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Flanders

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Everything posted by Flanders

  1. I feel like the length of development time has really worked against hype for both this and Suicide Squad. Like, it made perfect sense for Rocksteady to do something else after Arkham Knight given that we had four Batman games in six years, but now it’s seven years since Arkham Knight came out and everyone just wants to be Batman again.
  2. JP is by a distance the most detestable villain on TV since Joffrey on Game of Thrones.
  3. I’m glad to see someone else say this - I’m not particularly dramatic about this sort of thing but I just felt it was really off to have that kind of serial killer character portrayed in that kind of jokey way in 2022. I also thought it was massively inappropriate to use child porn as a bizarre macguffin without ever really delving into the notion that child porn is bad.
  4. I watched it in patches as wife watched it the whole way too, both of us equally as horrified as you were Stanley. It’s basically like Moffat hit the tipping point where a creator who always had lots of irritating tics even when he was good just fell off the edge completely. He’d been heading that way for a while - later Sherlock and Dracula were not very good - but this was a total abomination. It’s his equivalent of M. Night Shyamalan’s The Happening. Like you can’t figure out how people saw this script written down and thought it was acceptable to film it.
  5. Flanders

    Disco Elysium

    Well that’s a classic monkeys paw and no mistake. They’re making a sequel to one of the greatest games ever! Oh no they’ve kicked out the creators.
  6. I wasn’t overly gripped with the first episode but definitely agree that the first two are there to set the scene because episode 3 was exceptional.
  7. Quick question - I played through about 20 hours of this last year and went back to it recently. Would it make sense to start again given all the patches? I see the progression system seems to have been changed quite substantially.
  8. I note with interest that the re-release has prompted increased interrogation of how weird sections of the internet are about this film. No, of course Avatar doesn’t have the ‘cultural impact’ of something like Star Wars you cretins, it’s one film that people enjoyed compared to a near-50 year media empire. Related to that, I realised the other day that Avatar is comfortably better than all but three of the eleven (!) Star Wars films. Could make a case for it being better than Return of the Jedi as well but wouldn’t go that far myself.
  9. I feel like this game should have a PSA at the start that tells the player the easiest setting is still really fun and well worth playing if you find higher difficulties too challenging. I got to the end of Doom Hunter base on normal and decided to drop down because I could see that there were going to be more and more chokepoints I might have trouble with. Happy to report that easy mode still feels like the same game and provides a decent degree of challenge while not being quite as overwhelming. Add me to the group who can’t understand what people are whinging about with the story stuff, when this first came out I presumed from the reaction in here that it was filled with long po-faced cutscenes and forced walking exposition sections. In reality it’s a very unintrusive tale of how an Iron Maiden concept album came to life, it’s not remotely serious and is just a device to hang ever more metal imagery around the action.
  10. Really enjoyed episode 3, this show has a lot going for it. I’m also very much liking this and House of the Dragon being on at the same time, it’s a real treat to experience two massive shows that on the surface look similar but in reality are absolute polar opposites in how they tell their stories. I internally groaned a little bit when I realised we were going to get an extended Harfoot bit, but they won me back by delving into the underlying harshness of their culture - adds a real pathos to them, they’re not just hobbits on a hike. But the biggest excitement in this episode was all around Halbrand:
  11. The section everyone thinks is best in Resident Evil 4: The village Section which actually is the best in Resident Evil 4 and by default all of videogames: The castle
  12. Had a day off today. Planned to start a new shiny game, watch a great film. Instead I scorched through Leyndell through to the Mountaintops of the Giants on my NG Plus run. There’s something utterly thrilling about speed running what took me months. Might go and kill the Fire Giant right now.
  13. I thought them not showing Galadriel’s brother’s death was a case of them parking that for a flashback later in the series, most likely for a character episode delving into her obsession with Sauron. I quite enjoyed this after really not expecting to - agreed that the dialogue is not great but it managed good world building from the off, which is really what Lord of the Ring is all about. I’ll keep watching, which is a surprise to me. One thing I particularly liked was the general character design of Durin’s wife, and the Dwarves in general - felt like they very quickly fleshed them out into a distinctive culture beyond the ‘angry short beardy guys in armour who like to mine’ trope that we’re all familiar with.
  14. I was trying to figure out why I deviate so wildly between being gripped and completely bored by this, and I realised it was because anything that’s ‘off-screen’ is interesting but in between that you literally are just watching three deeply tedious films via clips that are out of order.
  15. Schreier already did his big Halo Infinite story and unfortunately it was a puff piece. https://www.bloomberg.com/news/articles/2021-12-08/how-microsoft-s-halo-infinite-went-from-disaster-to-triumph Guy definitely has studios he likes and studios he doesn’t. Of course, this article was also influenced by the bafflingly high scores this game got when it was released in a wholly unfinished state last year.
  16. I do think it’s worth noting that Naughty Dog seem to like making and releasing games fairly frequently relative to a lot of their peers at the top of the AAA space - I think the biggest gap between any Naughty Dog release in their entire history is Lost Legacy to Last of Us 2 and that still came in under three years. I would imagine they feel this approach - filling the gaps between their big releases with stuff like Left Behind, Lost Legacy and the remakes - helps them keep iterating their processes and design to maintain their big titles at the cutting edge, and you can see how that pays off in something like The Last of Us 2. Doing the remake makes perfect sense in this context, it’s just that Sony have been dumb with the pricing, even cutting it to £50 would have silenced most complaints I reckon.
  17. God of War and nothing else. A genuinely paltry outlook, Starfield slipping left a big hole. I will also be working my way through a big backlog, starting by cranking Doom Eternal down to easy mode, woooo.
  18. Completed it two nights ago. Will have more detailed thoughts eventually, but wow that was a shivering thrill to see the words ‘God Slain’ come up on the screen. I then respecced as a sorcerer build, went straight into NG plus and within 90 minutes Margit and Godrick are already dead. A task that took me approx 30 hours in the first run. Assaulting the main gate of Stormveil to run straight to Godrick is a trip.
  19. I hope that I’m not humblebragging but I’ve piled through most of the endgame areas at this point - Farum Azula, Sub-terranean Shunning Grounds, Moonlight Altar and just over half of the Haligtree - and for the life of me I can’t understand all the complaints I’ve seen about these areas being unfair difficulty spikes. They’re tough for sure and I’ve died a lot - Haligtree is delightfully gnarly - but I reckon I could reel off at least five nastier non-big boss challenges in pretty much every precious From game. There’s nothing in Elden Ring that comes close in difficulty to the run to the first Unseen Village lantern in Bloodborne that has those horrible bell maidens respawning mobs left right and centre. Or the Valley of Defilement in Demon’s Souls, or Irithyll in DS3, which was an area I never ever felt remotely confident against the regular enemies. I don’t know, like I said before I no longer think this is a weakness, it’s a strength, but Elden Ring feels to me like the easiest From game by a mile. I don’t get how you can have played any of their other games and think anything in Elden Ring is particularly unfair.
  20. Looking at those gifs, Bloodborne is just by far the coolest Souls game isn’t it. It’s got infinite swagger.
  21. I might be remembering it wrong but I could swear that you don’t actually need to do any of the Subsistence/repeat missions in Chapter Two to unlock the new stuff. I think you can just do side missions and that after a certain number it triggers progression, which is much easier because there’s small ones you can knock off quickly. I will admit the game doesn’t exactly make this clear though.
  22. ‘Where do the bees sleep’ is the Silent Cartographer of the PS4 generation. It’s where MGS V takes all the brakes off and goes full pelt, I absolutely adored that mission. I feel like the quality of MGS V’s main missions is underrated relative to the general (and correct) reverence for its systems and free-form gameplay. There are a bunch of absolute bangers in there.
  23. I find it quite difficult to post about this game because there’s so much to talk about at any given time. It’s a masterpiece that I deeply love - I am approaching the end now (which means I have at least ten hours left) and I genuinely cannot wait to respec and jump into new game plus. Scrambled recent thoughts: - I mentioned earlier in this thread that the game’s kindness with summons and graces and Marika stakes means it has fewer of the intense highs of other From games - while this is still true I no longer see it as a negative. At the end of the day I am going to have put 100 hours into this despite spamming summons on every boss. If I didn’t have the option to do that the game would take me 400 hours and I just wouldn’t get to experience it properly. And really, I think it is intended to be much more of a power fantasy than other From games. What you lose in the ecstatic suffering of spending five hours on a boss, you gain in the thrill of frequently kicking the living shit out of something massively intimidating (looking at you here, Godskin dickheads. Like hell I was ever going to try and solo those horrors). - There was some narrative that built up on initial release that the endgame stretch after Leyndell is a step down. This is bollocks. Mountaintops of the Giants is excellent (Castle Sol ffs!) and Crumbling Farum Azula is astonishing. Haven’t even gotten to Haligtree yet. - Speaking of Farum Azula, Dragonlord Placidusax might be my favourite boss in the game, and is in the upper echelons of the From pantheon. Just an epic, gorgeous battle against what is basically a cross between King Ghidorah and Godzilla. When the noise drops out and he does his huge AOE attack! Laser beams for goodness sakes! - Fuck me, I actually got a bit emotional when you talk to the blacksmith at the Roundtable hold and he calls you his lord.
  24. So for three years now I’ve had this oddity hanging over me in that I never actually finished Game of Thrones. Absolutely loved it, thought some of the later seasons were unfairly treated in many respects and liked the first half of the last season well enough. But I simply just never mind watched the last episode. I found The Bells to be such an upsetting and unpleasant hour of television - it basically uses the imagery of genocide as a spectacle to try and speed run the viewer through show-breakingly rushed plot and character development. I kind of didn’t care to see what happened after that, and found out all the main beats of the finale through osmosis over the years. I realised recently that there are a lot of shows I’ve genuinely loved but never finished for one reason or another and am actively trying to remedy that. Today was Thrones’ turn so I watched the last episode and it…wasn’t that bad? I think the main reason behind my positive response was that the main plot damage was already done by that point, and it was nice to have a reminder of what a stunningly beautiful show Thrones was, and what a terrific cast it assembled. My overriding feeling was that it is the most tremendous shame that the end being rushed completely deflated the whole thing. I honestly think the outline of the story told in the last season is perfectly fine, but it was two seasons worth of plot crammed into six episodes and everything falls apart as a result. So many of the beats that seem laughable would have worked like gangbusters if they’d had room to breathe. I’m definitely a lot more optimistic for House of Dragons now, if only because it doesn’t need to rush and it will have a creative team who aren’t visibly exhausted by the whole endeavour.
  25. The games are great because they’ve built up an army of excellent developers. But the leadership seems to view Nintendo as the model to chase when it comes to gouging customers and as good as the Sony first party is I still don’t think they’ve got the same level of fan devotion to get away with that. Aside from the greed their overall marketing and presentation has gone to shit as well. So many major announcements done via anodyne blog posts, and also a weird defensive secrecy even when it’s totally unnecessary. I remember around the PS5 launch they virtually refused to confirm that PS4 games were back compatible - when the PS5-PS4 compatibility is actually really good! Or everything to do with the revamped PS Plus, which is actually a very decent service with a great library, but which has one tier too many and which they completely failed to communicate was never going to be a repository for ever PS1 and PS2 game ever made.
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