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  1. I think I’m on the final stretch and am losing the will to continue. Just beat one Chozo soldier and am now facing another just a few minutes later. The pacing is really odd in this. I think prior to this, I fought three bosses/mini bosses back to back.
  2. In the second stage, when you drop down, if you crouch in the bottom left, you should be able to spam attack and destroy the projectiles he spits out before they kill you. There’s one you have to dodge but the others can be destroyed. You can also charge fire but it requires better timing. I beat Z57 today. It was a fun fight but it was not obvious to me at all that you could do damage during the counter cutscene.
  3. It's looks edgy and dark, and I really like the style of it but not so sure I need yet another Catwoman and Batman star crossed lovers thing. Riddler looks interesting, I just hope they don't just turn him into the Joker with all that "what have you done?" kind of thing.
  4. Yeah, I agree with all of that. I've not bothered exploring much because what you say is true. I don't find that frustrating, though, just disappointing as I think it's a weaker game for it. And I'm often forgetting certain powers, too. I think I've used the shinespark once? And completely forgot there are certain doors you need to cloak to get through. I kept trying to use the flash dash thing to get through it.
  5. I find my enjoyment of this seems to be decreasing the more of it I play. I don't like the map, and find it really difficult to read and see where it's worth exploring next, if at all. It also feels like most of the upgrades you get don't really open up many secret areas - at least not that I can tell so far, and I feel like I've got most of the powers. It just feels like a quick dash from item to item, funnelled along by the level design. The bosses are ok - I don't like QTEs in boss fights at all, but on the whole they're good fun. I don't know how I'm going to feel about this game when I finish it, but nowhere near some of the review 9/10 or 10/10 scores it's been getting,
  6. Are the dual chozo bosses optional? Because I'm finding them incredibly difficult. It looks like I might be able to get back to the item I'm headed for if I go back through the EMMI area (annoying) and work my way around.
  7. I'm got to the bit with the EMMI that freezes you and found it so tedious that I just switched it off. They're so bloody rubbish.
  8. Leave cesspit > Make money. Seems like a win-win to me.
  9. I totally agree with this. I don't understand how it works at all, really. It seems that once the yellowish radar thing surrounds you, any movement causes them to come after you? And I don't know whether you're meant to counter before they grab you, when they grab you but haven't stabbed you, or if they're about to stab you.
  10. It’s my favourite as well. The showcase event where you race a train to The Clash’s Stand By Me is the best in the series.
  11. They’re dull and repetitive instafail sections. They don’t move predictably, so you don’t know whether hiding in certain places will be safe or not - sometimes it will be, sometimes it won’t, so it ends up being trial and error and 9 times out of 10 you’re better off just running instead of trying to do it stealthily. All the sections end in the same tedious way, too.
  12. The EMMI bits really are quite rubbish. And I take back what I said about it being good at funnelling you along. I’ve been thoroughly lost 2-3 times now.
  13. Took down Kraid Federighi. Quite a good fight. Good amount of spectacle, but you can basically spam attack and destroy most of his projectiles. There’s a bit where you drop down. Where you can crouch fire from and so long as you spam hard enough or time things right, none of his attacks can hit you and you don’t need to move.
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