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Cyhwuhx

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  1. Posted this earlier in the eShop thread, but ehr, better here I guess. Was finally able to put some time (heh) in Timespinner and it’s good-ish. Obviously is in love with SotN and unlike Chasm actually realises what made that game good. While it has better enemies, attack patterns, and level design than Chasm, it does have a few issues in. There are weird sub-quests that are basically fetch quests, but non-offensive in that they grow along with you in where you can get items. The rewards are rather slim however. Mostly story beats. Some of the level design falls flat. It has some really nice sequences only to give you near endless corridors with simplistic enemies right after. Somewhat sad is that the best design pieces are basically rips from SotN. Your weapons and the variation therein is great, but your “magic” and equipment is just simplistic and without a lot of variety and/or use. Bit of a shame. The story is... a bit much? Right from the start it’s kind of obvious this is going to play the grey card, and the game goes out of its way to make it the greyest grey of greys. Resulting in three hours of FFXIII-levels of gibberish and names being bandied about. When it does slot into place everything falls a bit flat. In terms of graphics and music this would’ve dug up that old skeleton sprite if it got the chance while having a fully orchestrated Bloody Tears in the background. It’s cute mostly. Sometimes a bit fanboyish. Regardless, this is the game I expected Chasm to be. It’s good, just not a stone cold classic. If you’re looking to plug that SotN shaped hole in your heart, now that the GBA/DS Castlevania series has truly ended, this will fill it up nicely. Just wish it was a tad more focused in its own setting.
  2. Was finally able to put some time (heh) in Timespinners and it’s good-ish. Obviously is in love with SotN and unlike Chasm actually realises what made that game good. While it has better enemies, attack patterns, and level design than Chasm, it does have a few issues in. There are weird sub-quests that are basically fetch quests, but non-offensive in that they grow along with you in where you can get items. The rewards are rather slim however. Mostly story beats. Some of the level design falls flat. It has some really nice sequences only to give you near endless corridors with simplistic enemies right after. Somewhat sad is that the best design pieces are basically rips from SotN. Your weapons and the variation therein is great, but your “magic” and equipment is just simplistic and without a lot of variety and/or use. Bit of a shame. The story is... a bit much? Right from the start it’s kind of obvious this is going to play the grey card, and the game goes out of its way to make it the greyest grey of greys. Resulting in three hours of FFXIII-levels of gibberish and names being bandied about. When it does slot into place everything falls a bit flat. In terms of graphics and music this would’ve dug up that old skeleton sprite if it got the chance while having a fully orchestrated Bloody Tears in the background. It’s cute mostly. Sometimes a bit fanboyish. Regardless, this is the game I expected Chasm to be. It’s good, just not a stone cold classic. If you’re looking to plug that SotN shaped hole in your heart, now that the GBA/DS Castlevania series has truly ended, this will fill it up nicely. Just wish it was a tad more focused in its own setting.
  3. This is why I'm hesitant to get Collection, might be better to wait for Trials Remake (this is such a weird situation) instead. What's an extra few months on 20 odd years? SoM I already played recently on the SNES mini and Mystic Quest... Well... It's Mystic Quest...
  4. Maybe Bluepoint can reverse engineer one of the few copies left in the world. Otherwise, how?
  5. Kind of surprised at so many people here jumping in. I’m not sure why you would want a subscription to buy games (which is a weird pitch). Then again it’s about as expensive as a play.date. Still, weak show for Google. It’s not disruptive but rather another dog fighting for the same bone, betting on cheaper hardware. Either the streaming is nigh-perfect or they’re going to hit a wall at 100 mph. Won’t be putting any money in this until there’s been some real-life testing.
  6. [edit] Oh ehr... that's why... Looks like a GBA/DS Castlevania, will give it a spin. [edit2] On a related note: Gato Roboto is nice, but not much more than that. Reminded me a lot of Xeodrifter in terms of flow, but with combat and skills being actually of use. Seems to ramp up a bit when you get new toys, though. Not sure it's as casual as the game makes you think it is. [edit3] Christ, Timespinners was another entry of the Year of Metroidvania 2018? There simply were too many MVs if I missed that one!
  7. Played this one almost two years ago at Indigo. It was already incredibly more-ish to play back then. Good to see they've got it up and running on multiple platforms now. On the wishlist it goes.
  8. Oh that's fair. It really does require a leap of faith. We still have a few months though. I think they're also doing this to drum up some development support, especially considering how they are mentioning the SDK and all.
  9. Including the games. I don't see the problem really. It's not a 3DS. It's a one-shot indie portable with the potential for more 'seasons'. Taking that into account the price seems reasonable.
  10. As a GB Micro owner, I'm stupidly excited for this.
  11. Pre-ordered. Because why the hell not? SFV was disappointing and I prefer IV's art style anyway, so bring it on! Currently training in V Special. Which is still oddly nostalgic considering my most played SamSho was actually the NGPC version. Ukyo and Genjuro are still my favourites.
  12. Quite. As the DM he could've gotten you in soooooo much trouble for attacking them...
  13. I'd love for this to come together in a unified game-format a la Blu-ray/DVD (or whatever counts for streaming) and such. Might still be a ways off though.
  14. I suspect AWS is costing Sony oodles of money and Azure is the cheaper option. But integrating stuff beyond that is... unexpected.
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