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rllmuk

dug

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  1. I was hoping for more story content but hell, I'll take a boss rush.
  2. This isn't precisely true. While the heads will always land in the same place relative to where the body is, the body can move. So it's possible to clear a head, stay in the same place, but get hit next time. As long as you've got your shield up though, this shouldn't be too much of a problem.
  3. That's the fella.
  4. That area is compulsory, so yes. Although I wouldn't necessarily grind; just buy it after you've killed your next boss. However, there is a back way to get to the same area, but it does involve fighting through some gnarly enemies. Location spoiler:
  5. We have a new, more proggy album called Wasteland coming out on August 10th. The cover looks flipping sweet: Here's an article on the Prog Magazine website confirming it! https://www.loudersound.com/news/nervosa-to-release-new-album-wasteland Crikey! If you would like a listen it's available to stream here: https://houseofprog.com/blog/2020/07/26/exclusive-premiere-of-uk-progressive-rock-band-nervosas-new-album-wasteland/ Please have a listen if you think it might interest you! Also, here's our YouTube channel: https://m.youtube.com/user/TheNERVOSAband And FB page: https://m.facebook.com/nrvosa/ And Bandcamp: https://nervosaband.co.uk/music Any likes/subs/follows etc would be greatly appreciated!
  6. Ooooh, nice. Suikoden 2 is one of my all time favourite jrpgs, so this is great news.
  7. Well, I've defeated all the managers. Is there anything else to aim for, other than unlocking the rest of the stuff on the unlock screen?
  8. I found a bug! I was on level 6 I think, maybe 7, absolutely OP. I had loads of items and pets; 19 (I think) pets and eggs following me around. I was firing a spread of five massive shots, each of which would split into five smaller shots going in an outward spread, if you get what I mean. I also had rapid fire so if I held the right stick, the screen would quickly become a mass of sprites flying in all directions, and the switch would struggle. Even in a room with no enemies it would stutter a bit. In rooms with enemies the frame rate would drop to 2 or 3 a second at times. I got to the boss, Charlie, God of Pills, and started firing. It was atrocious. Proper slideshow. But it was like the action was actually carrying on at full speed, it was just the display that couldn't keep up. I was taking loads of hits because I basically couldn't see what was going on. I stopped firing to let things settle down, and Charlie was gone! The boss music was still playing, and his half full life bar was still on the screen, but Charlie was nowhere to be seen. It was like he'd gone out of bounds and couldn't get back in. I ran around for a good couple of minutes, jumping at the walls and shooting, but no luck. I truly was soft locked this time. Annoying, because I was so OP I reckon I would have been able to beat the fourth manager, which is where I'm up to now. Hopefully the patch won't be too long.
  9. So many elements of this seem to be nicked wholesale from Isaac: keys, bombs and coins as consumables; guaranteeing an item room and shop on each floor; secret rooms which must be bombed to get into; path of violence/wisdom as equivalents to angel/devil deals; little helpers that follow you around with names in the format "X baby". I don't know yet, but I'm willing to bet there's a secret, super hard boss if you reach a certain point in the game within a particular time limit. But having said that, I don't have a lot of experience with the roguelite genre. In fact, Isaac is the only one I've played extensively. Perhaps all these points are common genre tropes and were not innovated by Isaac at all. If it is a shameless rip off, however, I'm fine with that, as I loved Isaac. And this is shaping up pretty well too.
  10. Bed of Chaos? Well done, you have made it past the shittest boss in the whole Souls series. It never gets that bad again.
  11. Just defeated the first manager. Then when I touched the glowy thing it crashed. Definitely some jank to be ironed out on the switch version. Thankfully when I reloaded into the bar, it had registered that I killed it, and I kept all my upgrade gem things, so not too bad. What did I miss though? What happens when you touch the blue glowy thing? More levels?
  12. I just had exactly the same room. Yes, I could have dropped through the floor.
  13. dug

    Nintendo Switch

    Out of curiosity, what point in the story does the demo get to? I didn't play the demo, as I had already completed it on the PS4. I did buy the switch version though, because I'm a chump.
  14. Wait, I'm confused. I thought we were talking about the Painted World? Maybe I've got my wires crossed, but I thought when @robdood asked about the other boss, he was referring to the (optional) boss of the Painted World. You've got all the bosses in DR.
  15. Ah, that's what they're for. Ok, thanks. No, I couldn't drop through the floor, it was a thick, stone floor. Thinking about it, I realise there was a crate on the chest side of the wall, but I stupidly destroyed it as soon as I landed next to it. So the game did provide me with a way to get out, but I destroyed it. My own fault then, but it still left me softlocked.
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