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Transient Curse

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  1. What are you using to make the visuals?
  2. Ha! Perhaps I should have, I was just sketching out some ideas and playing with some new things I bought. I picked up the latest Native Instruments collection (on sale at the moment) after not having done so for a few years so there's LOTS of new exciting sounds that have just been added to my midi keyboard.
  3. I just popped in because I recently did some music stuff for work and it lit a bit of a fire to do more, having been much less active with music making. I've just turned the computer off, after realising that the brilliant piece I've been messing around with for the past few hours is almost certainly going to sound horrendous when I listen to it tomorrow.
  4. Games that have done episodic releases in the past (Life Is Strange, etc) I think did what you described - free first chapter and then equally priced subsequent parts. I imagine it works well for some games and less well for others. It'd probably also impact game design, if you need to hook your players in for the next chapter, you probably don't want to end a section on a lull, you probably want a bit of a cliff hanger. Arguably Gamepass gives you what you're describing - stop or start the sub when you like and play as much or as little as you want in that time. I think that Gamepass will probably have an effect on games if it becomes truly mainstream since games will have to be incredibly gripping immediately to try and snare people who are merely curious. I can't back it up, but I think that Music has suffered from extreme commoditisation in recent years thanks to streaming services where things are more about individual tracks and people are less likely to invest their time in slow burn albums that reveal things with repeated listens. I think games are already less subtle, and that it'd be nice to think that games could be more artistically led, but I think it's reasonable that people will ask questions about how long a game is, how much they're going to see when putting their money down, but I think that gamers as a whole are obsessed with value to the detriment of games.
  5. That assumes that all sections of the game cost an equal amount in terms of development and marketing, etc. It's probably more like pay 3/4 of the £40 RRP for the first quarter and then £2.50 for each other quarter.
  6. And the lines of battle were drawn. FWIW I think games should challenge and if I can't beat it then, oh well. I refuse to drop difficulty levels on games that I don't have the skill/dedication to beat, because that's not how games work for me. Some games are too easy for me to enjoy so I don't play them, which I think is just as valid as people not liking things that are too difficult.
  7. Oof, that's gotta be awkward. I'd definitely go see them if it was an hour away but when the Eden project tickets went on sale, I looked at journey times and thought nope. Hope it's a good show, last time I saw them they were great.
  8. I think 2008 might have been the vintage year for Nintendo E3 conferences.
  9. Didn't even know it was a sample, had never even considered it might have come from somewhere else.
  10. They've already said they're disappointed at how long Season 2 will run for. I don't think they're saying that they're not going to continue releasing content for it, they just don't have anything to show at the moment and it'd be a bit of a waste of time to say "In November..." Edit: it's on the "this year on xbox" graphic too (shared earlier, quoted below).
  11. I thought the game looked pretty good. Seemed to be in a better state than rumours had suggested and while it looked less polished than might have been hoped for, it feels more plausible that it's getting polish rather than it being completely broken and unreleaseable. The biggest negative to me is that so far this looks like or at least feels reminiscent of other games I've played*. Having said that, they showed that your character will have plenty of traits and attributes but didn't show any gameplay where that would be relevant, so I assume there's more to come. Visually, I thought it was quite mixed, but when it looked good, I thought it looked very good. Edit: *but at this stage, I'm not sure that's a fair criticism, because everything seems reminiscent of something now.
  12. Edit: too slow, I should have read on before posting.
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