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  1. The textures aren't too bad, and it's easy enough to enable the RE4 HD texture mod if they do bother you.
  2. MechE

    Tomb Raider (2013)

    Sorry, I wasn't being clear. I wasn't refering to cinematics, I was referring to simplifying gameplay like the holding down a button to climb in AC.
  3. MechE

    Tomb Raider (2013)

    I do think that the immense popularity of souls-bourne games has brought the industry back from the brink of this attitude to gameplay design, towards one where mechanical depth is prioritised.
  4. There's a good piece on this by Stanley Fish in his essay, "There is no such thing as free speech, and that's a good thing". I've included the introduction here but it's worth looking up the whole piece.
  5. MechE

    Black Mirror

    If he did try to send that message, it was too subtle for me.
  6. You won't find any argument from me that they need to open up the universe to new areas and characters if they want to make new stories in the future. I was pleased that Johnson had Kylo smash the mask and kill off Emperor Mk 11. At least now the character is free of the old baggage and can to go off in an interesting direction in part 3.
  7. I don't think TLJ throws away much of TFA, or that Johnson set out to subvert expectations. He took the plot stands in a direction that felt right to him. For example much of Rey's storyline was about her relationship with her parents, and the resolution has high implications for her character. The same can be said about why Kylo was struggling to emulate Vader. This was definitely picked up from TFA and expanded on in TLJ. In TFA a Luke has cut himself off from both the force and the people he cares about. TLJ explores why. It definitely feels like the middle of a trilogy to me and one that opens up the Star Wars universe to a wider cast of characters, rather than just the story of royality it's been up until now.
  8. MechE

    Tomb Raider (2013)

    For me it's not that there's no place for cinematic games, but if you're being asked to climb a mountain that's crumbling at the same time, should those falling boulders be part of the gameplay? Or when presented with a large tower to climb in a 3D traversal game, is it better to replace the climbing challenge with a cinematic? Or if you've gone to the trouble of inserting puzzle rooms in your game, should you give the player the solution within 3 minutes? I'm not claiming that there's an objective truth to theses game design decisions, but for me Tomb Raider (and by extension many other cinematic games) would be improved if some of the momentum was sacrificed for more challenge. Conversely, I believe that games like Soma and To the Moon would be improved if some of the more challenging gameplay elements were removed.
  9. MechE

    Tomb Raider (2013)

    It blows my mind that a game like this can cost $100 million. I guess if I was stumping up that type of cash I'd demand it was as accessible as possible too. I do wonder if the whole scripted set piece thing really does give anyone an adrenaline rush these days? I don't mind them as long as I maintain a good level of control throughout. Uncharted 2's Nepal rooftop chase with collapsing building was great, and I died a fair few times so the danger felt ever present.
  10. MechE

    Tomb Raider (2013)

    I do think there's a misplaced fear from a lot of AAA developers that putting too hard puzzles into games will put people off, but I think it might actually work the other way. The indie puzzle game genre is thriving, and I'd certainly welcome it if some proper headscraters made their way back into Tomb Raider.
  11. MechE

    Tomb Raider (2013)

    Sometimes I dispair of this place. Someone on a 'discussion' forum wants to discuss gameplay theory, themes, ideas. The video Smitty posted was thoughtful and well worth exploring, but instead of engaging, we've got active hostility.
  12. If you're looking to draw a real world commentary from the TLJ (and I wouldn't recommend digging too deeply into it), I would say that the neo-liberalism of the Republic allowed the First Order to rise, in much the say way the neo-liberal politics of the West has enabled the current wave of right wing populism we're experiencing. The Empire was overthrown by a ruling class of royalty, and judging by what we've seen in TFA and TLJ, the Republic did very little in the intervening years to improve the lives of the poor. They seem to be just as exploited as they ever were. Meanwhile there's a liberal elite who are doing alright for themselves and don't seem particularly keen on moving from their 'moderate centrist' position to support either side. Hence the reason DJ sells to both sides and no one responded to the distress call. Ray, Finn, Rose and the stable kids could be seen as new grass roots socialist movement, in the vein of Momentum and Sanders. What I'm saying is that Leia is Space Hillary, Snoke is Trump. I wouldn't read too much into any of it.
  13. As a complete aside, it technically wasn't a slow chase. Those ships were accelerating the whole time, so after 18 hours or so they would be going at one hell of a pace.
  14. That's part of what makes TLJ so interesting to me compared to most modern blockbusters. It resists the temptation to have good guys who are motivated purely because they are "good people", and villians who are just "baddies". They all have their personal motivations for their actions. Hux can kill billions because he's a 'rabid cur', not some evil genius, and as such it's only right he's shown as an unstable character.

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