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Superblast!

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  1. Superblast!

    Biggest discrepancy in gaming - your opinion Vs everyone

    I guess this is the thread for this: UK Resistance was utterly dire and I've never understood how it managed to attain the fanbase it did. It was basically an entire website full of faux-ironic NEG posts.
  2. Superblast!

    Cold War

    The most disappointing thing about this film was finding out that they haven't released the soundtrack.
  3. Superblast!

    Biggest discrepancy in gaming - your opinion Vs everyone

    I'm taking issue with this bit not because it's wrong (God knows there's a lot of that in this thread) but because you've outright misrepresented the problems people have with Mirror's Edge. Very few people complained about the combat being poor, in the sense that few people complain about the combat being poor in stealth or survival horror games - there's a general understanding that games like that aren't meant to have good combat controls, as doing so would ruin the kind of gameplay they were going for. Why would anyone be worried about being spotted by guards in Metal Gear Solid if you could just gun them down without a moment's thought? And so it goes for Mirror's Edge, which would have little need for running and jumping if you could just blast your way through every level. As you say, it's a platformer, not a shooter. Except...that's the real problem: DICE did not treat it as a platformer, they treated it as a shooter with jumping bits. So the game starts with you doing running, jumping and avoiding enemies (good), then progresses to having less space to run and jump (not so good), then adds more enemies (shit), then adds bigger, tougher enemies that stand right in front of the only possible exit (really shit) and by the end you're trying to shoot computer mainframes in a room with barely anywhere to run and jump which is infested with a SWAT team (who the fuck let this abomination happen). That's what people mean when they complain about the combat: it's a game where you're supposed to avoid combat which then frequently forces you into unavoidable combat. Some of the critics wanted less shooting, not more! To bring this back to my original analogy, if Mirror's Edge was Metal Gear Solid it would start with Snake sneaking his way into Shadow Moses, then the rest of the game would mainly consist of that bit where you have to run up the endless staircase gunning down an entire platoon of soldiers. And the cutscenes would look like a flash game circa 2004.
  4. Superblast!

    Your unearthed gems

    A few of mine: Possible Worlds Maybe calling this a "gem" is a little optimistic, as the acting ranges from passable to downright terrible, and it's got some really cheap looking scenes (presumably most of the budget went towards casting Tilda Swinton, who ironically ended up providing one the film's worst performances). However, there's frequent moments of absolutely beautiful cinematography, and the concept is utterly fascinating. It's about a guy called George who is found dead in his apartment with his brain surgically removed - except then the film shows him going to a job interview and meeting Joyce (Tilda Swinton). Turns out it isn't a flashback - the universe consists of billions of possible worlds, all with their own minute differences, and in this world George is still alive. And not only is George still alive in multiple worlds, he's somehow become aware of his presence in all of them simultaneously, and seems to be able to switch between them. The rest of the film has a dream-like flow in which George moves between possible worlds yet is always drawn to Joyce, despite her personality and circumstances changing each time. Despite its flaws it's a really unique experience, apparently it's available on Amazon Video if that's your thing (though judging by some of the reviews it still has the terrible transfer that the DVD has). Possession I went to see Mother last year, and as I left the cinema the only opinion I could muster was "that wasn't as good as Possession". That's a somewhat unfair comparison as they're both quite different films, but as there aren't many other entries in the arty-not-quite-horror-but-we're-not-sure-how-else-to-describe-this genre I guess it's inevitable. Mark (Sam Neill) returns to his home in Berlin to find that his wife Anna (Isabelle Adjani) wants a divorce. Despite his initial pleas for her to reconsider, their relationship deteriorates and their interactions towards each other become increasingly hysterical and violent. Anna's behaviour becomes unpredictable and she starts disappearing for significant periods of time, which leads Mark to suspect she has another lover - but when he investigates, things escalate to a level he could never imagine. Eschewing a literal depiction of a marital breakdown in favour of surreal, visceral imagery in order to really emphasise just how painful the experience is, I saw this in my local arthouse and at one point it got so disturbing that I heard woman sitting near me audibly exclaim "Jeeeesus". It also holds the rather ignominious distinction of being screened in competition for the Palme D'Or, only to end up on the UK's Video Nasties list. Hugo and Josephine Josephine is a shy, imaginative pastor's daughter who is teased by the other children at her school and spends much of her time alone. Hugo is a boy who lives by his own unfathomable lifestyle, and is so self-reliant that he seemingly lives by himself in the nearby forest. Together they have adventures in the Swedish countryside (end of plot). To my knowledge this has never received a release in English-speaking regions outside of a few brief cinema runs, and I've struggled to find an import copy of the Swedish DVD anywhere. Sweden's gain is our loss, as it's utterly charming and one of the best children's films I've ever seen.
  5. Superblast!

    Anime recommendations

    Haibane Renmei. I don't care if it's completely different tonally to everything else that's been mentioned, I'm still obligated to tell people how wonderful it is.
  6. Superblast!

    Netflix - Releases & Recommendations

    This is going to sound incredibly precious, but what really annoyed me about Wind River was that it had a fairly interesting set-up about the plight of present-day Native Americans, only for it to be discarded in favour of some white guy playing on God Mode.
  7. Superblast!

    TotalBiscuit died.

    Weirdly enough, I've never actually seen a single TB video, and knew very little about him until he started wading in to the Gamergate debacle (at which point I had absolutely no desire to watch anything he'd done). But if you want a primer, here's a Twitter thread detailing some of the stuff he said. That first one is him deciding to follow a bunch of prominent MRAs so that he'd be automatically blocked by anyone using the anti-Gamergate blocking script. The rest is him being really neutral on the issue by continually finding ways of excusing Gamergaters. Oh, and I found the white privilege post.
  8. Superblast!

    TotalBiscuit died.

    I never witnessed this for myself, but I think the complaints at the time were that TB would frame his tweets in a way that would tacitly encourage pile-ons, but would be just restrained enough to provide him with plausible deniability when it happened. And while I can't say for sure whether that's true or not, I know that he definitely behaved like that that in regards to Gamergate - always trying to act like he wasn't part of either side in order to sound like he was some sort of neutral figure, when the only "sides" were a regressive, misogynistic harassment campaign vs everyone else. Being "neutral" on Gamergate was the 2014 version of claiming that "many fine people" are white supremacists, and he knew it. That's why people are getting annoyed by the "show us the proof" posts - because he deliberately did these things in a way that gave him a way out, and for every person asking who genuinely doesn't know a thing about him there's another two who plan on automatically dismissing anything you show them. No one should have to go through what he did but I'm really struggling to bite my tongue reading some of these threads. In typing this post I've just remembered the time he claimed that white privilege doesn't exist, and his evidence for this was an anecdote about growing up in England in the 1980s. England. In the nineteen-fucking-eighties.
  9. Superblast!

    Harvey Weinstein and other Hollywood predators

    "Fair enough Roman, just pop on down to our LA office whenever you're ready."
  10. Superblast!

    Gaming Magazines

    Same here. What makes it even more sad was that you'd expect a dying magazine to fizzle out until it was a shadow of its former self, but instead the final year was the best it had been in ages.
  11. Apparently Jupiter's Moon had a budget of €4m, which makes it even more impressive that it looks like a cross between Inception and Children of Men. Sadly the overall experience is nowhere near as good as that sounds.
  12. Superblast!

    Netflix - Releases & Recommendations

    I watched Good Time when it was playing at my local independent cinema and came out of the screening feeling like I'd just seen the new Drive. Can't believe it didn't get a wider release, it's the most solid thriller I've seen in ages.
  13. Superblast!

    Unexpected neat touches that surprise you in older games

    On the subject of Perfect Dark: it was one of the first FPS games to have actual reload animations, and even though that's something that every shooter does nowadays I still think Perfect Dark did them best. Sure, games look a lot smoother and crisper now, but how many of them have anything as good as the Maian weapons and their energy balls?
  14. Superblast!

    Harvey Weinstein and other Hollywood predators

    If anyone's still wondering why people were afraid of speaking out about Weinstein, it turns out that he hired ex-Mossad agents to spy on victims and journalists who were investigating him.
  15. The problem isn't that JonTron is still a VA in the game. Playtonic didn't need to remove him from Yooka-Laylee either - he was a minor character, the voices are all gibberish anyway, and the game was so close to release when he went off the rails that they had to remove him with a post-release patch. Taking him out in those circumstances sent a pretty strong message, and I don't think many people would have begrudged them if they had just left the game as-is while making a bland statement disassociating themselves from him. The problem is that Playtonic made such a concerted, high-profile effort to show how appalled they were by JonTron, and now it's, what, almost six months later? And the A Hat In Time developers have just spent that time ignoring the issue completely. Even though they've had much more time to do something about it than Playtonic did, they haven't even said "he's in the game, but we didn't know he was a racist at the time", which is the bare minimum they could've done. They're either trying to avoid another controversy - and given that having an actual white supremacist in your game is fairly controversial, well, mission failed - or they're deliberately trying not to upset the troglodytes who complain about free speech every time some shithead gets in trouble for saying something unambiguously awful*. Either way, it's a terrible way for them to act. *Incidentally, since you brought this up: claiming "free speech" whenever someone starts reeling off blatant hate speech is the preserve of the privileged and just provides scumbags with a greater platform with which to demonise groups that are already marginalised.
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