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Flanders

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Everything posted by Flanders

  1. Had an outrageously amazing session on this last night. I’ve moved on from my Starscourge sword to the Ruins Greatsword, which impossibly has an even better special skill. Did all of Fia’s quest (fuck me, the underground in this game, Jesus Christ it’s amazing) and went up above level 100. It is only now at 70 hours into the game that I’ve started using the Rune Arcs and the Wondrous Physik properly - which resulted in me brutalising a bunch of nasty bosses in north Caelid that had been total non-starters before. I keep putting off going to the Capitol. Think I’ll wreck Volcano Manor next.
  2. I would say that they’re quite a bit more extensive in Elden Ring than the other Souls games. If don’t do Solaire’s or Siegmeyer’s quest in Dark Souls I miss out on a few mini-story beats, if I don’t do Ranni’s quest in Elden Ring I will miss out a hefty chunk of actual game. I don’t really mind it that much myself - I just googled the steps you need to take to do Ranni’s quest and thoroughly enjoyed the whole thing anyway - but I’ll never be unsympathetic to people who have issues with how From does quests. It’s the part of their design philosophy that does tip over into annoyingly obtuse JRPG nonsense rather than anything intuitive. Still say the absolute nadir of this was the ludicrously convoluted way you had to access Dark Souls’ DLC. To play new content I paid real money for I have to complete two thirds of the main game again and do a bunch of things that I’d have never figured out without the internet, cheers lads.
  3. Used to play mobile games reasonably often, never do now. Part of it is that as the years have gone on I’ve come to realise what my core tastes are and they’re overwhelmingly about navigating and playing in three-dimensional spaces, which is why mobile games and a large chunk of the indy scene does nothing for me. I’d also argue that the Switch ate a lot of mobile gaming’s mindshare in enthusiast circles.
  4. Great post - I like the throw the kitchen sink at it length and I really like the epilogue - but I do agree that Act 2 part 2 is the highlight. That whole section is absolute genius in the way that Naughty Dog, who are so often criticised for pretensions of making films instead of videogames, seek to accomplish their core narrative in a way that can only work in a videogame.
  5. That’s the other version of a single player Destiny game I’d be interested in - a full 10-12 hour campaign on the scale of the Bungie Halos with the shinies cranked up to the max, beyond what the current game is capable of in its aging engine. I kind of wouldn’t be surprised if we get something like that in the next few years once the Sony acquisition of Bungie is complete. I can envisage a relationship where Bungie teaches Sony how to make live service games and Sony gives Bungie the funding and expertise to make single player spectaculars to complement the main brand.
  6. Framed #106 🎥 🟩 ⬛ ⬛ ⬛ ⬛ ⬛ https://framed.wtf
  7. I must go back to Doom Eternal, loved the first 4-5 hours I played of it. Regarding the reverse shift from no-lore in Doom 2016 to seemingly taking it all seriously in Eternal - the more I think about it the more I reckon iD were taking the piss in a different way with the sequel. You read any of those backstory notes and they are completely off the wall bonkers, there’s no way that’s not a joke.
  8. I always think there’s loads of room for re-use of older stuff in different ways. For example, Destiny has the best FPS gunplay out there, gorgeous artwork and creative mission design, especially for raids. Sadly I will only ever experience a fraction of that because it’s MMO systems are both impenetrable and unworkable for me. I know I’m hardly alone in this. Solution? A single player open-world Destiny game that smooshes all of the environments and spaces they’ve made into one place that you explore in a free-form way. Basically like Elden Ring but as an awesome FPS, with legacy dungeon type areas that provide you with a taste of the puzzley inventive design that characterises the raids. I am also pretty sure that there are numerous ways you could also justify this Frankenstein world existing within current Destiny lore. Like it’s a programmed reality created by the Vex or some such, you’ve gotten sucked into it and now you need to roam about levelling up to beat the bosses and return to the real world.
  9. One amazing thing about this wonderful film I haven’t seen mentioned in here yet:
  10. Imagine if the cunt was in Elden Ring, people would have gone apeshit at the unfairness. Forget about summoning your jellyfish, the dogs have already got you stunlocked oh and now you’re dead. Let’s not forget that the boss run to Capra is really long and filled with fast moving dogs and ninjas that you really can’t easily run past. It’s only the second real boss in the game, it’s bafflingly sadistic.
  11. I took absolutely enormous breaks from Witcher 3, MGS 5 and Dark Souls, all of which I loved after going back to them. With Dark Souls I had gotten stuck on the Capra Demon, which I still maintain is just badly designed compared to the more finely tuned skill check bosses From would perfect in later games. Rest of the game’s genius though, so it does help to push through sometimes.
  12. Getting rid of the voiced protagonist is really such a positive step. I wasn’t very impressed by the trailer footage but that makes me want to give the game the benefit of the doubt. It’s probably not going to re-invent the wheel but if they can get back to Fallout 3/Skyrim levels there will be good times to be had. I really hope you can be a total bastard in this. Fallout 3 is second only to Knights of the Old Republic in making it enormously fun to be a monster. The bit when you meet your long lost dad Liam Neeson and he falteringly asks if you really did blow up Megaton 😁
  13. Am thoroughly enjoying using the Starscourge Greatsword’s gravity roar skill to flush out ambushers. It’s also just very amusing to periodically do a big shout, especially when I call in my mimic buddy and we’re both running around a boss going RRRRRRAAAAARRRRRRRR.
  14. Well come on it’s clearly blue skies Sega that I’m talking about. And as for the other point, say what you like about the tenets of national socialism Ubisoft checklist games dude, it’s an ethos. Their games get released and you can sure as hell tell it’s them that made it.
  15. I think the fact that a discussion about why Microsoft has trouble getting games out and maybe it would help if they had some kind of guiding vision in place has immediately triggered semi-hysterical responses about sad dad third person blockbusters rather makes my point about there being a weird defensiveness around this topic. You don’t even have to compare Microsoft with another company if that upsets you, you can compare it with itself! Like Uncle Mike said up there, the service side of Xbox is an extraordinarily cohesive well oiled machine. You ask me about Xbox’s vision for content delivery and I know it’s about accessibility, it’s game pass on everything, it’s the cloud, it’s about empowering the user. Ask me about what Microsoft’s vision for how they think videogames should be made and I’m drawing a blank. Something like Halo Infinite doesn’t get made the way it did by a publisher that knows what it wants.
  16. A style, a sense of what you want to achieve. It’s not about genre. You can play Mario Kart, Zelda and Metroid and instantly tell they’re all from the same company. Nintendo are the greatest example but most of the top publishers have it.
  17. It didn’t get the blood pumping like the first Skyrim trailer did for sure, but then again that Skyrim one might be the single most banging videogame trailer of all time so it’s a tough comparison.
  18. I mean, yeah? I know what a Nintendo-style game is as well. And a Capcom-style game. And a Sega game, and a Rockstar game. Stylistic coherence is generally a good thing when it comes to creative pursuits. I dare say one of the main difficulties modern-day Microsoft has with development is that it doesn’t have that coherence. There isn’t any mission statement of what games it wants to make. Funnily enough, I’d argue the original Xbox had a much more clearly distinctive voice than its successors. It fused PC and console sensibilities to create a suite of games that really felt unique and, well, Xbox-ey.
  19. I honestly think that the Bethesda and Activision deals are partially driven by a realisation that Microsoft fundamentally didn’t have the in-house expertise to grow their own internal first parties or the smaller 2018-2020 purchases to the level necessary to sustain the Game Pass strategy. And that’s fine, it’s just weird that there’s a general reluctance to admit that Microsoft maybe aren’t very good at nurturing games developers. It’s like people think all the big three platform holders have access to exactly the same skill sets and just aren’t doing certain things for the hell of it. Its like how people get annoyed that Sony don’t have the same back-compat capability as Microsoft as if Jim Ryan is burning 4k upscaled copies of Vib Ribbon in his back garden for fun, when the simplest reason is that Sony literally do not know how to replicate what Microsoft can do in that department because Microsoft spent millions of dollars and manpower and adjacent software knowhow at being really, really good at it. Or like how Nintendo’s online services are crap because they genuinely don’t understand how broadband works.
  20. I think part of the problem with all the first party games that were announced too early is that the slate looked decent if you assumed that was a first wave of Xbox Series games coming out 2021-23, but it becomes quite a bit less inspiring if that’s actually the main roadmap through to the end of 2024. It’s putting a lot on the likes of Hellblade and Avowed to be flagship hype titles when those should really be the garnish to heavier hitters from bigger teams.
  21. It seems like the same sort of weird deal as Fallout 4, which looked every inch a cross gen game but came out too late to make a PS360 version worth it. Starfield feels like it was originally conceived as a PS4/Xbox One game rather than anything built from the ground up to take advantage of the new gen machines. Bethesda’s development cycle has just gotten extremely out of sync with generational progression, which was a problem for Fallout 4 and will be a problem for this. Fallout 4 would have looked amazing if it had been released in 2014, but by the time it came out at the end of 2015 it felt very dated in the wake of Witcher 3 and MGS V. Biggest problem Starfield is going to have judging by that trailer is that open world games can’t skate by on janky combat and gameplay any more.
  22. I really didn’t expect that Starfield footage to set off so many alarm bells but fuck. The ‘hundreds of planets’ thing sounds good for a second but then you realise there’s no way to do that which isn’t procedural, which completely undercuts Bethesda’s main expertise of world building.
  23. Sony have gotten so thick with their marketing this generation. The core difference with this Last of Us remake is that it’s meant to have all the gameplay developments from part 2, which theoretically means we’re getting a whole new collection of amazing combat and stealth encounters. So instead of highlighting the new gameplay for the first trailer they just show mostly cutscenes that are graphical updates, which makes it look like a completely pointless endeavour.
  24. I love how familiar I’ve gotten with this world so far. It’s just brilliant the way way you can so often see such huge chunks of it from a distance and know how to get there. Did an evergaol in Altus Plateau last night and then luxuriated in the view - there’s the Liurnia Tower, there’s the Limgrave tower, there’s the Caelid one, there’s Stormveil, there’s Raya Lucaria. It’s exhilarating that you can still see places you’ve conquered hours and hours after you left them. It’s something that Rockstar are also absolute masters at - they push you to traverse their maps in a way that influences you to learn them inside and out. I could find my way around Vice City without a map even now. Elden Ring is one of the few other open worlds that captures this feeling.
  25. The castle has to be there. It’s the best 5-6 hour stretch in the game, or indeed any game ever. It’s actually preposterous when you look back and remember how many amazing moments are in that section.
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