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  1. To get an idea of how things are, check out the list of trademarks Submersive have been hoovering up. https://trademarks.ipo.gov.uk/ipo-tmowner/page/search?id=1289048&domain=1 Now, obv Andrews own the Manic Miner (and Jet Set Willy) IP and have done since August last year. Up until fairly recently, Steve Wilcox of Elite thought he owned it and even sent out lawyers letters to a couple people demanding money. Course, his latest failed Kickstarter of Manic Miner/JSW playing cards was cancelled due to copyright claims. Then, Play Expo Manchester comes along in Easter this year and there’s Matthew Smith making appearance and there’s talk of him possibly making another Miner Willy game as he now claims to own it again. Anyway, the Horace thing is thankfully all over and sorted, the Spectrum community again brought back from the edge (®️™️©️ Tim Langdell).
  2. Follow-up from that statement saying that things didn’t quite happen like that. So here we go again. As I said in the other thread, Paul Andrews vs RCL was like choosing between getting a punch in the face or getting kicked in the groin. I think you’ll be able to establish that I’m no fan of Andrews either.
  3. Well, basically, Paul Andrews vs RCL was the equivalent of choosing between getting punched in the face or getting kicked in the groin.
  4. Horses for courses, intit? People are getting worried. I backed it. I’m not really worried. Slightly annoyed, yes. Worried, no.
  5. Yeah but that 2nd Kickstarter won’t happen until after the 1st one has been fulfilled.
  6. As I stated at Manchester Play Expo and recently on Twitter, I don’t particularly care what others are doing on the Next graphics-wise. I’ll just let others do what they do. I, on the other hand, will only ever use the ZX Spectrum palette on the Next but will ignore the original’s attribute display. That’s how I see it. The Next stage of evolution or something. Although the footage below is from our original PC version, it is being converted as is to the Next. Course, if you want to play it on the original hardware, a ZX Spectrum 128K conversion is also in the works, but that’s reverting back to good ol’ monochrome. Once Melkhior’s Mansion is done, we’ll probably my produce something original for that difficult 2nd game. But again I will only be using the Spectrum palette and again without the attribute restrictions. Interestingly enough, no other game maker has approached me and asked to create graphics for other games in this style for the Next. I’m not quite sure what that says, though.
  7. Yip, you're right that the physical design was by Rick, but the I was meaning the keyboard functionality design. Sadly, yes. The keyboard company is an experienced keyboard manufacturer. They were sure that it'd all work perfectly when it was all put together and it turns out they were quite wrong. Ah well.
  8. I avoided appearing in that video along with 2 others. I’ll happily do the graphics and talk to you about them but there’s no way I’m appearing in videos! I’ll let my graphics do the talking...
  9. The keyboard design was designed and manufactured by a keyboard specialist company, apparently. Obviously, they were given the spec by the Next team but it was the keyboard people who provided the solution...which didn’t quite work...so it’s with them for alternatives.
  10. Thanks all! Honestly, much appreciated! That's someone else. They're using their own isometric engine and I think they're just using existing graphics from Ultimate games, though slightly modified. You're not the first person to ask this question and it was asked quite a few times over the weekend. The answer is that we're not planning a physical release...but that's not to say it's completely ruled out. We approached Rare at the beginning of the project just to sound them out and they gave us their blessing and wished us all the best. They only asked for 2 things from us; that we don't use the Atic Atac name and we don't sell it. Both of these we're completely fine with. We hoped they might allow us the use of the Atic Atac name but never expected them to and we never planned in selling the game, always intending it as a free download. You could argue that the name change and the use of my original graphics, even though we have reference all the Ultimate games, could be enough to sell a physical release but we really would like to remain on good terms with Rare, especially after we promised we'd stick to what the asked of us. Ach we'll see what happens.
  11. Thanks! I was there in an unofficial capacity, so I was free to roam around the Expo with my son all weekend, though I regularly popped back to the stand to chat with people about the game. Oh man, the names were difficult to come up with but, like the rest of the game, we decided to stick with the Ultimate Play the Game connection. The game will be full of little nods and references to all their 8-bit releases. The ghost enemy sprite, which is taken from Knight Lore, is only a temporary place holder graphic until I get to producing all the enemy graphics.
  12. Yeah we had great positive feedback from Play Expo Manchester at the weekend there where we had a special Play Expo demo for the PC and the Spectrum Next version was shown off for the 1st time. One change has been done already based on feedback - the original PC version was running at 30fps to keep in with the retro goodness but people much preferred the smoother 60fps that the Next was running at, so the PC version was changed to 60fps yesterday. We teased the lower caverns a couple of weeks ago and I’ll be finishing off all the cavern graphics within the next couple of weeks before returning to the rest of the character animation the Knight (Sir Stamperlot) and the other 3 selectable characters. The most common question we got asked over the weekend is “When will it be finished?”, and the answer we can only give is “When it’s ready!”. There’s only Richard coding and myself doing the graphics and we’re doing this in our spare time. 1 of the Spectrum Next team, Kev Brady, is converting it to that machine and heck knows how Bob Smith, the Spectrum 128K magician, will cram it into that. Still got a long way to go.
  13. I’ll be there. Seeing as there’s a Next conversion of the game I’m working on being converted by one of the Next team, I’ve been invited by them to join them at the Spectrum Next stand.
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