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  1. Mine just arrived! Surprised to find myself in the Tuesday club because I only ordered it at the end of March so they must have really ramped up production from the shaky start. I'm keeping my fingers crossed for you simms!
  2. Already looking forward to the waves of ResidentSleeper when Guile lands a hit in the corner with V trigger stocked!
  3. I swear I checked both of those places yesterday! Game only had the Xbox One TE2, and Amazon just had 3rd party sellers with a hefty markup! And I teched that throw too dammit! (thanks)
  4. So lets say I wanted to get myself a Mad Catz TE2+, where would I be able to get one? Does this stick actually exist in UK/EU or was is secretly a US/JP only release?
  5. So I had an interesting run through ranked mode today. I picked up the game on PC so I could alt+tab and do something interesting while waiting for the next game, and the record of the venerable Naruto___69 can't be carried over so I had to start from scratch. The first ten or twenty wins came quite quickly as the fact that I can now time meaties reasonably well is enough to beat the majority of bronze players. There was no achievement for ten straight wins this time around which is highly sensible, and would really make you think that Capcom realised the error of their ways with obnoxious multi achievements if not for the fact that there's an achievement for getting into gold. At around 30 wins I started to encounter the dreaded rage quitters. That's right, those people who are so angry that you have a win streak that they don't even dare to play you! Before the end of my streak I had two people disconnect on the loading screen, two people do nothing at the start of the match and then quit, and one person who did a taunt and then turned his PS4 off or whatever these people do. Bloody rage quitters eh? No punishment is too great for them. I had three of these in a row at one point and I was genuinely thinking of throwing a game so I could carry on playing! So how far did I get? Well, I eventually got matchmade with someone outside of the ultra bronze/early silver range I was sitting at: And I got thoroughly blown up, one of those games where you just keep guessing wrong. After the game there was a good delay before he accepted the rematch, I like to think because he was so sure that there was going to be a mysterious disconnection. And it looked like the rematch was going to go the same way, but clearly that didn't happen or I wouldn't have bothered uploading it: In case you're wondering, it was +198 points for me and -160 for him. Believe it or not, he chose not to run it back. Can't exactly blame him with that much to lose and 10 points to gain.
  6. I'm looking forward to hitting ranked with Cammy and seeing how far I have to drop before starting to get wins. I know people gaming the points system get a lot of ire (and I refuse to call it rage quitting when the person who doesn't quit has to hold the rage) but the sooner you just let go of that meaningless number the happier you'll be. It's not like it means anything Gold and above anyway with cheaters being so rife.
  7. Just started a room if anyone wants games. naruto___69 with pass 1212
  8. I strongly agree with this assessment of Birdie. Once you play people who can punish his 35 frame grab (and it's just a matter of time before that becomes the norm, I usually jump it now even with my old man reactions) you realise that he actually has no way of applying pressure on top of having no legitimate way getting in. But that's the game at the moment in general - what's legitimate will only start to carry real weight when the standard of play (or more accurately, the level of knowledge) rises. At the same time, certain things just aren't going to be very punishable. It's great that you can mash jab after blocking Mika's stand MP to end her pressure but it's always going to be hard to do in practice. It's all relative. SF5 is generally a game with low execution requirements, but Chun and Ryu are still harder to use than the likes of noob crushers like Birdie and Nash.
  9. Getting well away from the subject at hand here, but Microsoft really should have done more to encourage people to run with non-privileged user accounts by now. It's been well known for years that the vast majority of vulnerabilities in Windows can be mitigated simply by not having local admin. If they can get to the point where UWP apps are ubiquitous enough while remaining safe, then UAC popping up can become a default no for the user and things can get better. What Mogster says about UWP requiring UAC above is also encouraging. To be fair to Microsoft, the sum total of their message to PC gamers is "there are games on the Windows Store that used to be Bone exclusive" and there's not really an issue there. Realistically the only response you're ever going to get back from that group as a collective is "when's it coming to Steam", which is not because PC gamers are stupid (or GabeN fanboys, or chasing their 6fps, or whatever else) but because Valve have the best offering in the market by far with a well established user base and ironclad lock in. While it's obvious that games on Windows Store have precisely no chance of usurping Steam in any way, I think the fact that Valve are happy for publishers to impose whatever extra crapware they want on their games (uPlay, Social Club, Games for Windows, etc) makes people want to voice their disapproval of these "competing" services where possible.
  10. I think it's been double edged. The big advantages that Vive has over the Rift (at launch anyway) are the controllers and the front camera, both of which came about because room scale was a focus in the tech. At the same time and not to denigrate the Rift, I think when more people have tried Vive they will understand how big of a deal room scale is for immersion. The real challenge right now is making compelling content for both platforms. It remains to be seen whether room scale is a nice novelty or if you can build experiences to really take advantage of it.
  11. Can you consider injecting code with the user's approval an attack vector rather than just the result of a social engineering? As long as you can convince the user to run arbitrary code that results in a compromised system, there is no net difference to security unless/until UWP becomes the only means to run apps.
  12. I find the knee press trades a lot and is generally less reliable than stand jab. I assume EX is better (it was in 3S) but it ain't no DP for sure. Stand jab doesn't do much about cross-ups that I can see (though I haven't tested it extensively, there's only so many jump ins you can eat before it pisses you off even in casual matches) and a better bet would be jump back jab or something. To be honest I find Alex annoying to play. There's a lot of getting thrown out of command throws, getting punished for moves that are generally crappy anyway (air stampede and elbow rush), and a v-trigger that gets blown up if your opponent understands what it does. It's not like the character is outright bad or anything, just that Birdie has most of his strengths and fewer weaknesses. In exchange you get an MP that leaves him plus. #worth? Jump cancelled Hard flash chop is too slow to punish throws too, and I find that genuinely upsetting.
  13. 6pm to 11pm GMT apparently. Gainfully employed Europeans, you can hold that.
  14. Stand jab to anti air jump ins, towards fierce for neutral jumps. This Karin basically never walked in to pressured you from mid range and just won with jump-ins. Be more prepared to block in disadvantage situations and remember that you can use v-reversal rather than just trying to interrupt her pressure with buttons. Try to avoid whiffing stand roundhouse. Basically your offense looked fine when you got to run it, your defense was the problem here and Karin didn't really do anything clever to open you up.
  15. Just started a room if anyone wants in, Naruto___69 with pass 1212
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