorgeous and smooth, great animation and the villagers seems a lot more alive in the sequel. Building, combat and exploration are all better now, and the added features like farming and pets blends in a Harvest Moon/Stardew Valley vibe as well. I haven't unlocked the BotW glider yet, but I can only imagine the joys of exploring will be a lot better as soon as I do so. So far this might be the strongest contender for GOTY to me! PS: One slight negative is that the game seems demanding on the Switch, draining the battery at least as quick as BotW, if not faster. I think I'll be lucky to squeeze more than a couple of hours of battery time playing handheld only.
  10. Rayn

    Space Hulk Tactics

    https://www.en.magicgameworld.com/space-hulk-tactics-basic-gameplay-guide/
  11. Rayn

    Nintendo Switch

    I can't find any info on the actual size compared to the original Switch. From the trailer it didn't look that much smaller. Other than the actual Dpad, there's little to tempt me so far, especially disappointed with the battery.
  12. For what it's worth I think No Mans Sky is a fantastic game. While flawed on release it didn't deserve all the flack it got. I think the community created a lot of the pre-release hype themselves, expecting features that had been mentioned to be detailed mechanics. I got it on release and played it for 50 hours the first week alone. Life stuff got in the way and I didn't get to play it much after the initial 100 hours or so. When I returned to it a couple of years later there was so much new stuff that I had to start a new save. Hello Games have given me, for free, more content since release than any of the annual EA/EA Sports/UBI franchise games gives us, and they charge 50-60 quid a pop and we've yet to get the, also free, VR update which will make the entire game playable in VR. Now that shows dedication and I think that Hello Games have more than paid their dues. By comparison, Everybodys Golf VR was a standalone release with a singleplayer only mode and a lot less features than the original game and they charged money for it. I really hope they're not spending all their NMS earnings on giving us updates as I'd love to see what else they're capable of.
  13. I'm currently on a nostalgia trip for all kinds of media. I've been listening to music from the 80's and 90's a lot lately, as well as watching movies from the same decades and now I'm really into games from the 90's. Instead of opting for the newer remasters and remakes I've been trying to play as many as possible on the original platforms, or at least the platforms I first enjoyed them on. A few weeks ago I played through Monkey Island 1 and Loom on my ageing Amiga 600 and Monkeys Island 2 and Indy and the Fate of Atlantis on PC. The PC games were played through DosBox, sadly, as I currently don't have a CRT PC monitor in working condition (but should have one before the end of this month). As soon as I get a PC monitor I'll be dusting off my old Pentium 3 500 Mhz to play my original copies of Dungeon Keeper (aaaah, it feels good to be bad), Black & White (which I never finished back in the day because of a bug, I think it was) and the original Deus Ex. I might give the original Unreal a go as well if I can manage to fix the CD as the scratches makes it hard to read. There was something quite magical about PC gaming in the 90s. The platform evolved from a green screened office tool to a fully fledged gaming platform with steady paces. What I really liked about the PC back then was that you could always find an upgrade for cheap whenever a mate got something new, be it a better graphics card or a couple of RAM sticks. Mail order was a thing for me as well. I fondly remember finding big collections of popular games for a lot less than the big boxed versions on the high street. I remember I got a collection containing Civilization, XCOM 1 Alone in the Dark 2, Indy Car Racing and Ecstatica for 20 quid. They were all OEM versions and possibly a little dodgy, but I didn't care. Well, enough typing, I need to find a game to dust off.
  14. Rayn

    Nintendo Switch

    Has anyone tried the Switch version of Graveyard Keeper? I’m after a game of this kind as I’ve rinsed Stardew and Portia. I guess my question is if it’s a good port and if there are bugs in this version? The PC version was bug ridden on release but I think that version is fine now.
  15. This game makes the fans in my Switch go completely bananas
  16. For the last couple of years, my favourite RH song has been Daydreaming. The more I listen to it the more I fall in love with it. I also stumbled upon this video on Vimeo a few weeks back and it didn't exactly make me like the song any less.... There's a lot of grasping in some of the theories in this video but a lot of the stuff being discussed seems believable enough for me to buy it.
  17. I’m really pumped for this, especially since I never got to play the first one. My son has the first one and he played it a lot, and I mean A LOT. He’s a teenager now and it’s apparently a bit embarassing to like Nintendo among his friends but I’m pretty sure he’ll be all over this when it’s out.
  18. Are people still playing this? I purchased it on release and it never really clicked with me, mostly because BotW took up all my Switch time. As games were released for the system, Arms got pushed further and further down my priority list and now, two years later I’m starting to get into it. What seemed like a shallow button masher to me back then now seems like a really strategic brawler. It really dows feel like an arcadey boxing game that’s action forward. What I don’t seem to get is the actual arms system. Is it really Loot Crate based? Are the unlockable arms worth it? How is it balanced? I’ve done Grand Prix level 1-5 but I’m beginning to struggle with the difficulty now. Are there prticular arms I should hope to unlock, and are the characters well balanced? I went online last night ans it seemed like 80% of everyone in the lobby was the same character, a wee girl with blonde hair. Is she somewhat the best of the bunch? I’ve opted for Springman, trying to learn him fully, but maybe some arms work better with certain characters?
  19. Rayn

    Cadence of Hyrule

    It’ll take about 1-2 hours of practise to get to a adequate level of skills needed to make continous progress. It’s well worth the investment.
  20. Rayn

    Cadence of Hyrule

    The music in this is just sublime. OST of the year for sure!
  21. Rayn

    Nintendo Switch

    https://ec.nintendo.com/US/en/pretickets/70020000000061
  22. People like him are even worse than influencers. I hope it's a permaban.
  23. There's a character creator, so you can make your character just as you see fit.
  24. https://heavy.com/games/2019/06/breath-of-the-wild-sequel-trailer-reversed-botw-audio-music-backwards/
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