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  1. Just because other platform holders haven't done them as aggressively as Microsoft, does not mean they don't intend to. (Both Nintendo & Sony have done Micro-transactions on plenty of games.) Microsoft are a massive corporation with the infrastructure to "do" MTX on their service, (it's not just plugging in paypal, but legally, there's an unbelievable amount of diligence a corporation needs to carry out) - because of their near unlimited resources they can just get there first, it's not because they are any more evil* than the rest - just more capable. "Evil" in this case meaning "making money" which everyone likes doing, lets face it.
  2. Which Publisher Or Developer Would You Resurrect?

    Cinemaware Psygnosis Treasure - (yes i know they aren't technically dead) Ancient Corp. AM2 Bullfrog Bizarre Creations Maxis Valve Looking Glass (but only if we can keep all the awesome teams that team breaking up created) EA (The Road Rash / Desert strike era) Too many others to name.. Edit: Oh and Strangelite obviously... duh.
  3. Your dream game

    I suspect my dream game / game i've been mercilessly dreaming of since I was a kid / "one day I'll pitch this" is on the verge of being made by someone else... but here goes: Imagine Elite crossed with Mad Max, in multiplayer. Technology wise, it's probably a few years off, but basically, you're a character in a post-apocalyptic world where you have a vehicle - which is yours to own. It could be a bike, or a car, or a semi-truck. And everyone has a different role to play in this universe, maybe you're a hauler who hauls petrol from one city to another, or steel, or the resources and materials the cities need. or maybe you're a 'pirate' who hi-jacks these trailers for their goods. Everything is physics based, so instead of just "collect 20x steel" - after you've hijacked a hauler in the desert and killed them, you have to figure out how to actually get it out of there... it would require teamwork, not just clicking "collect". Same goes for other resources, water, oil, etc, everything has a weight. You can't steal a haulers trailer with a motorcycle. Smaller traders could trade with jerry cans, and these are easier to steal. This would form bands of raiders, and protectors, and tonnes and tonnes of emergent gameplay. I would want it to be mercilessly brutal, and almost impossible to play "alone". the cities would actually grow organically, players would be able to build their city from the scorched earth, wherever they wanted... As you get the resources required to build special buildings, you could form armies, towns, nations, everyone having a genuine role to play in the eco-system. And nobody, not even the developers of the game would know what would happen. I just need £100m and about 5 years. *Sigh*
  4. WipEout Omega Collection

    Yes, it's going to be an patch update for Wipeout Omega Collection, I believe https://blog.eu.playstation.com/2017/12/09/blast-through-wipeout-omega-collection-in-ps-vr-with-free-update/
  5. Red Dead Redemption 2 - Out October 26th 2018

    I finished the entire single player of GTA 5 in first person mode, I'm sure there was an option to switch to third person "when in cover" - definitely helped take away some of the frustration. First Person Red Dead.. horse riding.... yeah.. okay... lets do this.
  6. Steam

    okaay.... Anyway... Anyone want a Life is Strange Steam key for absolutely nothing ... PM me...
  7. Backlogs and their effect on enjoyment.

    One bored Sunday I'd worked out I'd spent an estimated 50k on my games life time, and decided that most of that was a sunk cost for "buying new" on the day of release... Nowadays I spend 15 quid a month and 'flip' most "AAA" games in under 3 days. This is why I use BoomerangGameRentals nowadays - A great example is Gran Turismo Sport, I had it on rental from release played the heck out of it, saw that it's got DLC on the way in December, and I've sent it back. I might get an itch to play the game again when the Single Player DLC comes out and by that point it'll either be 15 quid in the shops (like it was on Black Friday) or it'll be free on PS+ one day. Or I can just simply rent it again, I don't really "own" many games any more. I ebay'd my entire collection a few years back and it was extremely liberating - paying off years of your mortgage for the sake of a few dream cast games... Basically, Boomerang has a little "You have saved £XXXX with boomerang" and I'm at about 6000 now, I play everything on or near release and don't need to worry about ebay'ing or losing cash. (I keep a strict "return it in a maximum of 2 weeks" policy so no single game costs too much) I then have something bigger [which I call my 'core' game] like The Witcher 3, Fallout 4, Skyrim which i play between postage of the other stuff... big games like this with quest logs are great because they can be picked up and dropped off and are meant to be enjoyed more like a book experience. I platinum'd Skyrim and all it's DLC over the period of a few months, I'll never play that game ever again (and I kept Lydia alive throughout the entire bloody thing) - I'm currently whacking through The Witcher... Obviously, I buy PC and digital stuff, but much more rarely and usually only when I want to support that developer directly.
  8. Vostok Inc - Twin stick clicker

    <hey I know that guy name drop> Can everyone please buy this game, I know the guy who made it and he's one of the most lovely people in the games industry. A mad mad genius type bloke who absolutely deserves your cash. If you're on the fence, please buy it & tell people about it. It's a cracking little game made with lots of love and care and we need more of those in a world filled with loot-boxes and evil CEO's.
  9. WipEout Omega Collection

    I did?! Sadly I'm under a pesky NDA, so can't talk about nuffink guvnor. (one of the joys of the games industry, not being able to talk about it.. it's like fight club - only less well paid)
  10. WipEout Omega Collection

    The VR mode is being handled by another studio, but the 3D Audio was a big item they wanted to put in but we didn't have enough time in the original. So with this "extra time" they've managed it. Nothing really to do with me,
  11. Gran Turismo Sport -Tuesday nights forum races

    I'm not 100% sure, but I think there will be "Unlocked" cars you can further edit (i.e. take their decals off), I'm not 100% sure, but I've definitely seen people ripping decals off other cars. (it was very common in the earlier Forzas too till they made a decal editor)
  12. Gran Turismo Sport -Tuesday nights forum races

    FWIW: It may be a little over-kill, but you can download a 7 day trial of Adobe Illustrator which is the daddy of vector artwork. And there's a "live trace" option in there which does an okay job of converting png's to vector. You can then save out as a SVG (1.0 or 1.1) and it works... Everything I've thrown at it so far works fine, you'll need to watch the .svg file size doesn't get too big. Still feels a bit like cheating..
  13. Let's talk about Loot Boxes

    What i meant was.. (and this is a good thing) there's more gamers out there now.. there's whole categories of new demographics to exploit cater for. So in the 90's there was 20million "gamers" who were ultra hardcore 'gamer gamers' Now in 2017: There's 7bn "gamers", thanks to console growth and phone users etc etc... The market has grown, but the demographics haven't necessarily increased at all. (I'd argue they've shrank) I think a large problem comes when none-gaming businessmen don't know the disparity between a phone user and a "hardcore console gamer" - and paint them all in the same money-bags brush. So when someone says "we predict 1m sales!" - that's not big when compared to candy crush or whatever and they base a business decision on this apples vs oranges comparison. Not fully understanding the market, they see their game fail to return a big enough profit, and so they look again at the current success stories, and copy their mechanics / whatever. The proliferation of mobile game business models into console games is exhibit A in my argument. I see mobile games nowadays as little more than gambling slot machines, not games. (and before everyone complains, I know there are exceptions!)
  14. Let's talk about Loot Boxes

    Give this man a cigar, he speaks the truth. The issue here is that the big publishers are run by business men, not necessarily gamers. They have absolutely no interest in the art and craft of gaming as a cultural "thing" - they are not interested in 'giving back' to the industry whatsoever, they are interested in the bottom line and their shareholders. If you want to see interesting, risky, diverse, cool, fun, and none-generic loot-em-up games. You need to support them. Developers aren't helping themselves with their race to the bottom, and the accessibility to industry level technology such as unreal and unity is making the market absolutely saturated. The market has definitely got bigger, but only wider. It's not got any deeper. Games like flight sims used to make millions upon millions of pounds, and that could run a studio capable of making them for many years. However, that market has become so niche, and the cost of producing those games so prohibitive now that the break even is impossible. Are there less flight sim enthusiasts out there? Absolutely not, there's the same amount, but the amount of investment required to make the market leading flight sim nowadays makes reaching the breakeven point impossible. The sad truth of the games market is that the top 1% sell stellar figures, far far exceeding expectations and development costs. And then everyone starts planning / strategising and copying this new unicorn. There will be many boardroom level meetings that are sitting around saying "We want the next PUBG" - and sat next to that person will be a finance guy saying "yeah, and we should put loot-boxes in it to guarantee income!", they are all fundamentally failing to see that the critical error of their ways is that these unicorn success stories invariably offer something genuinely new & put the player first. These people are businessmen, they do not care about what's right for consumers, or customers, or ADHD kids. They certainly aren't arsed about "giving back" to the industry and making a couple of hundred grand profit. </ranty rant mcrant> *Edit: All views are my own etc etc*
  15. Let's talk about Loot Boxes

    Wipeout was priced according it being a remaster of a previously released game. It's a bargain, everyone should go grab it. No bloody loot boxes. </sales plug>

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