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mwaawm

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  1. Would that explain the weird way the cut scene animations and music could be madly sped up on some of them by holding the buttons down?
  2. The street fighter games in the Capcom arcade archive seem incredibly slow to me nothing like how I remember the original arcades
  3. Had my Beboncool controller for around a year now, much prefer it to either the joycons or the pro controller.......I do miss my old Wii pads though would love to be able to plug those into the switch.
  4. Seem to recall most games that were going to be cross platform on the 16 bits having pretty much near simultaneous release dates right up till around 1992 though admittedly by then the Amiga was beginning to get more exclusives from developers such as team 17 and psygnosis. Veering back on topic.....The TV sports franchise of game(s) I seem to recall being games in the early days that looked great in screenshots, not sure if they were Amiga exclusives but dont seem to remember playing them on my ST so they may well have been.
  5. Being of the generation that learned to game with a single stick and single button (vcs, cpc, st) the move to consoles was significantly impacted by controller design, ergonomics and performance. I persevered with one poor controller (jaguar) but after the n64 controllers perfection just couldn't engage with either the dreamcast or PlayStations poor controllers. It's an amazing turn of events for me to now find myself gaming using 3rd party controllers in preference to the original nintendo joycons and pad pro. Nintendo's peripheral QC have right royally ballsed up would suggest you
  6. That capcom arcade collection of 32 games is an absolute bargain (especially not having any of them be double dips on the Swithc due to not purchasing any of their previous compilations that included some of the games) Not really interested in Skyward Sword, but Mario Golf looks great as do the 'triangle tactics?' and 'conviction' rpg games
  7. Cinemaware would be a rare exception where in that earlier pre 1990 era the amiga versions were superior to the ST ones but even then many of their games made it to the ST in just as playable (and in the case of Defender of the Crown more playable) form. I'm really racking my brain to think of any games in that time that made me feel I was missing out by not having an Amiga...don't get me wrong later on there were games that made the ST pale in comparison (wolfchild is one I seem to recall) but by then I'd already begun the transition to console based gaming...so effectively missed
  8. The golden age referred to in the original post was spent in the shadow of the ST, a bitter pill for those that paid such a premium for it only to find most of the incredible possibilities supposedly only its custom chips would allow replicated by clever programmers on the 'humble' ST it was only in the 90s that the Amiga managed to emerge from the shadow of the ST but then was very swiftly eclipsed by the 16 bit consoles a couple of years later. Sorry dont want to reignite the old war but thats just the way things panned out.
  9. Reading this article reminded me of how I dreamed of being able to play this back in the day but getting that many STs and screens together was just a pipe dream https://paleotronic.com/2020/09/28/kill-a-happy-face-the-mayhem-of-midi-maze-the-first-fps/ Surprised it got so many ports onto other systems.
  10. Bah Ray tracing got old back in the days of my Atari ST
  11. Wash your mouth out! Both Turrican 1 and 2 were amazing on my ST and were played through to completion....that never happened with any of the tech demo type of games you're alluding to.
  12. Turrican is out today....but no ST versions.....I might pick it up in a sale.
  13. AtariKarts was very good.
  14. Thats harsh but probably fair.....I thought it was one of the Jags better games at the time but that was probably because there wasn't that much competition.
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