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  1. Judgment started out as one of my faves. By the end I thought it was one of the worst.
  2. I got to hang out with one of my best mates all day yesterday before I take off for work for a few months minimum (hopefully), naturally we spent this time playing as many local multiplayer games as we could. And what a day; Streets of Rage 4, Huntdown, What The Golf?, Ultimate Chicken Horse, Hidden In Plain Sight, Black & White Bushido, Crawl, Enter The Gungeon. God bless the Switch.
  3. The scene of Sosuke and his mother using the signal to message his father out to sea is one of my favourite scenes in all of cinema. Completely unnecessary to the story but a beautiful, delicate scene of a family's life. The piece from the soundtrack (Night/Flash Signal) is a delight too, one of Hisaishi's best pieces in my opinion.
  4. Imagine telling on yourself this badly.
  5. Of those I reckon Arrietty will sneak up on you. Same with Marnie actually, Yonebayashi is a real one to watch.
  6. In recent years I've found myself gravitating towards the less fantastical Ghibli films. Been shouting about Only Yesterday for years so I won't be repeat myself there, but there's just something about the way they capture the mundanity of the everyday that I utterly adore. It even accounts for my favourite parts of the more fantastical films; Kiki watching the world pass her by while waiting in the bakery, Mei trying to find stuff to do around the house and garden while her father works etc. Takahata's side of the catalogue is rich in this material, that slice of the everyday that a whole bunch of the old Japanese masters also showcased. I was just reminded of this by MW_Jimmy's post about Whisper of the Heart, and I could absolutely go for watching that again. I find something comforting about these stories that ultimately are about simple day-to-day life and experiences.
  7. As much as I'm all for role-playing as honorable samurai (second playthrough will be a Kurosawa Mode, Japanese language, full samurai run ), I think they've been very careful with not showing too much of the 'Ghost' side of combat. The small amount we've seen must have been deliberately slowly paced, as if there's one thing I'd say is a constant across SP's games is the sense of traversal and manoeuvrability. Especially in the Sly and inFamous series', they have a fantastic sense of character control and playing in their environment, so I'm interested to see the full scale of tricks you has playing as Ghost. Sadly I'm headed back to work shortly (not actually sad, lockdown for 4 months has been torturous) so I likely won't be getting a chance to play this until Christmas time at the earliest. Something to look forward to.
  8. It was honestly a really refreshing selection of his work, sizable amount of his efforts with other Italian filmmakers outside of Leone and the Spaghetti Westerns. Opened with The Untouchables, got things like Investigation of a Citizen Above Suspicion, second half opened with L'Ultima Diligenza di Red Rock from Hateful Eight (think that film is crap but that track is stellar) as well as an obligatory rendition of The Ecstasy of Gold that sent literal chills through me. Only thing that let me down was no tracks from Once Upon a Time in America. Also saw Joe Hisaishi last year as well. Good year for film concerts.
  9. I consider myself deeply fortunate that I got to see him live in Budapest last year. Was an emotional wreck for the whole thing, then Cinema Paradiso was the encore and I completely fell apart. Personal favourite of mine: It just builds and builds, absolute blood stirrer.
  10. Over ten million copies sold of the N-Sane Trilogy.
  11. Having a stint of about a year between games is ideal, as they often have a linear passage of time between games reflective of their release dates (0 notwithstanding), so there is this feeling of returning to a home from home, seeing what's changed in the interim.
  12. I don't think the samurai aesthetic gets explored enough in games. It might be my overall favourite but for a medium that we associate so closely with Japan, it's a bit like the Western in terms of how much representation it gets. And then the higher profile games of that nature tend to get splices with other genres (the horror/demon aspect of Onimusha, the ridic action of the Musou games). This is arguably a big reason why Ghost of Tsushima is of great interest to me, as we've yet to get a 'pure' big budget samurai experience.
  13. Can't speak for the others, but Hard West came out in 2015 initially.
  14. I'm onto the final world of the Adventure now, and in the penultimate world was my very first instance of wanting to call bullshit on some of its decisions. Without detailing the context (I guess it could be considered spoilers) there are a few levels that force you into using skills of a certain colour. That's cool, nothing new, there are a bunch of Requests that ask the same of you, and a lot of Battle Gyms will present that optional challenge. Oh, but in these levels they decide what skills you get. I mean, okay, I guess that's a way of getting you to engage with exercises that maybe you've neglected, I can let that slide. Okay but now they'll also decide what level of that skill you get, so if you've been used to smashing out Level 3 Back Press, sorry mate you're getting lumped with Level 1. This I really don't like, as the game has been gradually building you up and those higher level versions of skills has been earned through literal sweat, suddenly sealing them away makes the battles unnecessarily long and puts it on the wrong side of grindy to me. But now you also can't skip the enemies in these levels and a surprisingly large number are colourless. I genuinely didn't want to do these levels, just so many pointless restrictions and caveats put in place to manufacture an illusion of difficulty, whereas up until this point I thought the game had done a really good job of balancing it. At least that's over now.
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