Nearly done my first run. Clearing up the hospital was surprisingly tense. The hunters are very well done and I loved the Resi 1 throwback sequence.
As for negatives... the number of blocked corridors or stairwells, even in medium-sized open areas, is quite stifling. In the hospital they’re used to artificially lengthen an otherwise small area. Other times they’re used to funnel the player along a linear path even in already confined environments. It makes sense as survivors would try to create barricades, but I would assume the abundance of them is a result of tight development times. It’s a shame areas aren’t a little more open.
Still enjoying it though.