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  1. Well, I like it. Which is weird because it does sound fairly similar to the Sam Smith one from Spectre and I absolutely detest that song.
  2. I desperately wanted a Sega Multimega for ages, then one day around 15 years ago someone traded one in at the Gamestation I worked at. Obviously I immediately bought it, took it home, then found it a bit naff compared to the Mk. 1 Japanese Mega Drive and MegaCD units I already owned, largely because it was a PAL machine and I had to play everything on it at 50Hz. Ended up trading it back in after a few days... ...and nowadays I regret that decision. I'd love one now, and I'd just mod it to output 60Hz. In my dreams, Analogue would release an HDMI-outputting knock off of it. I do own a Mega SG and I'm planning on getting a Mega SD to go with it at some point, but still. The Multimega is so dinky and lovely. Similarly, I used to really want a PC Engine, and one day we had someone try to trade a Core Grafx II with us. We couldn't take it... so I kinda stepped outside the shop and offered the guy cash for it. Absolutely loved that system, but thanks to videogames retail jobs really not paying very well, I ended up selling it on myself. I've always regretted doing that. In underwhelming Grail terms, I still currently own a 32X. Took me a long time to find one at a non-obscene price, but it doesn't quite work properly - there's no audio output from the device itself (but plugging headphones into the Megadrive works, so it's not a complete show-stopper). It's a surprising pain in the arse to use though, what with all the cables and having two power adaptors. It probably speaks volumes about the quality of the games that the Megadrive and Mega CD combo never bothered me, but the 32X always felt like that one faff too many. Finally, I'd really like a CD32 modded to work like an Amiga A1200. I used to own an A1200, but sold it to another kid at school - yet another intense regret of mine. I realise this is an insane desire because I have no room for one and Amiga emulation is decent enough these days, but still...
  3. I know this is not going to make any difference to you, but again I have to say - the SNES was designed this way. Nintendo designed it so that the console had a base level of hardware and that games would come with enhancement hardware in the cartridge for use as and when appropriate, but those enhancements could never achieve what a 32X could. I mean the SNES had launch titles that used enhancement chips. Pilotwings, for instance, was a first-party launch title in most territories for the SNES and that used the DSP-1 chip for Mode 7 support. To be honest though, I personally feel that if a game came out for a console and could be played on that console by simply plugging the cartridge in, it should be valid. It doesn't even give anything an unfair advantage - I mean surely no-one thinks Virtua Racing on the Mega Drive is that console's best looking title?
  4. Zio

    Pink Floyd

    Lucky bastard! I was up somewhere in the rafters for that one!
  5. Zio

    Pink Floyd

    ...I prefer Gilmour's voice to Waters'...
  6. Zio

    Pink Floyd

    The new Later Years box set has a complete, remixed version of the A Momentary Lapse of Reason album on it, if anyone's interested? They've tried to make it sound a little less 80's synth driven, and it now uses previously unused Richard Wright keyboards, whilst Nick Mason recorded new drum parts for it. Just been listening via Spotify and I have to say it does sound a fair bit better than the original to me, although it's obviously still the essentially the same album. Momentary Lapse always did sound a bit too much like Gilmour's 80's coke addiction to my ears. I was at the show where Gilmour appeared to perform his parts on Comfortably Numb, then both Gilmour and Mason appeared on stage with Waters for Outside The Wall at the end. That was 2011, and I'm having to face up to the fact that not only was it the best gig I've ever been to, it'll probably end up being the best gig I ever went to.
  7. The cartridge won't physically fit a Mega Drive though, so calling it a Mega Drive game is tenuous. And, if it could, it would not play without the 32X hardware add-on, which at the time cost as much, if not more, than the Mega Drive console itself. Are you really saying this is the same as Star Fox on the SNES?
  8. Zio

    Doctor Who

    It really irritates me that I said “ohhh!” out loud following the reveal at the end.
  9. Zio

    Nintendo Switch

    This isn't to do with them switching over from the original Minecraft: Switch Edition over to the newer multi-platform release, is it?
  10. Zio

    Epic Games Store

    Fuck! That'll teach me to just buy it without taking a look on here first. I also bought Tetris Effect.
  11. That's the impression I'm getting from this. I mean, again, the German version of the trailer has a joke scene at the end which isn't in the US version.
  12. Well, there we go guys. Please no more mentioning of any of the 85 or so SNES games that used enhancement chips in the cartridge - these aren't actually SNES games. Also, no Virtua Racing on the Mega Drive. Please also exclude any Amiga games that can't run on the 512k version of the Amiga A500. Also, no PC games later than what was released on the original IBM PC with 16k RAM and CGA graphics. Hundreds of NES games were released were released with mappers, so please make sure you exclude any of these also.
  13. I always thought Elite on the NES was pretty impressive - I mean, it's not the prettiest game out there, but even wireframe polygons on that machine seemed impossible! And it's arguably the best 8-bit Elite out there too! Star Fox would probably tip it on the SNES for me if enhancement chips are allowed. Options are pretty limited if not... Super Mario World always looked amazing though and that's a launch title! Contra III was another great-looking SNES title and I don't think that used any kind of enhancement... though there is some Mode 7 in there. The Master System had technically excellent ports of Road Rash, as someone mentioned earlier, and Golden Axe. Contra Hard Corps is pretty spectacular on the Megadrive. Sonic 3 is pretty fine looking! As much as I loved Panzer Dragoon Saga, I'd probably say Panzer Dragoon Zwei was the better looking title. I think it's on-rails nature gave space for extra graphical trickery. Burning Rangers was technically brilliant, but looked a bit of an ugly mess in practice. Wipeout 3 was my favourite looking PS1 title. I really don't think that game gets enough praise. I always figured Soul Calibur was generally considered the best looking Dreamcast title, although there were a lot of good-looking games on that system in it's all-too-short life. Otogi or Panzer Dragoon Orta would probably be my pick on the original Xbox, and I guess Snake Eater on the PS2. As others have mentioned though, GTA San Andreas was another technically brilliant title for the hardware, but not the best looking game on the system.
  14. I'm not sure how you can say enhancement chips are not allowed, when they were a stock consideration on the SNES (and can only enhance the games so much), but Donkey Kong Country, a game using pre-rendered graphics (so graphics literally rendered on vastly more powerful hardware, then ported to the SNES game as bitmaps) is fine? That's slightly weird logic for me.
  15. Yeah, the scary bits are going to be more of a problem, I think. My 10-year-old daughter has seen it and is fine with it, but I tried once with her when she was much younger and she was traumatised by the "scary doggie".
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