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rmg

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Everything posted by rmg

  1. WipEout-HD. Elite Campaign Legend at 1.77%. 26th in the world to do so apparently- this was pre-patch and hard as balls due to the ridiculously broken A.I.
  2. Pretty sure the same thing happened at the ps2 launch thirteen-fucking-years ago, so yeah, not new, or even original.
  3. I used to play Gals Panic in the arcade. I would have retained more dignity if I'd whipped my dick out and started wanking in public.
  4. I saw a 170 hovering in a mavrick at the airport yesterday- 2 lazers spawned behind the helipads, yikes.
  5. "Get. That. Scum... Make. Him. Pay."
  6. Basically I use it so I can feel like robocop. I think the patch might have done away with the bounty/personal vehicle penalty thing.
  7. Apologies for blasting your personal vehicle to kingdom come, btw. Kudos to the pilot for the maze bank sniping position, that was a smart move... although I was mildly concerned when donut took the controls for our escape. Edit: Oh yeah, you do the combat roll by aiming down sights and square with a direction.
  8. The race side has been poorly implemented- catchup is flawed, it would have made more sense to boost the speed of the other players rather than limit the leader's; more risk/reward for those lagging behind, although I'd prefer if it wasn't there as a option at all. Also, the payout should be lap number and track difficulty dependent. It's a real slog finding a race that isn't down the drain or criminal records as it stands.
  9. I was having serious issues with pop-in/freezing and attempted the recommended defrag, only to spend the last hour abortively trying to restore a corrupted file system. That's the last couple of years of ps3 data gone. So, yeah, don't try that (at least without a back-up). Level 1 here I come.
  10. Yesterday, through the inventory, I discovered that stuffing your face with sweets and ecola while under a hail of bullets is a surprisingly effective strategy.
  11. I don't know if this is documented, but if you have free aim you'll only join freeroam where the same setting applies- Only annoying thing is, sometimes I'll get invites to other 'muk players who are using other aim modes, and have to quit to story mode to change it back to free aim on completing the job. Edit: this is true of any quick jobs you undertake from a free aim freeroam too. Actually, thinking about it, this could screw up crews- if we don't share the same aim mode we'll be spread over several hubs.
  12. Hnng, this is addictive, I had a marathon session with Lyrical yesterday. Those fighter jets are incredibly twitchy. And explody.
  13. Die Hard Trilogy was the first thing that came to mind. The rendered intros and the like; it had fantastic production values, but most importantly really captured the blockbuster 'feel' of the films (except the curious soundtrack choice for Die Hard). Man, I love DHT.
  14. I was fiddling with Franklin's ability an hour ago- it's a little broken, but in a fun way. If you turn a corner at greater than 90 degrees (140 seems to be the sweet spot) while continuing to accelerate in slow-mo, you can achieve ridiculous speeds via some kind of weird sling-shoting effect on exiting.
  15. Got to be gameboy tetris- 24(!) years on I still give it a punt every now and then. Insane.
  16. I love this game, but there's one trope that grates, (although to be fair there are worse offenders), and that's that you're never more vulnerable than at the beginning, but a walking tank by the end. Starting low on health and ammo, with an underpowered weapon, against an unknown enemy massively amplifies the tension- especially in a game where fear is an integral part.
  17. Yeah, I was watching at the time, Iori went ape-shit and he and steel ended up out of the playfield. All there was is a "return to the arena message" across the middle... then nothin- Oh shit, it's back.
  18. rmg

    Battlefield 4

    It's a balance issue in an otherwise good game. Noshahr was broken from the outset (at least on console) due to rampant heli GTA. As for spawn camping, even if you're on the dominating side it's not fun; there's little thrill in blasting a taxiing jet- I never did it unless 'they' initiated it.
  19. rmg

    Battlefield 4

    A few changes and the whole BF experience would be a lot more rounded: Base spawns truly off-limits to the opposing team, it's not very sportsmanlike to strafe the runways. Having each team's vehicles limited to that specific side would be a massive boon too- no more sitting in the carrier on noshahr hiding from your stolen little bird. A viable anti-armour weapon for each class (maybe a bit much). Soflam was a nice idea, but shafted by the selfish nature of most random players.
  20. Videomaster* Atari 2600 (hell, I've still got some of the Atari club leaflets here somewhere) Vic-20 Colecovision (Camel/Treble brofist) Vectrex* C64* A500* GB* Snes* Neo Geo AES* A1200* N64* PS1* Saturn* GB colour* Dreamcast* PS2* Gamecube* Neo Geo Pocket* GBA SP* PS3* I'd plug the Vectrex in, but even back when it was new it sounded like it was on the cusp of exploding.
  21. You're probably in a pretty bad place if the major plus of your console is whether or not it's got a A+ energy rating.
  22. Gta race ranks as some of the most fun I've had online- even when somebody blocks off star junction with a coach it was fantastic. Oh god, the grenades too. Some of the shortcuts people discovered were hugely inventive. I loved the handling, except when you rode over a fallen lamp post and ended up airborne. All while listening to electro choc, naturally.
  23. The memory that abides most with me is how shit-hot the sales curve were with their conversions; except silkworm- the amiga version easily trumps the arcade original. Probably the definitive conversion of the ninja warriors, too. Bigging up tsc aside, I really want to play datastorm now.
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