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Sprite Machine

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  1. How are you running PS1 games, EBOOTs through Adrenaline?
  2. It's a film that's being heavily converted with artificial additions anyway (frame insertions, colour and sound), to bring it to life. Might as well go the whole way! I figure seeing it in 3D would be more immersive. At the very least, an interesting gimmick before watching it "flat" on TV.
  3. Only one cinema is showing it near me, one screening, and it's at 6pm, which I can't get to. And in 2D only. I'll wait for it on TV. It looks absolutely fascinating.
  4. Sprite Machine

    Twin Peaks

    It's an alternate "what if they solved the mystery in one episode" history, that they only made because they had to have a back-up plan for the series not getting renewed (sell it as a TV movie instead).
  5. Sprite Machine

    Twin Peaks

    I think the Missing Pieces you're after is only on the Complete Mystery Blu-ray set. It's like a 90-minute extra film.
  6. Sprite Machine

    PlayStation VR

    I've barely found the time to play my old VR games, but I finally gave Keep Talking and Nobody Explodes a go the other night. I didn't have any print-outs of the manual, but one copy on a tablet and another on the TV screen were fine. We only played a few games. I'm not entirely impressed by the interface. I figured it would use Move controllers like Job Simulator but it's all controller-based, highlighting and selecting like a series of menus rather than anything tactile. It also doesn't exactly need a VR environment (as the recent Switch and Bone releases will attest), so long as the helpers can't see the bomb and the player can't see the manual. I would have liked to see something different on the TV screen, maybe a mirror of the headset but with the bomb blurred out - just something to give the helpers an idea of what the player is looking at, because it's not very involved or real for them, with nothing but text to look at. That said, it's a clever game with a simple premise and it works really well, particularly when you're starting out and have no idea what everything does yet. - "There's a button with PRESS on it. Do I press it?" - "Hang on..." - "What does the manual say about buttons?" - "Hang on..." - "There's no other modules, it must be the button." - "Page one, hang on!" - "I just press it don't I? Should I just press it? I'm gonna just press it..." - "NO DON'T PRESS IT!" and - "Time's running out, guys!" - "Press the button, hold it down, don't release it yet!" - "OK, a red light's come on." - "Just checking the manual..." - "Ten seconds left! When can I release?" - "OK, found it - it says to release the button when there's a 1 in the timer." - "... Shit, there are no ones left in the timer. Hang on, I'll have to wait 'til ONE second left!" [timer ticks down, sweat runs down my back] [releases button with one second left on timer] [DING!] "YES!!" Then the more advanced modules require a lot of back and forth between player and helpers, and that's really cool. Like the word and response module, where the words are things like "there", "their" and "they're", just to totally fuck with you. And venn diagrams! Fabulous stuff. I'll have to get some sessions in around Christmas when everyone is drunk. "Cut the blue wire *hic*!" [BOOM!]
  7. Sprite Machine

    The Great British Bake Off

    I find this is usually more of a psychological reaction. Give someone a vegan cake and they'll subconsciously pre-judge it. Give them a cake without telling them it's vegan, and they'll be none the wiser. I've seen it happen so often, it's ridiculous. (Note to add, I rarely make cakes myself, but my wife's cakes, bakes and brownies are always in high demand with everyone who tries them, whether they know they're dairy/egg-free or not.) While I appreciate that not everybody sees the point of avoiding such ingredients, it is nevertheless a growing market, and any budding baker looking to make it big must at least have some clue how to cater to a range of dietary requirements. And maybe learn something fun and unusual in the process, like making meringues out of chickpeas! Manon seems to be a fan, anyway:
  8. Sprite Machine

    Shenmue 1&2

    From GameFAQs: You get a bad/alternate ending if you don't, but it's such a long time, you'd almost have to do it intentionally.
  9. Sprite Machine

    The Great British Bake Off

    I can only assume you've never eaten a good quality vegan cake. And that the judges were lying about enjoying them, or maybe they have no tastebuds either! Lots of baked goods and pastries have traditionally never been made with eggs or dairy anyway, and ones that usually are like sponge cakes can be very easily adjusted with entirely natural ingredients. I can't really see what anybody has to complain about, this is such a weird reaction. Has the show never had artificial restrictions put in place to challenge the bakers before? They did a gluten free week once, didn't they - was that also "pointless"? What is the point of the show if not to challenge the bakers?
  10. Sprite Machine

    The Great British Bake Off

    Vegan cakes taste just like any other cakes, in my experience. Those savoury tarts looked nice.
  11. Sprite Machine

    Mark of the Ninja Remastered

    It's better than all of the games. £12 on PC, £10 on Xbox - both excluding DLC.
  12. Sprite Machine

    Doctor Who

    If I had coordination issues and wanted to learn to ride a bike, I would definitely go to the top of a craggy hill with sheer drops all around.
  13. Sprite Machine

    Microsoft’s xCloud Game Streaming Service

    Hooray, laggy games are the future!
  14. Sprite Machine

    Currently playing...

    Yeah, those last two levels on the alien planet are a bit of a nightmare! It becomes much less forgiving to the point that it turns into a memory game where you have to do the proper actions exactly right or you'll die. Combat against those morphing things is impossible unless you've got room to do a combat roll, otherwise you get stuck bouncing up against walls, locked into standing/crouching/falling animations until you run out of shields - so effectively you've got to plan exactly how you enter each screen, like putting together a puzzle, with added panic. Anyway, it's done now. It's a lovely presented game with great animation and style. The sci-fi influences are many, but most notably Bladerunner, Total Recall and The Running Man (level 3!). Gameplay has the kind of rhythmic precision of Prince of Persia, and when it's going well it does look and feel very cool, but it borders on the tedious at times, forcing you back and forth between health/save points to have chance to getting through it alive. I would say that the save system itself is bad, as it requires so much repetition, but actually repetition is how you get better at the moveset, so maybe it's necessary. I'm glad I finally played it.
  15. Sprite Machine

    Playstation Vita

    "Good news, the operation was a complete success!" Taking apart a slim Vita is very fiddly. It has lots of small ribbon cables inside that need to be very carefully removed (and not tugged when you prise the back cover off), but even harder is putting them back in again and locking them down. I was a bit concerned that I hadn't pushed the cable for the rear touchpad in far enough, but it all seems to be working. The hardest part was avoiding leaning on the power button during the whole affair. The Vita kept turning back on while its parts were strewn across the table, like a patient waking up mid operation! "Go to sleep, go to sleep, go to sleep, go to sleep..." The new analogue stick doesn't have the rubber surface of the original, it's just plastic with some ridges on it. It's a little bit stiffer, probably because it's new. However, it all works perfectly and the drifting problem is gone, so I'm happy with it. Yay! And if I need to open the thing up again in future, I now know what I'm doing.

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