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  1. Is there anywhere you can petition/make suggestions for the next Doctor? My son and I think that Richard Ayoade would be an awesome choice.
  2. Is there a way to switch hands in RacketNX? The game defaults to right handed play and I cannot see the option to change it in the settings.
  3. I've just got a Quest. I've only really had a quick go of Robo Recall so far but I've been blown away by how good it is. My oculus name is MichaelMartin_526.
  4. I got to go to Oculus Connect 5. I tried superHOT and Dead and Buried Arena on the new Quest hardware. Both games were fantastic, ran smoothly with good position and hand tracking. SuperHOT is a nice room scale experience, with the freedom to duck and dodge the bullets as they fly towards you. It worked well. But playing against another team in the arena game was a standout experience, extremely fun and seemingly working with very little setup. They kept the game simple, a gun in each hand and no reloading, plus bonus weapons to pick up when you died. I loved it and getting o
  5. "a mix of Super Hexagon and Poker" - I need to know more!
  6. It's been done in unity, so yeah is should be easy. I'll have to save up for a vive!
  7. I totally agree, but most of the people who have downloaded it haven't even read that it requires a joypad. ;-)
  8. I don't have a vive and I'm not sure it would work as well. I've kept it very basic with a fixed point in the center of the world that you look from. I'm not sure that would work as well on a vive, but I've got no experience of room scale, so I don't really know! Wow partious, I don't think you know how chuffed I am that I've gotten decent feedback! OK - Rules. you have 3:20 mins to complete the grid. You do not have to fill every square, just surround every tower with your colour and turn them blue (there are 54 towers). Enemies can kill you by crossing y
  9. Yep, exactly that. No, it shouldn't be hard I just don't currently have a bluetooth xbox controller. When developing it I supported what I thought was the standard input for GearVR (stratusXL).
  10. Total shameless plug (and already posted elsewhere on the forum)! I've made a game for GearVR and Oculus Go. Its called Occupy and its a retro style VR game with a similar play style to paper.io and it is FREE. Made in Unity. It requires a joypad to play - currently, the 8bitdo, StratusXL and xiaomi mi gamepad are supported. It is recommended that players use the D-pad to control the game - it offers the most responsive and direct reaction. it is available here - Occupy
  11. OK, so I gave up on the cardboard version of this game. In the month or so that I released it, I had a total of 7 downloads and 5 of those were my friends. I found that the distribution for Cardboard games was crippled for VR games. Google wants all VR games to go through the daydream platform and if you don't distribute the game via there you have very little control over the hardware that your game targets and visibility in the store. I spent way more on Google Adwords than it made. Lesson learned - people don't want to pay £1.29 for retro VR indy game. So I decided
  12. Sorry about that, unfortunately it's a big issue with creating for Mobile VR. I was considering converting it to non-VR, I'll have to see how well it works and if there is a demand.
  13. It is as close to a stroll around the Litchfield town of Yoxall as a retro-styled casual VR game gets(TM).
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