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  1. Oooh Hylian's avatar reminds me, that bloody secret chamber in the witness was..... hard. very hard... I managed that after figuring out "a cheat"
  2. Half Life 2 Episode 2: Launching the gnome into space - without a doubt the hardest and silliest thing I can remember doing. Other random stuff: I used to be able to sub 40 second Virtua Racing 1st track lap with my toes. (Megadrive) I can beat Streets of Rage 2 on hard with 1 credit (3 lives), and have done several times. uber epic platinum's on The Witcher 3 (All DLC) , Skyrim (All DLC), Oblivion, GTA 5, RDR2, RDR, Fallout 3 (all DLC) and Fallout 4 (all DLC)
  3. Sometimes part of me wonders why Fifa hasn't gone this free to play route... it's absolutely perfect for a GaaS model (and not an evil one) - I can only assume it's making enough cash as it is for EA to be happy with it. They're currently charging for entry AND packets of nothing. Genuinely an impressive bit of business. If it was a service based model, they could realistically only sell one pack of nothing, at the moment it get's wiped "every season" - which is an infinite loop of revenue they're keen to never rock the boat of. Great you unlocked 2012 Messi!, now you need to rebuy a pack for 2013 Messi! literally a bitmap on a bitmap. They have killed the competition (A bit like Man City) by buying the licenses they need to ensure success, and starving PES out of business. No other publisher in their right mind will ever back a new football game, no matter how much better it is. Fifa is the lord of all computer game football forever more, it's completely moated the sport. And EA are attempting that with all the other sports in the world, Genres of the future will all be moated in this way, you want a racing game, you play Forza (or whatever) you want a shooter you play Fortnite, etc etc. There won't be choice any more because publishers won't be able (or willing) to compete. Indie will exist, but they will have to be independently viable to really offer any risky alternatives. And at the moment all I see in the indie space is fragmentation.
  4. Because factors: 1. Digital sales are eating into physical release month on month, It was at about 50% on PSN a few years ago, and it was only projected to go one way. Not including (or being able to include) these sales in a comparison with a game released many years ago is always going to make it look like it's commercially "failing". 2. "Time of the eyeball" - when you release a game now, there's just so much high quality competition vying for your attention. Free to Play zeitgeist Goliaths like Fortnite are basically sucking up every single under 14 year old at the moment, and sure there's a niche of people who want different experiences and away from the 'mainstream games' but that's a real niche... It can be in the millions and still be a niche market compared so some of the bigger franchises... 3. Raising expectations, Publishers are always raising their budgets, their dev and advertising budget, and creating an unrealistic expectation on return. If you're not selling 7m+ copies of BattleDuty XII then it's considered a commercial failure now. Whereas, again, 5 years ago 7m+ copies would have been a gangbuster success. This is down to the word "growth" that all shareholders are absolutely obsessed with, public companies are now absolutely optimised and incentivized by growth, this is the death of AAA originality or risks. 4. Mixed reviews, much less than it used to be because of the proliferation of opinion nowadays, but mixed reviews still don't help, it scores a metacritic of about 70%? it goes straight into the 'i'll rent it, i'll buy it cheap from CEX, I'll wait for it to be discounted massively because this is going to flop' bucket for most people (see point 2) - the industry is also not helping itself by insta-discounting a game that doesn't look like a runaway commercial success. This race to the bottom is murdering games. 5. Every "nearly" miss the industry has, where something doesn't meet expectations becomes a tentpole example for "why not to do that again" in the future. Make a shit Safari game? No Safari game every in the history of the future of the entire planet will ever get backing because someone fucked it up in 1991. there's others, but I've depressed myself too much to continue... tldr; The games industry is absolutely fucked, everyone is doomed.
  5. It's *definitely* over priced, I'd say hold on till it becomes available in PS+, which is a decent bet I suspect. It's just a bit boring.
  6. Oh no, I specifically re-started a play through to box it off on hardcore mode. There's absolutely tonnes of convoluted trophies that were quite difficult, (funnily enough, I'd done the "kill two monsters without using anything" trophy on my first playthrough, probably through not knowing what I was doing!") - the quest ones where you HAD to choose a path or outcome to get what you wanted were the worst ones, but they mostly patched those kinds of missable things out if you take it nice and slowly. The initial game section of death march is very very difficult, but when you min-max the melee skills, it's a breeze. Beyond keeping paper notes of the gwent collection trophy, I don't think any of the others gave me any real issues. I think there's one in the DLC for getting a gwent score +180 in a single round which is going to be.. hard. The platinum pops when you do the main game and not the DLC...
  7. Saturday night.. kids in bed.. sit down to play something, but what, what do i put into my PS4? After a quick look through my (very small) physical disc collection of games, I decide to dust off the Witcher 3 from it's special edition cardboard wrapper... I put the disk in, wait for the familiar loading, and the music, and that company logo.. how many hours have I put into this game? - I boot the game up, and see that my last save is over 16 months ago... I press "continue" and find myself in one of the DLC missions... What an utterly incredible experience this is, you forget when you're away how much this is still ahead of it's peers. Sure some games like Red Dead Redemption 2 have raised the bar in graphical prowess and world building, but the character and the charm, and the performance quality is absolutely ridiculous. I spent a good few hours wandering around a wedding generally causing chaos. Genuinely enjoying my time... and then it happened.... "pop" = a trophy.. but not just any trophy, a platinum trophy. I'd levelled up to level 35 and I've got the Witcher 3's platinum. It felt like a happy puppy trying to contain it's excitement upon my return and completely failing. What a bloody game. I'm so 'back in' and I have two whole DLC's to work through..
  8. Elite I've finally thought of one! - Elite, never been bettered by any of the sequels etc. (and don't be giving me Elite dangerous..)
  9. I use boomerang game rental, they're top tier £15.99 a month one is pretty decent. (two games, unlimited swapping for a month) - they do lots of decent customer support things too, like giving you free game rentals if someone goes wrong etc.. I really recommend them (and I'm not associated with them in any way! Don't want to sound like a walking advert)
  10. RDR2 is a great example, I played it solidly for two weeks after I got it on a day-one rental, nothing got close to my console for those weeks. I was a bit obsessed, but as soon as I finished the story, I noticed a couple of games of Fifa creeping in, and then a game of something else, and then it was a chore to even consider booting the game up as there was only a couple of challenges and meaningless side missions to take on.. So back in the envelope it went, all in all it cost me about £7 quid for RDR2's charm to wear off completely. I look at the people who pre-order the deluxe digital edition for 80 odd quid and think Also, if there's a game i simply must have day 1, I tend to buy it from a shop and e-bay it afterwards... which is a more expensive form of rental i guess.
  11. This is why I rent games nowadays. It kind of forces me into being absolutely bearish towards most games if I'm "not enjoying them" - it just becomes the huge determining factor of whether I keep them on rental or not (basically, I think "if i keep this game for 2 months, I could have bought it with the rental cost = i.e. £30") - which makes me very clear as to whether I'm genuinely enjoying the experience. I get to play basically everything as it comes out, and find that some games linger around longer than others. There's been occasions where I've re-rented a game to make sure based on what a forum or a reviewer says about it ("Maybe I didn't give it enough time?") - but on the whole it's made me trust my own instincts on what i enjoy or won't enjoy a lot more. So whilst the entire internet is screaming about how great Sekiro is, I'm currently (very happily) playing Far Cry New Dawn and blasting through it, knowing I'll chuck it back in the post in a matter of days after I've finished it... I'll no doubt get round to Sekiro at some point in the future, but that "must have it day 1" feeling has completely gone now. Games aren't for life for me any more, it's massively great not having tonnes of bluray boxes piling up and staring at me making me feel guilty. I've also saved a shit-tonne of cash, (£6,000~ last count) - this is mostly why i fear our digitial-only future... I'll most probably quit games by that point anyway, so.. Edit: To answer the question, Far Cry New Dawn: it's the same game as all the others, very true, and the bad-ass'ness is boring to an extreme, but my god Far Cry games handle well, and it's a lot more _fun_ than the others. Just feels great and doesn't take itself too seriously. So I'd recommend it if you've not played a Far Cry for the last 3 or 4 games.
  12. As long as he says "hey, there's a job listing for a forklift driver over there" and isn't forced into a mind-numbing "Hey i've got at least 7 days worth of experience" tutorial, it's alright.. kind of makes sense he's sticking to what he knows.. but yeah.. fan service a go go..
  13. I spent a tonne of time playing it (obviously) and trying to sorta-recreate it, I was trying to be 'inspired by' rather than replicating it like a remake - one of the big things I figured I was missing was the 'spring' noise when you do throw it into a corner, like the spring of the suspension bottoming out. That was a really good sound effect. And the whine of the engine when you became airborne... Sound was a huge part of that game's feeling I reckon. I've decided to definitely try and reincarnate the project, I'll probably start from scratch though...
  14. Yeah absolutely, that's what makes it so difficult to guess - i highly doubt it's attempting anything like "real" physics that most engines give you for free. it's all just a simplified approximation I reckon
  15. It's not sadly... I lost my hard disk and lost everything, I have bits of that project left on my Dropbox.. and I've been very tempted to restart it, but I just don't get the time nowadays In a spare lunch hour a while ago, I wrote a much better car handling/physics model that I was pretty pleased with, I might try and dig it out... The newer versions of Unity would make a huge improvement nowadays.. I read an interview with Geoff Crammond years ago, and he was saying SCR was all about "getting to the right speed before a corner or jump and not really worrying about the cornering" - which .. ridiculously, is very hard to mimic nowadays... (I did much more than this video btw) https://www.moddb.com/games/stuntcaronline/videos https://www.moddb.com/games/stuntcaronline/images
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