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  1. Yes, look at how ResetERA reacted to an 8 for GOW.
  2. As a resident doombrain, we must never forget the DD scoring atrocity.
  3. Have the scripts leaked again? Googled ‘game of thrones’ today to see if a release date had been announced and the Express news website pops up first in the news section with a massive spoiler in their headline. So, seriously don’t do that. I’ll be gutted if that’s a true leak.
  4. God of War (2018) - Magni-ficent!

    It masks it well but it’s still there. Shifting between realms for example.
  5. God of War (2018) - Magni-ficent!

    You were complaining the loads in Half-life were jarring and intrusive.
  6. God of War (2018) - Magni-ficent!

    I didn’t realise loading screens were ruining so many games for people. Metroid Prime then? Or does that not count because the camera occasionally cuts to pan Samus, and it makes you wait at some doors for a few seconds. @df0Brok is brilliant. Reminds me of a character from a trashy 80’s fantasy movie, Masters of the Universe or something.
  7. God of War (2018) - Magni-ficent!

    It had pauses for loading, but it was one continuous journey. The NPC’s did more than chat, there were action scripted sequences. This game has short traversal sections to mask loading, but is that really so impressive? Also whilst this is more cinematic - the specific cinematic sections are cut scenes that remove player control, whereas Half-Life had cinematics in-game (aforementioned scripted sequences), whilst the player was fully in control. That was twenty years ago.
  8. God of War (2018) - Magni-ficent!

    I don’t get the appeal of the ‘no cuts’ thing either. Technically wasn’t the original Half-life one continuous cut? And many games before it, I’d guess.
  9. Remember that issue they dropped them from the review pages but included them elsewhere in the mag (iirc)? And I get it, Edge 10 still carries a tremendouse amount of weight.
  10. How would you change Edge’s scoring system? They could reduce it to a 5 point system, with a ‘distinction’ award for exceptional titles. Wouldn’t stop controversy I guess. 1-4 Is a write-off 5-6 Average - genre fans may enjoy. FC5, DD 7-8 Recommended 9 Excellent 10 Revolutionary
  11. Don’t forget PC fans! Yes - let’s have a discussion about how Halo was not a 10, yet Half-Life, three years prior was clearly a revolutionary 10 if ever there was one. The same forumites can then explain how the combat AI in HL was actually pretty bad, and restricted weapons in Halo was genius. Then we can argue about how Half-Life 2 was another overrated 10 compared to the impact of the original.
  12. God of War (2018) - Magni-ficent!

    I had played the thing for a couple of hours, and had read the critical concensus. I might yet think they’ve underscored it like I think they’ve overscored lots of games that don’t click with me. It is a good enough reason if it fits a pattern of scoring being out of sync. Though the idea I need a “good reason” to speculate, discuss or criticise (even slate) Edge’s reviewers opinion is silly in itself. If everyone kept their mouths shut until they’d finished the game, most of us still wouldn’t be qualified to discuss it.
  13. God of War (2018) - Magni-ficent!

    The issue I had with Alfheim was whilst it looked good, and the elves were interesting designs, a lot of what I was doing was tedious "videogamey" tasks. Carry this crystal, hit all the switches, activate this lift. The kind of thing I was doing in every PC third person shooter 20 years ago. Also the open nature of the architectural design emphasised how restrictive the player areas were. The most exhilarating aspects of the game's combat so far have been scripted sequences. But I look forward to getting stuck into the rest of it.
  14. God of War (2018) - Magni-ficent!

    I slated Edge when I found out they were an outlier, but I just cleared Alfheim and the game has dropped a couple of notches for me now I'm more familiar with it. I can see it landing on an 8/10. The way it pilfers other games and combines the elements cinematically is exciting and visceral, and it's loads more satisfying than Bayonetta imo, but I can understand genre purists hating the 30fps and bloat. It is very old-fashioned - lots of invisible walls, restricted movement, no jumping. It doesn't compare well to BotW: hundreds of clever, diverse physics puzzles whilst in GoW, it's hit these three symbols or throw your axe at a certain angle for a certain time etc. Those comparisons are lazy hyperbole from some reviewers. There's also a heavy amount of Witcher about the RPG elements, whereas for this style of game I'd rather it was more like Resi 4 or Metroid Prime, just bulking out your abilities whilst opening up new areas you previously visited. So I can see length being an issue. None of the boss fights have come close to the stranger so far. And twice it presented me with giant enemies, which turned out not to be bosses, just NPC's or decoration (so far). It has looked stunning in places, at least. And I still have another 80% of the game to go.

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